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I wanted to give it a 5 I really did, But the battle area just plain sucks on higher levels. The fact that I can only lock on things I can see on my screen and the the size is so small means I have to take hits just to use some of the secondary weapons. The circle also sucks up your specials if your to close to it. So 2/5
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"The game isn't just about "beating" it, it's about doing it in the way you like best. "
@Dev...then why am I trapped in a bubble circle strafing my @## off banging out to robo stripper music @_@! This was not the way the way I liked best =(. J/K...5/5. It was fun...though the mute button coulda been more handily placed in a direct path to the game. =).
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Great game. And if you are making a part 2, let me choose a race/sex and make it so sometimes there is a 3-way battle.
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Hardly worthwhile as a standalone game. This game isn't just "based" on BT3, it's just a reskin of the Bubble Tanks game, yet somehow manages to be vastly inferior to the original.
Having enemies lead you doesn't make for a challenge, it just forces you to be erratic. And as far as the ships go... At the moment, I'm staring at a completed map, using the Bullet Storm, which was apparently nerfed.
If this is your idea of pandering for funding to make another game, then I'd suggest quitting your collective day jobs, as this serious let-down is just going to hinder your chances.
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The aesthetics of this game lend it to the snappy bullet hell style of gameplay, but the mechanics remain the same sluggish duke-it-out style of BT3. This game is an opportunity to make things a bit faster paced, with larger, more elaborate environments. Think asteroid obstacles, space station upgrade/save points, and an actual convoy to defend. Starfighter: Disputed Galaxy is a good example. Combine variety (missions like assassination, defense, objective retrieval/delivery, etc.) with customization (not just primary/secondary weapons, but shields/hull, engines, radar, passive effects, etc.). Add new weapons (lasers, intricate spread shots a la Enigmata, chain-lighting, etc) beyond the standard repertoire of BT3 guns, as well as customizable weapon effects (pass-thru, area-effect, damage-over-time, etc.).
Currently you have a 5/5 for concept and visuals/UI, but a 0/5 for effort. Bring some effort to the table, and you'll have the best shooter on Kong.
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I think maybe you should like add a breifing before you meet each new species to lay out a little background and info on their fighting style and a basic view on their ships, just to add a little more depth to the game, but other than that a great game 5/5
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You simply can't make half of game and expect it to get 5. Many great games have gone underrated because of that thinking. And you are not blizzard. You need great game from the start, that will get you 5/5. And you can make sequel anyway. Just a little bit more patience.
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I would greatly appreciate an auto-fire key as I play on a laptop and it can't recognize as many keys being pushed as I need.
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Am I the only one that thinks the developer is pandering to us in the responses? We should give you undeserved fives because you want to have the money to make a game that's a five? Seriously!? How about put in the work, then we'll give you the five. That's how life works. Make good product, people pay for its worth, not the other way around.
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For the future writing - non-intelligent brutes do not make sense in a game with space-combat focus. Space dogfight is firstly nerds fighting nerds in spaceship design. And secondly pilot fighting pilot in who can better utilise his ship. Big, dumb species wouldn't survive two seconds there.
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Any game where you hold down the mouse button throughout a whole level should have an autofire option.
It could easily be a toggle feature, so that those who prefer to click may do so..
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I find it offensive that the developer thinks they can put out a stripped down version of BT and then beg for fives because they were unwilling/unable to put in the time and effort to make this a five star game. Like Respect, 5/5 are EARNED, not begged for.
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I had never seen instructions so detailed before: "1: Select a mission 2: Blow shit up!"
They should make more games like this
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Missions are just so long and boring, they'r not even hard, its just plain boring and if it wasn't for the badges i quit by now already, it's so incredibly boring that i wil have to do few levels every day
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Hard badge tips:
(1) Once you get Bullet Storm, start saving cash, then buy Shock and Awe.
(2) Shock and Awe can push bosses out of the arena so they can't shoot and you can finish them later, after minions are cleared.
(3) Laptop players: if the game lags too much - go to in-game settings and decrease quality - "Efficiency Mode".
(4) Aim Bullet Storm's special at the center of larger enemies for heavy damage / insta kills.
(5) You can switch ships during the mission.
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The game has dozens of problems, but there are three big ones. First, the infernal music; one song for a game that takes longer than an hour? HELL NO. The music, good at first, eventually made me want to die. Second, it is too goddamn easy. I had to literally run into bullets in order to die on the last mission, and it took a while because my autoturrets kept killing enemies and healing my ship. I never died before then. Third, everything is too long. It feels more like an endless grind than a real game. This is an action game-I want some action. I want to actually die occasionally. All I played for was to see the end, which of course ended up being anticlimactic and boring.
Oh, and where's the plot? Did you forget about that? What is this mysterious artifact? Could it explain why your ship is so superior? How is Earth gonna deal with, what was it, SIX hostile alien incursions? Etc.
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Too easy really. Buy 2nd ship, 6th ship, and 10th ship, the complete the game. Then buy any ship to get the medium bade. :)
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I positively love the update, excellent work. The game really benefits, and is much more balanced (though now the Shock and Awe is a little overpowered. This kinda stuff should really have come out in playtesting though. There are three things you should have learned from this experience:
1. There is no excuse for not or insufficient playtesting. Giving it out and having it playtested for 3 days should have eliminated the glaring flaws it had.
2. Take your audience seriously: They *will* have good ideas
3. Don't badger for 5 stars.
4. If you have a metal theme, put in metal music
There are still flaws: it does get a bit repetitive and different enemies still don't really take much of a different strategy, which makes it a bit too long. Still, it's a fun game!
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Even late in the game, the Bullet Storm is still useful. I always put something heavy on my space bar to hold it down so the starburst fires as soon as the meter is charged.
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Please stop asking for a "5" rating so the next game will be better. It seems clear you know you made a good but not great game.
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I would love you give this game a 5/5, but can only give you a 3/5 and don't have the funding to give you the extra points. If you could send me some kreds I'd be more than happy to enhance my rating to 5/5, since your biggest complaint is lack of 5's. Don't forget to label the kreds you send as "funding to accomodate lame panhandling for ratings".
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Ok, so you took Bubble tanks, gave it a new skin, and republished it. Thats OK, BT was a popular and successful game, but you removed the most important element of BT. Customization. Linear upgrading is worthless, BT's "choose your evolution path" was the most interesting thing in the game. After that, it just comes down to holding down the fire button while circling the enemy. And thats another thing. The enemies have 100% accurate auto-lead. Admittedly, one of the things wrong with BT was the ability to circle enemies and have them fire straight at you (AKA where you used to be) while you shredded them, but the enemies are a little too accurate in this game. Any agreements?
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Great way to deal with the insect super-capital ships = shock & awe -> push them out of the bubble, then rocket a couple times & repush when they come back in.
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A curious and highly effective method of handling those large capital ships is to utilize the "Shock and Awe" ship to push them out of the circle and then use the Sniper ship's railgun to dispose of them while they can't shoot me from outside. :)
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Keep the enemies from leaving the circle boundary! I use the Shock and Awe ship and it often pushes the bigger ships out of boundary and I can't attack them till they return.
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Alien: "Bah! That pathetic piece of junk can't hold up to our vessels." Me: But I've just killed over a hundred of your vessels...
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For those not liking running around in circles without seeing half the action: Use another ship! With Shock and Awe you can ram other ships. The gameplay becomes way different from a typical shooter.
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guess not remembering how to play does win the game im done now maybe i was being to evasive when i played it before i pretty much just chased everything down these 2 runs. Keep up the good work.
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Pretty sure i liked this game but i had trouble with the last 2 levels and by the end of an attempt at a level your wrist just hurts. Just came back after a long while and beat one of those 2. Maybe not really remembering how to play the game helps because i beat it my first try. taking a break will try the last one some time.
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To beat the final level (big guns), use the pause menu (defaults to 'P') to swap between the "Shock and Awe" and "Crusher" ships. Use the "Shock and Awe" to push the big green ships out of the playing field. Use the crusher to destroy everything else. By the time the big green ship comes back, you should have everything else destroyed.
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This game seems to be getting a lot of hate, but I think what people aren't doing is judging it for what it is. This is a classic, top down space shooter. I'm not really sure what you're expecting..yea it gets repetitive, but so do all games like this. It's far from anything groundbreaking..and, yes, been done the same way 100000 times before, but for what it is, it's a fun game.
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my suggestions so far:ships that have defensive capabilities or power that goes beyond simply blowing stuff up faster and in different ways.
Give us a way to test out ships before we buy them, maybe like a 20 enemy map where all ships are testable before purchase, but you cant receive any currency or gadgets.
faster progression, i feel like even after beating the game, not all the ships will be available.