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Basically all you need to do to win is buy dual machinegun and the default turret, then buy damage boosts as you can afford them. place the default turret out in front and upgrade HP until it hits ~250ish, then boost damage. For the machinegun, save up to boost damage once then boost fire rate. for the damage boosters, upgrade the boost.
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The game is ridiculous at first when it requires you to control multiple weapons, but it should really be made clear that you want passive weapons. Still a pretty awesome aesthetic 4/5.
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good visuals and music. the tutorial has an insane amount of text. i didnt read any of it. i only played the first easy mission and only used the first turret the game showed me. with that information, i can say that this game is ridiculous when it comes to difficulty. targeting is difficult to calculate with the arc mechanic. i found the first enemies hard to hit, but maybe because i am not good with this system. next, smaller enemies came and i just had to give up and type this review. to improve the system, i suggest a faint tracer line to show where the projectile would go. also, since you can only control 1 turret at a time, or at least that is what i observed, the other inactive turrets should be on some ai targeting system so they arent completely useless when you arent using them. i did not have a pleasant time with this game. 1/5 game is ridiculously difficult for what it is.
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Shoot manually make this game too hard and very inaccurate to hit the targets. Some weapons have too long reload time and are need to be investigated before installing them. Support turrets? Not much from their efforts.
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Wow, it's been a long time since I played this game. Still a decent game even though it was made over 10 years ago. I just start with a Double Machine Gun and a Heavy Cannon, then buy Decoy Drones, and then buy a Damage Buffer. For upgrades, the Double Machine Gun's and Heavy Cannon's damage, get the Decoy Drone so it's drones can shoot followed by more drones per stage, and increase the Damage Buffer's buff. This should allow your machine gun to do 3 damage instead of 1 within a few levels, the drones act as AI help, and the Heavy Cannon can lob shots over enemies with shields.
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Lol the badges are broken. Played the Kong mission twice, failed twice, got the medium achievement.
Oh my god this is tedious
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yeah tis is bad ting coz its bad contry who wana kill all plane all te time devloper u gota say were tis is coz im from usa and ten i gona say to evrywan tat te contry is bad and ten usas gona save evrywan and all plane all te time to and ten im hero and ten ur also hero devloper so just say were it is and i gona be best agen always
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How to beat the game: Get a bunch of time guns (3+) and fire them one after the other, and use the heavy gun to take stuff down.
How to beat the game after this was patched: Get the heavy gun, decoy gun, as many damage boosters as possible, and become godlike with aim.
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Also, you can fire rocket launchers while there are rockets in the air. So you can use multiple rockets at the same time.
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Dual machine guns combined with damage buffers are extremely powerful. If that doesn't work on armored enemies, multiple rocket launchers with reload upgraded does the job as well.
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so many guns to choose from, yet they are all useless, except the dual machine guns. increasing upgrade cost vs. increasing enemy difficulty is a clear loss for upgrades. I tried to like this game ... it was not possible
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Wow, according to the badge, I made it successfully through 10 levels without killing any enemies! Someone's API calls are broken!
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To get the badge of the day, just buy a double machine gun. Don't even try to do more cuz the turrets don't auto-fire (unless 4 mice and hands?)
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[ Continuing after first comment ] Also, the kongpanion is easy to get, yet it doesn't need a game like this to be prized in.
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I dunno why this game is even in a spotlight for the Kongpanion right now, because for all of this game, it's completely broken. First: You CANNOT, and I mean CANNOT at random points in the game, even click on your turrets, and no, it isn't about how broken the PC I'm using is, it's how bad this game has been developed. Second: The money you get? It is nowhere close to how much you need to beat the next level. And I mean it. Sadly this game shows a lot of potential, yet you put the potential to waste. I really would like to love this game, but I can't with how broken it really is, also I would like to mention I could go on and on with the list of why it's broken, I really could! But with all honesty, this game is broken, and doesn't deserve to be in a spotlight.
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This concept does not work. The moment in lvl 01, you build your turrets, you are committed to them for the rest of the stage, thanks to the level & experience gap. The money you earn is useless, except the few hundrets you have to pay for repairing them. Since stage 02 I used a heavy Tower only with HP upgrades as a tank in front, a heavy tower only mit Attack Upgrades to shoot, and dual machine gun and weren't even able to use the more expensive turrets, because they suck, when I finally have the money to buy them. Much potential, but got none out of it.
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in all fairness giving it a 2 would be harsh in my book but in others it's probably pretty generous. This game is filled with poor design choices and bugs. The gun drones need to be nerfed, the giant wall of metal needs to take damage from things other then snipers. Cannon turrets need to do more damage for their terrible accuracy. The damage buff should be buffing the machine gun turret and it's not. I think you guys get the point
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Good thing this game had an easy achievement, because it really isn't fun at all. Also, protip: if the best way to teach someone to play your game is to just throw a wall of text at them, change the design to be more intuitive.
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People don't get the point of this game. Autofire would be all wrong, you are supposed to switch between your machine gun weapons to your weapons that take longer to shoot to use them, then switch back to the machine gun. You also have some passive weapons.
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Dual Machine Gun is awesome. Combine it with Shield Gun to protect yourself from the little bullets. Add some Damage Buffer once you have damage 3 or more (or add two when you have damage 2 or more). In the last level, the gun had 8 damage thx to three buffers, too.
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The fact that there are over 17k people to achieve the Churchton Windhill badge is astounding. The mechanics are half baked.
Developers: It's too easy. Let's make each turret individual controlled so we don't have to change anything.
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At first, I was a bit baffled as to why the developer would give us the option to plant 4 guns when none of them autofire, but it does get easier if you just focus on using and upgrading one active gun like a machine gun at first, and delegate the rest of the slots to passive buffs, drones, mines, and such.