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It's funny that people think that the minigun is inaccurate when it's simply that the projectiles are at normal speed but invisible.
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What sucks about the second level is this; I love using the Auto ships and Avenger. After the first level, I upgrade all my ships and then continue. Then I can't control the Avenger, and the Auto ships troll around until they blow up. Try doing what I did and report the error if it happened to you as well.
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Would be a four rating but I had to go to another site to play the whole game. Therefore, it got a one rating. Also, needs a repair all method.
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My favorite strategy is the cheapest cannon, which gets crazy powerful when you upgrade it, a decoy canon if necessary, and as many of those power upgrading buildings as I can afford on the last level. I can generally 200-300 damage with one shot by the end. It's pretty awesome to see some huge ship come at you, and go down in one shot.
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Great game but lot of turrets are useless or have an inappropriate gameplay, and it's really frustrating !!
- disc launcher : make it automatic or his gameplay is just too anoying to play with (nice idea of weapon anyway)
- minigun : unacurate cause it's impossible to see the bullets far away (it ' d be better with the same animation as other machine guns)
- all canon (flame, acid, leech, ...) doesn't worth the time to take the shot
- orbital mines : the range is too short, useless at the moment. With an option to upgrade range this turret would be great and greatly the number possible strategies
- avenger : useless
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the manual controlled air ship starts to glitch when it goes into a second level. i cant select it or anything. not even using the hot keys work.
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OK, so the whole point of the decoy is that enemies attack it more, right?
So explain to me why the turret RIGHT BEHIND IT GETS BLOWN UP TIME AFTER TIME WHILE THE DECOY REMAINS AT HALF-HEALTH.
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I fired a sky minefield just as the level ended, and when I went to the campaign selection screen there was a balloon mine just floating up the screen like nothing was out of the ordinary.
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lololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololo!
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I listened to Apocalyptica - Deathzone while the intro played, totally by accident... You guys, it's what thy should have had o-o Seriously, you need to try it!
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Ok, the hold to charge then release to fire and one cannon firing while 3 are stationary were what killed the first game. I was hoping they would fix that in this one. NOPE! EPIC fail. Would love to see this game redone with common sense added to the programming formula. Well, I'm off to play something fun.
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Take careful notice that the Dual Machine Gun's barrels fire at the same time, but the barrels kick at different times.
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Kenji if u put minigun in back with upgraded damage surrounded by barrier decoys it is way better than the Spread Machine Gun. (What u call Tri-Shot Machine Gun)
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1 e oying bug, when i repare some units, and then beguin the next wave, i cant klick and use my primary, why? i only have the spred machine gun and dronestation, but i cant use tha 3 spred -.-
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I hate how you complete the 6 campaigns then have to start all over from scratch if you want to do the 7th on armor games. Why not on Kong? Kong is better.
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1st round: tri machine gun. 2nd round: tri. 3rd round tri. 4th round: disk launcher, two barriers 5th round: disk, barriers. 6th round: tri. The extra slots should be buffs or a sniper cannon or minefield. Sky minefield is good against teleporters and/or annoying drones that appear in round 4-6. Put main gun in bottom-left and barriers in front.
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One really awesome thing about this game seems to be the variety of valid strategies for completing the game. Many seem to prefer the tri-machine gun, I fared better with the dual. For me, on the more difficult levels, the winning combo was using discs + barriers + shield + minefield.
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People don't mention acid cannon is op, but it is. When you upgrade the secondary damage and get 3+ of these you can keep up a pretty much constant barrage destroying everything.
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First 2 achievements can be done on first campaign. Your best friends are Tri shot and Shield. Just switch out the third item for the next weapon and you should get it in no time. Not even gonna bother with trying to get the hard achievement. A bit lame that you have to resort to using Sky mines, Shield, More Sky mines, and tri shot.
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Very nice new version of the game. I liked the new automated stuff so I would not just have almost all drone towers like last game. I would use the dual machine gun mainly as point defense and to target anything that looked troublesome. The I would have a minefield, auto airship, bomb drone, and a decoy. with these the air is so full of friendlies you usually don't even take damage. Some times I used mines to early on. That blink fighter sure kicks ass though. Cant wait to play more new versions. Keep up the good work.
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anyone else think a X2 or/and X4 speed button would be nice for many of the waves >.< especially the first and much of the second levels
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I'm sorry, but i hate bugs, my towers were stuck at the up left corner of the stage, and then i cant shoot any enemies. Please fix this..
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About halfway through the game I switched to losing because of a lack of skill and went with the most boring lagfest method to win that I could think of. 1 wall. 1 trigun. Multiple sky mines. Just pop the amount to max for the mines and it fills the screen. The trigun is to kill stragglers and the wall is for, yeah, you know. Oh and I guess one time I used the sniper in there just for giggles.