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With little practice you can kill absolutely anything with heavy cannon. 1 point to upgrade 3 damage ! its awesome.upgrade its health , hide it behind decoys and here you go.
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my spread machine gun had 7 damage (not to bad) but 3 reload faster than the minigun and fireing 3 times more bullets
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forget about that comment down there it says the spread guns reload goes to 9 but the dual machine gun's goes to 11 i don't no which 1 is a glitch
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This is bullshit. Once you do one wave on a campaign you CANNOT go back and start that campaign from the beginning. I screwed the second campaign but I bought all these guns now I can't reset it back to wave one and re-buy better options. FAIL!!!
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There is a bug that occasionally puts your turrets off the top of the screen when you try to place them on a location where a turret was destroyed in the previous wave.
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There is a really obnoxios glitch, not sure how it happens, but when I placed my guns in the back two spots in the first level, they appearedin the top left corner, off-screen and couldn't fire properly. It happened pretty late on, but it made it impossible to continue (it happened with all turrets).
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Great game! 5/5 definitely! One thing I don't get, though: You destroy all the enemies on every single level...and every single campaign...and yet they still advance to the capitol?
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to the developer i found an annoying bug: hey uh theres a bug with the non expanded version: if you have alot of automatic drones, etc. and have tons of upgrades for them their bullets occasionally can get stuck and will be like they dont exist, this is highly annoying becuase it destroys the games FPS / second and makes the battle seem longer than they need to be, it doesnt slow anything down just the game, can you fix the bullets getting stuck developer? please?
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I really love the rich graphics and the storyline especially the guns and the music but a little too easy if you ask methe trick is take the trpiple shot and artillery tower as SOON as you can and your all set in overall i LOVE this game i would reccomend a sequell maybe? 5/5
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NO MORE! we are tired of defending ourselves with usless turrets. Today we fight back with our own ships. bombers decoys the mighty avenger and his WINGMAAAAAAAAAAAAAAN.
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For the Eastern Forest, get a bunch of radio plasmid turrets. They are like machine guns but with higher damage and they all shoot at once. If you have two or three of those you don't need secondary weapons. Also, automatic things you don't have to self-operate are extremely useful. The orbital mines suck, but the airship, decoy drones, and bomb drones are invaluable to an effective defense. I suggest getting decoy drones. First get gun upgrade, then only buy increased number upgrades. By the end of the campaign you could have five or six drones from each drone bay, which can get in places your main weapons can't.
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IT WOULD BE EPIC if you had atamatic guns thet fierd by themselves you know weak ones but were already there dident use up any slots and fierd by themselves !!!:)!!!
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So let me get this straight... this is the same country that has developed teleport technology but still relies on steam power and have yet to develop the jet engine? Clearly their R&D department had different priorities than ours... But in any event, great game!
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fuuuuuuuuuuuuuuuuuuuu. those armored giant walls with the protect ability that shoots rocket has a partner and now i can't damage either of them. not sure if bug or just dev's dickishness.
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why do they keep advanicing when i obliterate them in every campaign? also not that hard if you just combine the decoy, 1 dual turret, and as many damage buffs as you can afford/place, just make sure you keep upgrading damage of the turret, only damage, and the buffs buff, and not health. the start may be bad, but in the end you'll get a dual fire machine gun, that does 6 damage per bullet.
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for all those people who complain about"'how bad this game is because the turrets you don't use do nothing", that is ment to be this way! primary guns you use PRIMARILY, secondairy guns are strong extra weapons you use from time to time because they are SECONDAIRY, and passive weapons work by themselves and add a PASSIVE bonus, makes sense doesn't it :)
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It doesn't make sense to require XP to upgrade your towers. This makes it impossible to upgrade high cost weapons because you can't afford them until it's too late for the towers to earn XP. Either use money for upgrades and get rid of XP extirely, or have XP a secondary form of money that we "buy" upgrades with. Either option would allow us to see those really cool, and expensive, weapons without forfeiting the campaign. Thank you, for considering this change :)
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This game is fun and interesting; however, it *absolutely fails* at being a great game because most towers do nothing when not selected! That's ridiculous - *AND* a complaint carried over from the first game .. come on, dev, at least read the comments and pretend to care..