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It's a little annoying to replay a level hoping to actually earn something out of it, receive the message 'you earned 3 stars!' or whatever at the end of the level, and then find that because you already earned that once, you can't get it again.
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Performance requirement quite a bit high,given the majority of the world still operates on winXP 32 bit. -1 generally sluggish despite have a system that is high end. frame calls being made even when idle. behavior is quirky for units. 3/5 and I'm being generous.
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I forgot to to mention, browser and quality don't matter. I can't touch 12% usage on my machine on max, and the response is still slower than molasses in january
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I'd give it a 5, but responses to clicks and upgrades are extremely slow, and there are no keyboard short cuts. Because of control issues I'll give it a generous 3/5
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as you upgrade you units with stars they cost more mana, so now i can only summon 1 unit in the begining instead of 5, can you maybe at least have the mana start at full level to compinsate? thanks
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Hot Keys!!! Even something as simple as 1-6 for building and U for upgrading. It doesn't eliminate all the needs for clicking but when there is lag this would help a lot
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why dont the warriors hit the enemies closest to the fort? they are off fighting far away enemies while the fort is getting destroyed, can you change that? thanks
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On the fourth level, I can't get past the first guys because my soliders/etc. have to wait to get more mana but in the end the goblins are already mobbing all over the mayor...
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After reading many of the comments, and currently giving my fourth try to beat level 20, I'd like to suggest letting the melee units regenerate when they were in their starting positions.---
This would make the barbarians more focused on attack, as they wouldn't be full life near as often, being so slow,and yet would allow the paladins to have more staying power and less tedium. I've found the archers have their uses, but the melee is the last to place down, instead of the first, which is often the case in games anyway. You get a couple infantry on the field, then pull out the archers, then pull out the mages. This is done the opposite due to no healing and semi-poor micromanagement.
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It needs some other way to level up your soldiers. It is hopless when they run around to hit them with the mouse and even if you hit the click doesn't take, because of lag I'm guessing so you have to try click it again...
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On the seventh level, it says max barracks 4 but the picture shows 5, and it says manor height 3 when it shows 4. Just sayin.
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great game, one suggestion. i try to click on the warrior and it never selects it until i click several times, because they are moving, could you make little icons at top for them so i have a stationary thing to click for level up. thanks
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it's a good game, but to much clicking involved - click on unit hit upgrade - click back on unit hit upgrade - click back on unit etc etc, how about click on unit and then upgrade 5 times...
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For everyone that is asking for a healer you have one....when your unit is low on hp lvl is up they receive full hp (at the new maximum). This means you have to strategically use your leveling, do you want to max your mage for damage or save your mana so you can heal up your paladin?
Also to the DEVELOPER:
a problem that has continued to bother me is when my soldiers is attacking they often push the enemy off screen, then should the enemy die and drop a mana potion i cannot pick it up. It would be nice if mana potions that are dropped off-screen would appear somewhere ON screen.
If you could fix that problem i think i could better enjoy the game with minimal frustration =D
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so umm anyone have an idea how many lvl this game has...thought i was finish at 20 but there is another next....hmm should i try to find out what max lvl is...lol
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Typically I try to make sure I do NOT DragMaNards, as that would hurt quite a bit. Especially on rough surfaces such as concrete.
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I find it funny how the crates of explosives doesnt explode when my viking hits it or when its being hit by fire lol.Overall its a good game but gets repetitive, as in just spam fire mages (and an occasional warrior for kicks) and just wait to win. 3/5
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This has potential, but aside from crawling by as slowly as possible, there is no earthly reason why I have to find a slot to place my soldier. That wouldn't be as annoying if the mouse didn't jerk and lag.
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Huge and sudden increase in difficulty after level 17-ish. Haven't finished the game yet, but level 35 staff, level 5 fire mages, and level 0 rain dance seems to be the only way to go. Keeping rain dance casted the entire time helps a ton - especially in early game. Mana regen in that five seconds more than covers the level 0 rain dance.
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i thought i was done when i did the 10th stage and i actually clapped to myself and then i saw the next button :S 5/5
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A lot of people don't understand the purpose of the blue units, and just look at the numbers and say "useless". Well, that is the information you're provided, but it's a shame you didn't go out and get your own information. Blue units tend to do area of effect. For example, the barbarian leaves a giant slash for a few seconds that does area of effect damage, that is, all units in the area of effect get hit. If he hits two enemies, that's 2x the damage that's listed, 3, and it's 3x. Simple math. Red focuses on a single target. Anyway, it's true that the maker didn't focus enough on gameplay elements, and there is a lot left desired, and instead focused on the art. It's a shame, because there's a lot of potential.
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Fire Mage > Ice Mage. Fire mage has twice attack speed and over three times the damage.
Paladin > Barbarian. Although the Paladin has 50 less attack, which is still 300, he has 100 more HP, and attacks 5 times as fast. At that speed, he'll deal way more damage than the Barbarian possibly could.
Elf > Hunter. Although the Hunter has more HP, Speed, and Attack damage, the Elf fires three arrows at one time (Damage x3), and can shoot at anything on any height.
I've beaten the whole thing in simply spamming Paladins and Fire Mages, however.
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Poor performance, especially on later levels. Gameplay gets really repetitive after the fourth level or so; archers seem mostly ineffective (20 damage is nothing compared to the 250 of a warrior, even if they do shoot; and even the 500+ damage paladin has to hit later enemies two or three times to kill). Additionally, on level 10, my lower-positioned archers continually shot way over the stationary goblin guards' heads.
Looks nice, but overall not a great example of a defense game. Focus more on gameplay and less on pretty graphics next time. 2/5
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Please make the game more challenging, i just did stage 13 and 14 by just beying active on first 30sec of game and then afk the rest
mage lvl 5 and fire mage lvl 4 unlocked rest into staff
so i get fire 3 fire mages lvl 4 very fast and is needed nothing else to win with 3 stars
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Add a feture tht alows us to make it for the swordsmen and his upgrades to start and stop attacking?Other than that its a good game 4/5 a bit too easy,units need to be leveled out on how useful they are, and speed buttons PLEASE!
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Elf’s attack 25X3 arrows = 75 AP base, on all heights. Elf for effectiveness on Bosses, and all heights, solely because of triple arrow, Hunter for speed on one height. Fire Mage's single attack (base at 350, going up 50 per level up) really packs a punch, plus it's better speed. While the Water Mage's attack can hit all in front of it, making it very useful in packs, as Elf, (base attack of 100, increasing 25 per level up) it's speed is half of Fire Mage. Water Mage for effectiveness against hoards, Fire Mage for single enemy effectiveness. Barbarian has greater base attack, and attack increase, but is unbelievably slow, with a sad 2 points in base speed, and only 20 Health increase (from a base 500 health points). Paladin has slightly less attack, but 100 more base health, and a 50 point health increase. Paladin has a base 10 Speed, and a much better speed point increase. Paladin for speed, health, and all around effectiveness. Barbarian has too little speed to be useful.
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I liked this a lot, and it has a lot of potential. Definitely do something about the speed, at later levels (i'm only on 18ish) it's really almost unbearable, even on "low". Upgrading seemed kind of weird, and it was usually in the way of bottles and such. Bottles were hard to pick up too, perhaps just a simple "hover over to collect" system would be more user friendly. I've missed one or two because of last-second miss-clicks.
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grafics are okay, sound is too - though doesn't seem to match the games mood at all
game itself is absolutly no challenge and thus gets boring soon.
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Every one in a while my units will kill an enemy off screen and then I cannot grab the mana tubes which I really need.
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Need a way to heal units other than upgrading them.
Sometimes its hard to click on a soldier as its rushing to attack, dead soldier.
Water mage isn't completely useless, he attacks everyone in a row, just a bit under powered.
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Too one dimensional and not enough user control as far as unit placement and upgrades. Also one unit of each type is underpowered and the exact same cost as the good one which is idiotic.