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Awesome game, giving it 5 stars but, one thing could be improved on and that's having to use the mouse, if you can incorporate a button for menu panel and be able to navigate with the keyboard and enter key.
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An "auto-fight" would be great. Takes forever just clicking fight, choose enemy, watch animation, wait for next ally to step forward, repeat.
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I cant move at all. Any one have any ideas? The little floating eye will move where i click but im getting no keyboard response.
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If you wink at your previous game offering funny easter eggs (and comes to my mind the painting of Alice is Dead in the first Hood episode), Brandt should say let "us" know XD
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Wow Hyptosis! I love your games, from the Hood series to Steelcurse and Sagittarian (Btw, there are day by day less "read and chose" games like sagittarian, and you don't know how much I appreciate them, so thanks! And please, keep them coming (like sag 4,5,6... you got the idea XD) This game is great! I know, it could be more polished, but hey, it is amazing! Great work, 5/5 :)
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Is there a pause in the game somewhere?
Man it's irritating when in the middle of the fight and I need to attend to something come back see the party dead...
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Played through against the elite dudes like Sadat etc, and they don't actually seem to take turns... I just grind them down for round upon round with no response.
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over all a pretty nice game. one suggestion tho perhaps you could put hot keys in during battles? like s to activate skills menu and then skills listed 1-9 or however many you have, and same for items. and just use shift or something for attack. its just on a laptop with a touch pad it gets annoying on the fingers. also the random battles are a little frequent. on some old school rpgs like goden sun i believe it was you could turn up or down the random encounters depending if you wanted xp faster. i think it would be a nice addition as i have often found random battles to be far to frequent. + if you agree
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a new RPG that is not crappy like some others? check. awesome artwork that reminds of your other games? check. nice music? check. some good humor tidbits? check. an interesting scenario idea? check?
man i sure do love your games. you should try some more rpg-making if you ask me, you seem to have the hang for it! 5/5
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Got to the first house that wasn't mine (in goblin area) went inside, opened menu, closed menu...
Now I can't move or open/close menu. Game glitched. :(
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Well, I played this game for 10 min and I don't really like it...First, you don't get to see health, you fight everywhere..the damage for each character is just stupid...I give it a 3/5 since the graphic is good.
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I can be pretty picky but I am honestly shocked this game has as few plays and as low a score as it does. It does have its problems but I've seen far worse games on here do better.
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Hyptosis - This game isn't a mess and you are a pretty good coder. It's a fun game, it's big, it has story line and it doesn't lose save files - great work!
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Superb graphics with an impressive number of special abilities per character. This one is a very nice turn-based RPG indeed, despite the bugs.
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I got 'Nan' Rooks...not sure how, just started the game and it was like that. I stocked up on all the potions at least. Lol
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Comment part 2: Increasing the size of the actions bar might be a good idea as well, so that it is easier to choose your actions. The smaller it is, the longer it takes to align the mouse correctly, and the less obvious it becomes that this is the main interaction area with the battle interface. (Case in point, the Pokémon games. There, the actions bar takes a significant portion of the screen) One final thing I'd like changed is to let the player now what kind of game he or she is playing a bit faster. Here, it begins with a rather drawn out introduction, then you move around, without any clear instructions (I clicked everything. Since the first room has no interactable elements, you don't realize interactables are made green when you hover over them). Finally, it takes a lot of time before the random battles begin. Might want to have a tutorial battle earlier. Say right after exiting the house. Other than that, i think the game has great potential. Good luck :)
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Comment part 1: Game has potential: Really nice graphics, a workable story, and a lot of well developed systems. However, it is also riddled with annoying points. Lots of random battles, and lots of unneccessary clicking. In battles, you constantly have to wait for the actions bar to come up from the bottom of the screen before you can use it, which means battles take a lot longer than they could. I would make it come up almost instantly after the player chooses an action, so the player can plot his next action while the previous character is doing his attack.
I like talking with/to the people who play my game. I'm not a company, I'm a person. I also didn't say I "wasn't good", I said I still had a lot to learn.
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I picked up a bow and it didnt show up in the bow girl's thing. I picked up a shield and it didn't show up anywhere. The only item I ever saw was one piece of body armor and that disappeared at some point.
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Just noticed a little annoying bug. I had unlocked the map locations up until you fight Sadat, and by this point I was out of potions so before I fought the boss, I teleported back and was going to farm cash in the ruins. After I farmed them for a while, I noticed that the map had reset all the way back to the point I was at the ruins, all of my locations were gone..so I had no way to get back and fight the boss aside from re-doing the game.