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This has the same feeling I got when playing LoZ: A Link to the Past. The graphics are just low tech enough to be extremely fun while it leaves the bulk of the experience up to your imagination. I'd really like it if you'd pull that chance for enemies to kill you instantly down just a little bit, and maybe give a new life every 50 coins... or maybe not even both of those... but PLEASE do at least one?
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First of all, if you're a mage and you get a second fireball, you pretty much have the game made provided you play smart. Secondly, I'm pretty sure if you get 100 coins you get an extra life (to whoever was curious).
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i gave up on floor 7 even though i had spells that help me escape, fight, or transform monsters. i had no more hp pots left. the teleport spell and shadowwalk spell are awesome combos.
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Hm, I like how the game is now a lot harder (especially if you didn't find polymorph) at higher levels with mage, but going down a floor, and starting with 2 minotaurs left and right (right NEXT) to you, not so much fun >< Insta-rape.
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Wow.. that GameOver screen is unforgiving. I was planning to be here all night. :( Flo0r 8 with epic gear 5 health pots and I made a stupid mistake... Sigh.
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Currently floor 6 with thief (or was it rogue? i forget) with full hp and5 health potions. destroying monsters like a badass boss.
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Oh, check that, just played through with the thief and it was great fun. he's actually insanely powerful. How many minotaurs did I just kill? like 20? I only had to kill one as the wizard!
This is truly a game that is good enough to play through with all the characters. Diablo, eat your heart out :)
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Running out of heals? Some rogue-like basics:
1) one mob at a time: back into a corridor or doorway so they have to come single file.
2) use the wait key to make them come to you: if they take the last step to melee range, YOU get to strike first instead of them.
3) rest up between fights, don't proceed without your important cooldowns ready.
4) kite/hit and run as a wizard/thief: do some damage then bail, fear/sleep/invisible to split up the mobs or escape entirely, recharge& repeat.
5) if all else fails abuse polymorph. bandits<minotaurs
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Still sometimes selling weapons that are not strictly better! It auto-sold a higher damage -2 speed weapon for a lower damage -1 speed weapon.
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All bugs aside, this game is still great for being a total time suck :P And yet in all due honesty, it's really a great and yet simple game, yet it's got room for strategy too.
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here are some of my ideas
1.rare rooms with a store where you can buy items with gold
2.more classes
3.endless mode (unlimited levels)
4.able to upgrade weapons and armor
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For the love of god, why won't the game text load properly? All I get are spaces filled with "???" When this happens, I can't progress to the gameplay...
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Wolfa12, good job comparing a rogue-like and a shooter. I'd create multiple accounts to downrate your comment into oblivion if I had the time for it.
Idoyehi, great job on the game. You've got the fundamentals for a crawler down, though I do miss some commands, like the ability to close doors. Makes kiting a bit easier :D Skill/perk trees and unlockable classes would be a nice addition. Love the footstep sound effect, great music, beautiful sprites. I wish you the best and hope this pans out into a franchise for you.
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The heal spell shouldn't have been altered to recharge by xp instead of time. It wasn't overpowered before; it was necessary. As underpowered as it is now, running out of red potions is a death sentence.
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Game was a little short. I can also use it a little more difficult. Please do NOT add a save feature. That will just change the feel of the game. You move slowly and cautiously. A safety nets ruins the old school feel.
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the skill hotkeys are so buggy. i press 1 and instead of fireball it heals me. yet i have fireball in the slot and never once put heal there...
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I'm a big Rogue fan and I'd buy right now at twice the price if all the nasty bugs were fixed and if saving was possible...
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A very enjoyable game. Though it still bugs upon death rendering all your stats to +0 so that when and if you remove equipment it becomes negative.
Also, I'm disappointed that there was no boss fight at the end game.
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How to work around the bugs (and take advantage of one!):
If you want to swap a spell, do in the following order: open inv, remove spell, close inv, open inv, add spell. This avoids the swap bug. To take advantage of the nulls after death, once you find the -2 speed axe, remove all other items and get yourself killed; you now have +2 speed! Only works if you haven't died yet!
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I like the game but i don't like that there is no reward for multiple tries like when you die every thing starts over and there is no advantage to playing more other than your own knowledge.
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Very good game. There are a couple of bugs, but they are easily avoidable (i.e. when you change weapons and spells don't just drag the new one on top of the old one. The game gets extremely difficult once you get to the 7+ floors which I view as a plus. The RNG is annoying, but that's the deal with dungeon crawlers. Learn to deal with it, or go play COD.
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Really fun game but when at level 6 suddenly all the skills start bugging out and I can't move any of them around for fear one of the skill boxes will become unusable, you know you got too many bugs. Fix the bugs and it will be great :)
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I havent played to much but i think you gain a certain amount of coins and it gives you a life, im just throwing an idea out there