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I was so excited theres a third one, as One and Two where amazing. This well, it nothing short of dumbed down child's play hanging off the skeleton of what the game was. Nothing like the other two in fun or changeableness. Also, where are the challenges for each level, and why add a transition screen after each level? Its just a bit too much. Will never play this one again. I'm off to Blosics 1 and 2, I'll forget this.
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This game has a great concept, i just cant stand: I' STUCK, HAY! I' CUMMIN FO' YU! WATCH DIS! SHOOT! Otherwise i woudnt be going insane like one of those fat babys.
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This isnt a sequel. It's someone just copying blosis 1 and 2 in hopes youll play. Thats why it sucks and seems so different from one and two.
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Don't fix what isn't broken. The original 2 games were my favorite. After seeing... this... I've lost all hope in this series.
A note to all developers: Stop dumbing games down, please.
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It would be an AMAZING interface improovement if you could choose your balls with 1-5 and then just drag'n drop instead of having to change the ball-kind via mouse. Maybe a liitle hint (or pun) for each new ball would be good too (mouseover) like "This ball Makes your score explode", ya know, because ... nevermind.
The drag'n drop thing to aim was really good, however, i felt in the really sharpshooting part only being able to see the flight path (and not the "aiming arrow") made me ragerestart some of the levels. --> maybe an option to be unlocked with stars or "score at least one star on each level to unlock".
Creating a whole new aspect of the game after basicly finishing it, ya know, replay n stuff.
I liked the fact you actually see when new things will be unlocked, however, this makes it less like "upgrading" as you don't choose yourself what to spend stars onto.
Has been a pleasure playing your game =)
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yeah the first two games were way better, mostly just in level design, and also the number of, and abilities of, balls was a bit of a let down. still a 3 star game but the first 2 got 4s
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That's not friction holding the blocks in place, it's like they're all covered in *glue*! Well, except the penalty blocks. There's nothing slowing those things down. >.>
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The level design does nothing but insult me at every possible opportunity. The noises the blocks make is so completely irritating, I had to mute the game by level three.
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Although the essence of the goal in the green/red, good/bad mantra has changed, I thoroughly enjoyed playing this one and disagree with most of your comments. I love the new additions, the noises, and clean graphics.