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My favorite levels were: freeze tag; 10 shots and 24 seconds. Of course if they weren't complimenting me i wouldn't have played the all those. That REALLY REALLY helped. LOL
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Very fun game! Slight typo, though. "Oh, last level. I *THOUGH* we had much more time together...." I believe it should be thought there.
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1 level: ah, easy game
5 lvl:some hardcore
10 lvl: damn hard!!!
15 lvl: gonna kill all!1!
17 lvl: WHAAAAAAT
20 lvl: nyah,TOO HARD!
21 lvl:one more lose and i will throw laptop out the window
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ok, lvl 21 is just too chaotic, I've played it for over an hour now, hoping to get lucky, but I'm sick of it. No medium badge is worth this endless frustration.
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Did anybody else shoot the walls as much as they could on level 20 just to see how many balls they could get to spawn?
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"Something about the way you play tells me that you are a person of exceptional intelligence and good looks" you sir just earned yourself 5/5
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Very nice game! The music (and compliments) help you keep your cool even when you think you`ve really screwed up, well done! 5/5
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I want that music as an alarm to wake up to in the morning! It's awesome ^^
Great game too :) Just the right amount of challenge ^^
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Felt very sad when the screen told me "Do not play with trackpad". I did complete the game with my trackpad, and so did many other people, so maybe instead of sounding so forceful you can change it to "Better not play with trackpad" or something? Else people might not even try to play it even though it's completely possible, because they think the game doesn't support trackpads at all
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Ok, I beat it but damn...level 21 is just a monster. It's half luck /half skill and all difficult. Well I beat it with a trackpad....I am a hero. 4/5
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In level 13, it's possible for an expanded dot to block out the menu in the upper right, so I can't restart the level :(
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Flew through levels 1-20, then got stuck on level 21 for 30 minutes. My appreciation for the game ended about 5 minutes into level 21. I'm now ready to go shoot something IRL, despite having never fired a gun.
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Feels like a prototype that the designer should use to discover which mechanics are really good before developing them into a real game. It *is* fun, but only because it's too short to get boring.