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Cool game, interesting & original puzzles. One suggestion: Allow players to see what color an enchanted door is blocked by when they don't have the matching orb - maybe an aura around the skull of that color or something? Would be very helpful.
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I love the concept. It's variable but not complicated so you can focus on the puzzle itself, not million different mechanics. I also like the levels and how they're put together. When there's something new, there's an easy level and the new mechanic is softly put together with the rest. User friendly menu and controls. And the graphics + atmosphere... The only bad thing about this game is pathfinding when using mouse, but that's not major issue in a game like this. Game of the week at least for sure :) 5/5
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Outstanding game. Sort of reminds me of Solstice on the NES. The puzzles were challenging, but not impossible. Graphics and sound are top notch.
On the last level there is a hidden game. Go to the picture on the wall in the main room and hit spacebar. The page wouldn't load for me, but it's a game called "Knightfall"
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Spanish translation is horrible. If you can't do it correctly, just don't do it. No one is going to complain. We are used to games only in english. But don't put it just so you can get better ratings for being in lots of languages when you have done it via Google traductor.
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I spent about two minutes on the settings screen trying to figure out how to get back to the menu. The "back" button was basically invisible to me until I had moused over every other thing on the screen.
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WOW!!! I'm amazed. This is a wonderful puzzler. I just love it. I already saw a few with the same or similar concept, but the execution of this one brings warmth to my heart. Something like a mix of a new gameplay style with an oldschool feel to it (Like the good old Diablo1 days). Everything fits together so well... Kudos and a bow go @ iLegendary. If you're really old as your profile says and you make games like this I'm certainly not gonna' spend time worrying about your future. Cheerz d(^_^)b 5/5
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The game's good but I'm colourblind. The blue/purple are the same to me. The yellow/green are the same to me, and I think that there might be two orangish (?) colours that are also the same... makes the game a little more frustrating! Would be good if the orbs had different shapes or patterns as well as colours.
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The only real issue I have with the game is that you don't know which orb will affect the enchanted doors until you're holding it; then they show their color and slam closed. I'd also like to be able to look around the level a little (outside of the little guy's viewable area) to do some planning. I really enjoyed the game, though.
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Good puzzle game, with challenges that made the user think, but I found the difficulty level about the same for the whole game, no level stood out as a really hard puzzle. Also it would be nice to be able to see the whole level at once, and to know which orbs close which door, and which door a lever closes. That would make the puzzle less intuitive or guess and check, as I found myself just thinking 'This colour should close this door, because otherwise it will be too easy'. Other then my nit-picking, good puzzle game, should have had a better ending, character should move faster, and then it would be great.
4/5
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I'd have loved it if it didn't lag so terribly! Even with the graphics on 'low' and a decent internet it's unplayable 'cos of the lag. Fix it and I'll try again!
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Impressive game, the challenge rate increase at a perfect rate making the game a wonderful success that flow well. I only wish like other to see a colour for the enchanted door, it would make the game play even more incredible. I even like the small charm on the menu: very creative game, in anyway you could find, only the SFX reminds me of "The Sims".
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The last treasure had me stumped for a while, and I restarted because I thought I had made a mistake. I didn't, I was just looking at it wrong.
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This is a real fun puzzle game, but the simplicity of things is what makes it great. The graphics (and the music, actually) remind me of SNES Final Fantasy games. The puzzle system is easy to understand, but still fun to use.
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Holy Crap!! This is one of the most thought provoking, challenging puzzle games I've seen in a long time. Not only that, but it's fun too!! 5/5
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Best graphics ever, make a rpg out of this, and you will have an epic game, seriously, do it, i cant live whitout it..
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Awesome game. Tricky yet logical puzzles. I like the way the game steps you through additional levels of complexity by adding more unique features, not just extra colors. Exploding walls, gates, and portals - totally cool.
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What is with games prompting you every 5 seconds to see if you need the walkthrough. Jeez. It's not even that hard, just needs a little time to figure out some levels.
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Here is a good game but becomes frustrating. It's a unique puzzler with a great theme that just isn't for me. I'd agree with Da_Devl in that it'd be nice to see the whole puzzle with a zoom out feature or minimap of some sort. 3/5
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I get no sense of progress or accomplishment as I complete levels, because there is no "big picture". Is it just an endless stream of unconnected meaningless puzzle mazes? I mean that's cool if it is, but then why bother with the elaborate theme, artwork, and introduction story?
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So on the options screen, theres the little stones. I went through that entire mini puzzle until no more stones would spawn. (Eventually 6 spawn) It just stays on gold and nothing came of it, total disappointment :(
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Fun at a begining but gets kind of repetitive after a while, but stil nicely done. You get a 3/5, it is a really 'nice' game, but then it is just that; 'nice'.
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To me this game seems highly overdone, the ambience setting insinuates an RPG or action game with certain level of complexity, the gameplay is merely a puzzle game that could be played in a much simpler world without any loss. 2/5
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I applaud the developer greatly. Finally, a truly challenging, though-provoking game! I thank you sincerely from the bottom of my heart!
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Please work on the wayfinding algorithm. Currently it seems that it is some simple greedy alignment which lets the wizard run into walls. A* (basically an improved Dijkstra algorithm) will get you much better results, especially if you invest into defining some waypoints. If you need any help with that give me a whisper.
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plz make a magic orbs 2. Would be cool if you aded like undead monsters that are patroling on a pattern cosen by you.