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I like how multiple combination of heroes allow the player to try different strategies. Great game, still I'm compelled to ask: Where are all those meteors coming from?
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I thought it was just going to be a silly sprite-swap of a space top-down shooter, but you've really made something nice here. The mechanic of having three teammates with different skills and hitboxes was really inventive, and I especially like how you emphasized this when one of them died, or was turned into a pig, and the player had to adapt to a different strategy. 5/5 and I really like where you're going with it. I hope you make a longer version!
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Ha. Finally beat the boss. Having Glenn as leader for the Ice Vortex and Wind Armor, with Selene for the regeneration and Ray for loot expert lets you easily get to the last boss. If you have them fully upgraded, you can time your Ice Vortexes to help you destroy the bouncing snow boulders so your entire party doesn't wipe.
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If you're having trouble dealing with the skeleton-spawining enemies, pick Glenn as the leader & Selena and a 3rd random hero as your team. Max Selene's Bloodlust & Glenn's turbulence --> Infinite Ice Vortex. Just be careful not to get too close to the enemies, otherwise Glenn will die.
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Level number 9 and 10 were pretty hard... than I discovered, how powerfull Erica as a leader really was. Her arrows shoot everything to pieces.
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5/5 : Selena's last skill says "when super power is activated", but it means "when Selena's super power is activated". Once enemies catch fire by Engineer's skill, the fire is put out if anyone else attacks them. Also the fire doesn't seem to damage bosses. Also, the level 15 achievement is hard to get. I finished the game twice and my highest level is still level 13. Anyway: with arbalester as a leader and engineer and dark cleric in the team, last boss is piece of cake.
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has it occurred to anyone else that you might just be fighting 4 witches all of the time and when they come back it just took them a bit to find new clothes?
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would be cool if the look of the characters changed a bit after each lvl up, as in the costumes/armor they wore changed as they leveled up and got stronger, would be a nice touch to detail.
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How do things stack? If you have both Josh and Ray, with Loot Magnet and Gold Magnet maxed, is that +400% to magnet area? Or 100% + 200% x 2? Also; if Erica gives +30% to fire rate and Glenn/Josh can get +50%, is it 180%, or 195% (+30% of 150%)? Also; what about Brotherhood of Pain? Josh can have 15% chance to avoid damage from any source, so can he potentially avoid the 25% shared damage source of Brotherhood? Or is it just direct sources? And lastly; Do Bloodlust and Battle Fury work together?
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You beat the game with nowhere even near max levels or skills...would be nice if there was a survival/endless level added.
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Awesome game, too bad I'm experiencing too much lag in it, even in the lowest quality, and that's never happened to me on flash games. FIY: on Google Chrome.
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One of my favorite parts was later on in the game when you're upgraded and powerful, but the first few enemies are still a challenge until you get some weapon upgrades, it keeps you actually trying on each level. And I have to say that I initially didn't like glenn, but after a few levels, I really fell in love with him.
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Great game 5/5. A few improvements would be good such as Freemage's suggestion about giving support characters support powers, the health of an opponent should be shown (on a health bar above them or something) and I think the the meteorites and boulders should hurt enemies as well (especially the fire meteorites vs ice enemies). Thanks
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Wow, I played this for today's Badge, and I must say this is a really neat take on the SHMUP! I just wish that the characters moved faster (I'm using mouse controls), and that if your chosen Leader character is downed, then the next person's special Skill can be used (I do have Selena's Resurrection skill, if that makes any difference). Still, great job! (BTW, all those who think that Josh looks like Disney's version of Aladdin, raise your hand.)
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5/5 suggestions: a survival mode/ability to use all five characters, speedup button, in-game badge for killing a boulder :)
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It seems to me that when one of your characters attacks that has an effect (slows, burns, etc...) hits an enemy, when that enemy takes any other damage the effect goes away. Is this a bug you're aware of or is this an intended mechanic of the game?
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would be great if after you reach 3 characters to lv 10(and or not upgrade all their skills)you should be able to have 1 slot more to make the team of 4
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It would be nice if we could see the skill tree for each player before the skill is unlocked. That way we could know which player to focus on.
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Just a quick note, but the dark cleric seems to have two names. In dialog she is called "Selena" But on some screens her portrait states her name as "Selene".