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this game needs 1 thing more buildings like rocket buildings that shoot out rockets but they are a new highest level of the sniper tower and it's cost 300 the rockets have long range and at full upgraded they will do 1000 damage
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Stop hating the ninjas, people. They become invisible so that they can sneak past your defenses to get to the gems, so place defenses close to the gems. Problem solved.
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To defeat the invisible ninja, you need to be lucky of freeze or scare them with the first tower. To get brilliant at the harder levels, I'm just using the chilling crypts because of that. Unbalanced game.
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Badly unbalanced by the ghosts that go invisible after one hit. If you are going to have invisible enemies you need a detect invisible tower.... or you just suck ass for putting the invisible in the game.
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I HATE that there's nothing reliable to take down a fast ninja on certain maps before he gets the gems, short of meteor. For champion ninjas in most cases, you can't ever have enough mana to take him down with meteors alone. Couldn't we at least have something that would give chip damage to invisible enemies, or at least slow them down? This is a gross imbalance in an otherwise great game.
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Only way to get brilliant on all is to max the fireball spell so you can protect from the shadows.
Dens near entry and crypts near the gems will protect from everything else. Temples are essentially worthless
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All brilliant @ lvl 22. KEY SKILLS in order of when to get them: Cut out study + Mastery, Basic Training, Adoration, Mana Pool, Soul Vault, Mana Extraction, Bounty Hunting, Meteor study, Meteor Mastery 3/4. OKAY SKILLS if you need a bit of extra power: The three "+EXP, -Cost" Upgrades, Frenzy study, Height advantage, All Masteries at the end of skilltrees, Fear, Crit and Radiance for towers. TOTAL CRAP NO ONE NEEDS TO SKILL AND WILL INCREASE GRINDING TIME: Mining, Frenzy Mastery, Scorching Treasure, Return Portral
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You can easily get the hard badge/brilliant ratings by only investing skill points in Undead and Demons. Rate up to save others time on the grind.
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I didn't have much trouble in this game. I'm not sure what did it, but here's my approach: I completed each level once, no matter the rating. Then started over after level 15 etc. For bosses I usually saved mana up for a meteor shower. I always bought temples and/or huts at the edge of map (to trigger stealth asap), and had lots of crypts and huts near the gems, to kill ninjas coming out of stealth. I started with orc skills, focusing on getting cut out study and mastery, then bounty. Then I went demons to go for the return portal to at least get excellent on all. By the time I got all excellent I had also invested in undead mana. I never really used frenzy. The only grind was the last level, and it was only a handful of repeats. Wave 40 was just 5 meteor showers. Good luck.
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How about if the excellent and brilliant ratings granted experience multipliers? Say 2x for excellent, and 3x for brilliant? Course even 1.5x and 2x would be nice too.
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Also trying for Brilliant on lvl. 15,-grinded on earlier levels and maxed all upgrades.Testing each tower type and upgrade path as the first responder on the high ground to the ninja threat!
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This level pack was just what I needed for this boring work day. Working on brilliant for lvl15. Yes, ninjas are tough but hardly pose much difficulty if you keep an eye on the next waves and max out your meteor mastery as well as invensting in some defense on the back end of the map more towards the gems.(try boosting those towers in the first 5-7 waves before building up front)