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I love this game, but I echo what other people are saying. There's no retreat or otherwise when your guys are in combat -- maybe this is an intended feature to make you think ahead? Regardless, it can become a nuisance, especially when your guys attack people barely in their range (ogres), and run over to them. Another thing I noticed is that the ranged guys (in my case usually told to attack a building) slowly creep up on what they're attacking, rendering them relatively useless because of their reduced damage. Selecting units can be annoying at times. It seems to stem from the whole circle of the unit not being accounted for when selecting either multiple units or just a single one.
Also, the game can get very laggy, and when loading a level can even lock up flash. Optimization problems? Other kinds of problems? Regardless, look into them because it's a little underwhelming to have to wait 10-15 seconds for a flash game to load a level.
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I know its a really tiny thing but it does a difference. IF my squad dies, theres a lag before i train a new one. Would be nice if there wasn't any lag :)
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Great game I love it! But I could only give 4/5 because these problems:
First, when I send troops to capture tower or something they allways attack sleeping ogres on the way. If the ogre is awaken I understand this but in the first case it's annoying.
Second, when I order units to capture something and they successfully defeat the defenders I allways have to order them again to capture and rebuild it.
And one last problem. I don't know if it is an overall problem or just I have it but when I select multiple units and I try to give an order usually a selecting box appears and not the order.
Thanks for the game!
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it would be great if you could also be on the undead side, so you colud see all the propertys of the game and also try every own race
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if we can have 4x speed, that'd be nice. cuz im just trying to get 3 stars on everything, but repeating to miss 10 or so secs takes such a long time
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Cool game i just wish we didn't have to move so fast to beat the level i ant to be able to store up all my armies send 'em out all at once and kill all the undead
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The thing that kills it for me in this game is the lack of ability to properly command your troops. They automatically attack anything near them, and you can't stop them or pull them away. If there are multiple points of interest nearby, you cannot choose which one to attack. Or if I for example, place a banner of healing, and enemy comes by, my troops will rush out of it's radius, and I can't get them back in. If I want to move one squad, but it's icon is directly under four others, I must move all four other squads. It's details like this honestly make me not want to play through the whole game.
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Worms are very much key to taking down the 8th Level for Crimson. I did it in about 4:40 using worms to attack buildings and units at the same time. They do massive damage to the buildings making it easier to make it so they can't spawn new units at that location.
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I'll add one more voice to the "timers in strategy games are a terrible metric for success" chorus. Fun game with a few flaws, but the speed mechanic for perfects is really upsetting.
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I have to say Iriy, in the beginning I wasn't really a fan of the games, but I have come to respect you as a master of the strategy arts. While your games are immensely fun to play, they aren't totally bogged down by a million different things to keep in mind, such as enemy types, what weapons/towers to use, and quite possibly the best thing of all is you add a speed up button. This is just yet another masterpiece from you, and we hope to see more. Also, 5/5.
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What's the point of giving orders to your units if they don't do what you order them to do when fighting ? It's ridiculous, on the 8th mission the ennemies were just destroying my last fort, and my 2 units were just next to them fighting another unit...
Because % has eyes and nose and : has eyes only. As you can see this is optimization: 2 symbols %) instead of 3 :-) and optimization is a good friend of every dev!
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The pace of the game is too slow considering how simple the strategy. I don't need a ridiculously fast speed up button, but just something to keep me from falling asleep. I like the game otherwise.
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Note to troops: If I tell you to go north to relieve my mage tower under siege, it does not mean go west to attack an enemy city. Thanks to your inability to follow orders, I lost the tower because you would not reinforce (and then would not disengage from the battle I told you to disengage from), and you died. Also, not being able to pause and issue commands is a serious bit of unhappiness.
And Call to the Grave? No. Just...no. Take half my troops to mutually annihilate my other half, and then have your full armies sweep across? No.
Not even badges overcome the frustration and futility.
So 1: make units follow orders. 2: allow a pause to set things up and issue orders. 3: Tone down Call to the Grave. Green's is fairly underpowered. I can weather both red and blue. Black....no.
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This game has quite some potential! Pity it's ruined by things such as poor pathing, bad balance and the whole "rushing" that it expects us to do. Units having to circle to get into a building also ruined many "perfect" runs by 1 or 2 seconds. No retreat just makes a lot of the game frustrating. The "Ice" tribe was so obviously more powerful than any of the others. Easily evident by the 3rd "campaign" being the easiest. Hotkeys, better pathing, actual balance, longer campaign and stages that progressively require more time to actually complete and having a higher "perfect" time, or at least varying "perfect" times, would create an absolutely amazing game! Just hope we see the sequel soon :D Good luck!
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Awsome game, only thing that really annoyed me was that units don't get upgraded if their base gets upgraded. You acctually have to kill off your units and make new ones for the upgrade to apply. Which makes the entire upgrade system utterly useless if you are going for perfect rating.
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The only thing that I didn't quite like was the fact that you can perfect all levels with 50% of what the game offers. You need 2 squads for a village and 3 squads to conquer a town. I didn't build horses/catapults/mines/obelisks and didn't completely rebuild any towns, just rushed through. That was pretty one dimensional for a hard badge. Encouraging me to build and to develop new stragety would have been slightly more fun. But overall well done game.
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Great game, except for one flaw: It seems there's no way to tell my troops to retreat after engaging the enemy; this is really annoying, as it cuts down on flexibility a lot
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Suggestions: 1-To be able to play as the Rivadis Empire once it's all complete. 2-To be able to have an endless mode. 3- To have a wider variety of troops and buildings. 4-For the game to be longer. Click + if you think the game would be better if all of these things were put in the game.
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In the sequel (should you choose to make one) you should be able to play as the necromancers, recapturing the continent, perhaps.
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Would be nice to be able to order your troops. The current selection method is very clumsy. Troops also don't seem to do what you command (especially in level 8).
Great game though!
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Ice has an insane late game. Super towers + self-healing bots. Green faction has great everything with the strongest early game. Red is just fast and fun, but not OP.
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The percentage of gold consumption for the units is terrible! It needs to be set values of gold that the units use. I could have a 12 gold income and with just a few units, that is cut in half! and adding more mines doesn't help.