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krozz

Oct. 30, 2012

Under rating threshold (show) I really want to play undead!

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(18)

Shaedlyn1

Sep. 13, 2015

Under rating threshold (show) its been 3 years doubt theyll make a sequel

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(5)

StrikeForceRaze

Mar. 28, 2013

Under rating threshold (show) WE WANT TAKEOVER 2!!!!!

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(43)

deermeer

May. 16, 2022

Under rating threshold (show) rip flash

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(7)

DarkFireDemon92

Dec. 11, 2015

Under rating threshold (show) Alright, troops, you're getting murdered! Retreat! ...or don't. I guess you can do that too.

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(7)

Jackeldritch

Nov. 04, 2015

Under rating threshold (show) controls are sticky- if time is a constraint then certain goings on are ludicrous, such as: after destroying a castle my troops parade around before entering and officially taking control- 've lost by a second or two and I don't appreciate the forcible waste of time- it's not stategy at this point it's annoyance- still a decent game all in all or I wouldn't keep coming back~JE

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(7)

Gold1425

May. 04, 2015

Under rating threshold (show) If there Takeover 2, i have some ideas for this game -you can make walls for 20 gold -random events like meteor strike -upgrades for better results -survival mode -put heroes?!?

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(5)

ariel1313

Apr. 30, 2013

Under rating threshold (show) There is a glitch. It's impossible to stop playing! :)

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(11)

Corloc

Feb. 17, 2013

Under rating threshold (show) Great Game! Needs Hot Keys to cast spells and group troops. The mechanics are somewhat buggy? I send the troops to get the gold chest but along the way they attack a tower. When the troops are in their castle and are attack why do they then leave the castle and go back in after the battle? Several odd things like that need fixing.

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(5)

saacool

Nov. 04, 2012

Under rating threshold (show) 5:29 destroys castle, 5:30 troops go back to path, 5:33 troops finally take over castle and win game while I scream at my computer. This would be so much easier if castles were automatically captured when the base health hits 0

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(17)

niospace

Feb. 17, 2013

Under rating threshold (show) on the sequel,can the units walk faster? they walk like the road it's not wide enough xD

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(5)

UncleDemotivator

Feb. 17, 2013

Under rating threshold (show) Tips for the last level of Crimson Horde campaign: get ASAP two treasures near your starting village and mage tower.

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(5)

LOSTMOON

Feb. 17, 2013

Under rating threshold (show) it'd be a lot cooler with no time limit and a little opponent infighting exspecially since everyone is supposed to be rebeling against the empire and not me

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(5)

DrFlubiver

Oct. 10, 2013

Under rating threshold (show) [5/5] and very fun, but it's irritating that my troops don't listen to my command when enemies are nearby. Example: I saw a squad of undead heading for my base and sent a few of my squads to defend it. I lost the base because my troops felt like fighting the enemies near them... and then attempting to capture the base that was sending the troops. I think a retreat button/ability and being able to switch squads between Passive Mode and Attack Mode would be an excellent feature in your next game.

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(4)

papoj1

Feb. 17, 2013

Under rating threshold (show) The AI's tactic is rather...spammy in later campaigns (I was playing Crimson Horde and the enemy just uses cheapshots me with thunder and freeze magic!) and I find myself desperately fending them off and by the time I clear the way, I have an army that's not suitable for storming their stronghold...

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(5)

Dworgin

Oct. 11, 2013

Under rating threshold (show) The moment, when you're finishing your enemies just in time, but don't get the Perfect, because the timer goes for two more seconds.....

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(4)

Stargeddo

Jul. 12, 2018

Under rating threshold (show) @GianqTNT Saves pretty well for me. Sequel is long overdue, though. It's a bloody shame that after _Cursed Treasure 2_ and this little thing, devs went for a quick rich scam in form of buggy despicable nonsense which name is _Road of Heroes_. Bloody damn shame...

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(4)

Navaho

Oct. 03, 2017

Under rating threshold (show) Should we expect a sequel ? and if yes when ? Cause this game is really amazing , I really dig it. Some issues it has have been pointed out though . 5/5 from me , this game makes you think I like it .

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(4)

simplegoogly

Oct. 10, 2013

Under rating threshold (show) Freaken is right. Trebuchet automatically attacks NPCs on path even when they have been told to target something else. They really need to stop attacking when asked to move somewhere else.

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(4)

huskeyranger

Mar. 01, 2016

Under rating threshold (show) i got such a cool strategy for the ccrimson horde: get ALOT of mana and then constantly summon squads of imortals in enemy bases.

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(5)

ChazmicSupanova

Dec. 24, 2012

Under rating threshold (show) Shouldnt it be just pure strategy?

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(6)

joemama1512

Oct. 29, 2012

Under rating threshold (show) I really really hate the engagement range on the troops and how you can't disengage. They won't even do what you tell them to. Attack Ogre.... ok, they attack the stupid town.

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(16)

berndex

Oct. 28, 2012

Under rating threshold (show) This could be a pretty good game, but it has no strategic depth at all, cause ur units arent doing what they are told. Units have to stop attacking when they get a new order. Right now once a unit gets contact with enemy units/buildings, u are powerless. No reaction at all until target is destroyed. Attack at will and at sight is fine, but without the units actually falling back/attacking something else when theyre told, this game is just a waste of time...

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(16)

newberry94005

Oct. 27, 2012

Under rating threshold (show) Could you add a way to "kill off" exsisting units? Either that or make the exsisting units upgrade with the building. Some times I would rather kill off my lv1 soldiers and buy new ones that will be elite (after upgrading the building). Developer response from IriySoft lv1 squad can level up itself while fighting an gaining XP Aww, I litterally meant "while in the building". I know they level while fighting but if they are "gaurding the building when it gets leveled they should go with it. Thanks for the response!

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(16)

Gameguy602

Dec. 07, 2015

Under rating threshold (show) Feels like to get a perfect on some levels, you have to move on immediately after capturing something. No time to rebuild it.

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(10)

kukuts

Dec. 16, 2012

Under rating threshold (show) i thought that if you upgrade your castle your income,and population should also increases

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(6)

Metallik

May. 20, 2013

Under rating threshold (show) It's very frustrating how troops are plainly ignoring your commands!!!

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(4)

eadrommasterseer

Dec. 11, 2015

Under rating threshold (show) (Pt 2) Make it more varied and expand the skill tree a bit. Add some more incentive. Loads of cons that make the game frustrating and not that appealing. As for your comments about not being able to do much to the current version I would call bull unless you are some amateur code nerd who hasn't finished college yet or needs a refresher course. I've seen games that started out crap and were improved and were just as complex as your games Iriysoft. Fix these, make it more appealing, watch your popularity rise and match others like Armor Games, Newgrounds, and more. Signed A serious gamer

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(4)

beeble2003

Nov. 03, 2012

Under rating threshold (show) I'm tired of units deciding to go do their own stuff instead of obeying orders. "Oh, I'm just passing by a sleeping ogre. I think I'll attack him on my own, even though I can't win that fight without backup and the boss told me to go for that fortress." "Oh, I was defending my town but, now that I've come out of the walls and defeated the invaders, I may as well walk over to the next town and attack it on my own. Even though I'm a frickin' archer so I'm useless in melee combat." If I die because my strategy was wrong, I'll try again. If I die because the game doesn't do what I tell it to do, I'll go play something else.

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(24)

Gerrudo

Oct. 29, 2012

Under rating threshold (show) Yeah no sense in building anything other than farms, and 90% of the time don't even bother repairing what you have captured, rush tactic is heavily emphasized, which I don't really like either (like askhere) The tax system mitigates the use of gold mines, so the one time boosts of capture and ogre's treasure chests carry you through the whole game with a rush strategy. Perfect on every map every campaign from bum-rush with cheap units (though I did like giantbots for icedales, only 20more gold) bonus starting gold for westaria and bonus capture gold for the horde were the best edicts.

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(16)

helper153

Jun. 19, 2013

Under rating threshold (show) maybe add an undead campaign?

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(4)

taxman619

Jun. 23, 2013

Under rating threshold (show) cool game, but ya the unit control can be very frustrating. Orders sometimes don't stick well once they get in a fight, and other times they end up chain fighting to their doom, when you didn't want them to leave the base in the first place. Retreat would be very useful.

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(4)

chaotiklown

Dec. 09, 2013

Under rating threshold (show) To reiterate a couple of the other comments.... We have the ability to play 3 races, none of them including the dead things. That's disappointing.

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(4)

propane_mailbox

Oct. 30, 2014

Under rating threshold (show) Once there's a mass of units on the field, I have absolutely no idea which ones have how much health as their icons stack over each other. Display the health icons of selected units at the top of the screen or something.

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(6)

aasaico

Jul. 14, 2014

Under rating threshold (show) How about a faster fast forward button fur once

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(4)

ericbloedow

Sep. 14, 2020

Under rating threshold (show) i finally figured out a way to finish levels faster: don't try to fully repair EVERY town or castle! you only need to CAPTURE them all!

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(6)

ironhead14

Jun. 09, 2014

Under rating threshold (show) why don't the soldiers realize they are going to lose and run so i don't have to pay extra for another

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(4)

bubu

Nov. 20, 2012

Under rating threshold (show) Focus on rush tactic destroys the depth of the game but with some fixes i'm looking forward on a sequel

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(6)

Redeven

Nov. 16, 2012

Under rating threshold (show) How to win the 8th mission as Crimson Horde: Kill the two nearest ogres, and use the gold to build 6 obelisks (or 5 obelisks + 1 farm if you need one). Launch diversionary attacks on the nearest citadels using your cheap 85 gold immortals, and use your magic spells (AOE + Summoning) to cap the outer points. Use the gold to further boost mana production which will allow you to quickly whittle down the inner citadels, and take them with 1-2 units.

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(6)

helper153

Nov. 15, 2012

Under rating threshold (show) perhaps a system where a castle defender gains a bonus for being inside the castle (it seems strange that troops defending have no advantage) perhaps give ranged units at least the ability to fire at attacker without needing to leave the castle and become vulnerable

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(6)

Groundal

Nov. 14, 2012

Under rating threshold (show) Nice but very limited options. Can't call that a strategy game.

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(6)

Bassario

Nov. 13, 2012

Under rating threshold (show) This game is exactly my most beloved type of flash game, and as I began to play I got excited because it looked like a 5/5. But as I neared completing it all too soon I realized that while the basics were all there to make it a brilliant and fun strategy game with fun and unique factions it just seems a little unfinished. Thats ok tho that is what sequels are for :D definitely need that retreat function and maybe a few more type of building to capture with more perks and much more missions that get more and more challenging, keep up the GREAT work guys!

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(6)

Developer response from IriySoft

Thanks! The game development took much more than expected so we just couldn't wait more and had to release what we had. Though the game has great potential and we will definitely create a sequel to let this potential transfer to a great game %)

elbarf

Nov. 09, 2012

Under rating threshold (show) Good game overall, but selecting troops to attack specific locations needs some fine tuning. I would often be in the middle of dragging my curser and all of the sudden my troops would become randomly deselected. 3/5 the way it is, but potential 4/5 after some slight alterations to gameplay.

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(6)

JohnnyWalkerBlak

Nov. 08, 2012

Under rating threshold (show) Found a glitch where I jammed on the Cataclysm button and it went off a few times and made everything zero and nobody could build troops and it just sits there.

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(6)

nevetsthereaper

Nov. 06, 2012

Under rating threshold (show) Exactly what Pongo_3931 said. When i order my squads to go to an Ogre, because I need the money he has, so that i can raise more troops, It is super annoying for them to get within 50 yards of a castle and they just run at it all willy nilly, and there is no way to communicate to my tiny soldiers that the task they are trying to undertake is futile! It is so hard to watch them throw themselves like a wave at the unmoving stone wall that is my enemies castle.

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(6)

dragonflamesx45

Nov. 06, 2012

Under rating threshold (show) Needs a quality changer.

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(6)

Developer response from IriySoft

Quality change won't speed up the game - all the graphics are rasterized...

Jokoer

Nov. 06, 2012

Under rating threshold (show) great, because my units choose to go in circles and walk back and forth in stead of just taking over the town, I did not perfect the last lvl, but got the time 05:31.... stupid troops...

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(6)

Error4o4

Nov. 06, 2012

Under rating threshold (show) 1) What a refreshing fun game that provided its 5 star vote for sure. 2) On the sequel could you focus less on zerg rush winning, but have ranking for complete domination with fully upgraded units, goal accumulated , or other items to mix it up. Let different play styles not be penalized. 3) Set up squad quick keys? Highlight a group, assign them squad 1. Select another group, squad 2. this way in the heat of battle I press 1 or 2 and quickly move units.

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(6)

teejay1

Nov. 06, 2012

Under rating threshold (show) I like this game alot but this is ridiculous, I spawn with 1 mini village and my enemy spawns with 3 castles + 1 mage tower? Im good but im not Chuck Norris :p

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(6)

JackVermicelli

Nov. 05, 2012

Under rating threshold (show) Garrisoned units should automatically go back inside when the immediate engagement is over. Ranged units should always stay inside when garrisoned, with a defense bonus.

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(6)

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