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Badges should have some benefit. Seems there is no point to doing things like building 7 farms on the same stage other than getting the badge. Maybe if they gave you some small bonus, like farms are 10% cheaper to build it would be worth it.
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It's a really fun game, though, It's hard to win the [Crimson Dynamite Badge], on that level the 'green troops' keeps sending and sending and sending troops to attack my castle, I can't even defend it
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Actually, having got to the ice levels, it is incredibly frustrating that you cannot retreat, or control what your units actually attack. So many horsemen just go charging off into futile battles, it makes the game unmanageable and unfun, which is a huge shame because overall it is very very promising.
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Problems with game:
1) Troops don't obey orders. I sent gun bot after enemy castle. It targets something else along the way
2) I cannot order troops to disengage battle. Enemy attacks my base and my troops decide to keep fighting ogre.
3) Controls are sometimes goofy making it hard to direct large groups
4) Game slows down to half speed during battles
5) Bugs. I once fought a tower with one enemy group protecting. I kill the protecting group in 3 seconds. Another one appears immediately. This happened ten times in a row before I realized it was bugging out.
6) No balance, and too easy to defeat. You shouldn't be ale to play the first level 10 times to get extra upgrades.
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Interesting game but there are few very annoying things wrong with it. First, the pathing and inability to retreat is just terrible. Also making you rush all level just to be able to get perfect rating is making game 2x worse than t would be overwise. In addition why can't clock stop moment you capture last town, this has happened to me several times as I capture last stronghold just before time limit and the fade out makes it go past it and I have to restart the level. If not these problems it would be 5/5, now 3/5 at best.
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i think there should be more missions that have the multiple armies fighting at once. it makes the game more interesting. especially when all the armies want the same castle
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yeah, retreating is only like, one of three basic maneuvers for combat units, the others being sit where you are and attack. massive oversight.
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Far too many annoyances. The greatest one for me at the moment is levels where you start with the ability to build only one unit, which isn't enough to actually do anything. So you build you unit, build a farm so you can have a second unit, and then you just have to sit and sit and sit (even on fast forward) until you have enough gold to afford a second unit. That seems very badly balanced.
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Upgrading training sites almost never paid off for me. For almost the same gold, you get 2 rider squads, and they are enough to capture almost everything. Their speed is also valuable, and makes them superior to trebuchets. Only maps that have no castle at the beginning were a problem to finish with expert rating at the first try. Apart from the unbalanced cavalry and training upgrade: The game is very nice! Good graphics and gameplay (reminds me of Z). Only its too short ;)
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No, I don't want you to attack that ogre there halfway across the map. I want you to kill the last remaining stronghold so I can get a perfect.
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I have to agree with most people. The goal of combat is not to utterly decimate your foes but to defeat them with as little losses as possible. Perhaps change the rating system from timed to one where if you lose a certain amount of troops/towers then you go down a rating. Like for level 1, it is really hard to not lose any troops when you first play, so that could be maybe lose a single troop and you still get perfect, or 3 troops for great, and so on. It just feels less like strategy and more like action when you are timed.
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in addition to the retreat option it would be nice if the units did not travel back to the spot they started combat to move on. (i.e. when taking a structure with melee units, after the structure is destroyed they move back to where they started combat, then take the structure. quite annoying)
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I think it would be better if the rating of missions would be rather based on units lose than time, it would make game more stategic...
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sir, the castle we just destroyed is now uninhabited. were going back to the road to make a loop so we can take it over! derp!
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3/5. because of a couple things: I like to control my armies. maybe an aggressiveness meter for units? Individual units go off on their own too much. a unit should stop attacking if I tell it to. Would be nice to have shortcut keys, both for giving to groups and for spells. I agree with the too much emphasis on speed.
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I got perfect rating on almost every mission before the kongregate achievements came out, and now i dont get those achievements retroactively. That sucks.
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Please put hotkeys for the spells.
Also, if the mages have a spell to block the enemy's spells, we need either a headsup or being able to place the spell while the message "cataclysm" is displayed.
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Is there a way to turn auto attack off? It is extremely annoying when I try to get my troops to defend one of my cities, but they stay and attack the ogre that isn't in its way. Or when I'm trying to bring a unit back to my city to heal, but they won't listen to me.
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When I can brutalize the entire map with two squads of archers and band ofimmortals there is something seriously wrong with your "strategy" game
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If Time is part of the score, its annoying to have your guys run around the castle before entering it to end the level.
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I wish I could pull weak units from a battle, bringing in more skill from micro, but you can't retreat when in battle.
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i wish you could make your men disengage from a battle instead of them going "look at me im awsome" and take on 3 squads and die....
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great game, but not being able to retreat is annoying, although it does also add some strategy in the mix. not that it lacks any. the hordes campaign was pretty easy after you figured out that you could win with only magic. just use super worms and then summon an immortal squad near their base = insta-capture. you'd still need to fight regularly in the beginning though.
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It needs a good AI rework: troops should be able to retreat, and if I tell them to go retrieve a chest near an enemy base, they must take first the chest, instead of jumping into the enemy.
Still a fun game.