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Upgrading training sites almost never paid off for me. For almost the same gold, you get 2 rider squads, and they are enough to capture almost everything. Their speed is also valuable, and makes them superior to trebuchets. Only maps that have no castle at the beginning were a problem to finish with expert rating at the first try. Apart from the unbalanced cavalry and training upgrade: The game is very nice! Good graphics and gameplay (reminds me of Z). Only its too short ;)
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No, I don't want you to attack that ogre there halfway across the map. I want you to kill the last remaining stronghold so I can get a perfect.
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I have to agree with most people. The goal of combat is not to utterly decimate your foes but to defeat them with as little losses as possible. Perhaps change the rating system from timed to one where if you lose a certain amount of troops/towers then you go down a rating. Like for level 1, it is really hard to not lose any troops when you first play, so that could be maybe lose a single troop and you still get perfect, or 3 troops for great, and so on. It just feels less like strategy and more like action when you are timed.
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in addition to the retreat option it would be nice if the units did not travel back to the spot they started combat to move on. (i.e. when taking a structure with melee units, after the structure is destroyed they move back to where they started combat, then take the structure. quite annoying)
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I think it would be better if the rating of missions would be rather based on units lose than time, it would make game more stategic...
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sir, the castle we just destroyed is now uninhabited. were going back to the road to make a loop so we can take it over! derp!
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3/5. because of a couple things: I like to control my armies. maybe an aggressiveness meter for units? Individual units go off on their own too much. a unit should stop attacking if I tell it to. Would be nice to have shortcut keys, both for giving to groups and for spells. I agree with the too much emphasis on speed.
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I got perfect rating on almost every mission before the kongregate achievements came out, and now i dont get those achievements retroactively. That sucks.
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Please put hotkeys for the spells.
Also, if the mages have a spell to block the enemy's spells, we need either a headsup or being able to place the spell while the message "cataclysm" is displayed.
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Is there a way to turn auto attack off? It is extremely annoying when I try to get my troops to defend one of my cities, but they stay and attack the ogre that isn't in its way. Or when I'm trying to bring a unit back to my city to heal, but they won't listen to me.
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When I can brutalize the entire map with two squads of archers and band ofimmortals there is something seriously wrong with your "strategy" game
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If Time is part of the score, its annoying to have your guys run around the castle before entering it to end the level.
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I wish I could pull weak units from a battle, bringing in more skill from micro, but you can't retreat when in battle.
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i wish you could make your men disengage from a battle instead of them going "look at me im awsome" and take on 3 squads and die....
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great game, but not being able to retreat is annoying, although it does also add some strategy in the mix. not that it lacks any. the hordes campaign was pretty easy after you figured out that you could win with only magic. just use super worms and then summon an immortal squad near their base = insta-capture. you'd still need to fight regularly in the beginning though.
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It needs a good AI rework: troops should be able to retreat, and if I tell them to go retrieve a chest near an enemy base, they must take first the chest, instead of jumping into the enemy.
Still a fun game.
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controls are sticky- if time is a constraint then certain goings on are ludicrous, such as: after destroying a castle my troops parade around before entering and officially taking control- 've lost by a second or two and I don't appreciate the forcible waste of time- it's not stategy at this point it's annoyance- still a decent game all in all or I wouldn't keep coming back~JE
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If there Takeover 2, i have some ideas for this game
-you can make walls for 20 gold
-random events like meteor strike
-upgrades for better results
-survival mode
-put heroes?!?
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Great Game! Needs Hot Keys to cast spells and group troops. The mechanics are somewhat buggy? I send the troops to get the gold chest but along the way they attack a tower. When the troops are in their castle and are attack why do they then leave the castle and go back in after the battle? Several odd things like that need fixing.
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5:29 destroys castle, 5:30 troops go back to path, 5:33 troops finally take over castle and win game while I scream at my computer. This would be so much easier if castles were automatically captured when the base health hits 0
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it'd be a lot cooler with no time limit and a little opponent infighting exspecially since everyone is supposed to be rebeling against the empire and not me
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[5/5] and very fun, but it's irritating that my troops don't listen to my command when enemies are nearby. Example: I saw a squad of undead heading for my base and sent a few of my squads to defend it. I lost the base because my troops felt like fighting the enemies near them... and then attempting to capture the base that was sending the troops. I think a retreat button/ability and being able to switch squads between Passive Mode and Attack Mode would be an excellent feature in your next game.
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The AI's tactic is rather...spammy in later campaigns (I was playing Crimson Horde and the enemy just uses cheapshots me with thunder and freeze magic!) and I find myself desperately fending them off and by the time I clear the way, I have an army that's not suitable for storming their stronghold...