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i'm seeing a weird graphics glitch, some of the explosion effects, especially from the Laser tower, look like black boxes.
i think it's a problem with Ruffle...
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For those curious about how to play Storm the House 3 post-Flash with the SuperNova SWF Enabler plug-in, use this address provided below by copying the entirety of it and pasting it onto the address bar at the top of your browser to ensure that it bypasses the ‘GameShell’ issue that have plagued many earlier games of Kongregate: supernova://play?swfurl=https://chat.kongregate.com/gamez/0002/7053/live/sth3.swf?kongregate_game_version=1226300124 Make sure that your latest installation of SuperNova works correctly, as it will not function if it cannot load games that can work fine without this bypassing of the SWF files here. As a tip for this game, take advantage of this game having auto reload (unlike STH2) and use the guns for different situations as some are better for crowd control and others are more suited towards taking out singular tough foes with raw power that you can switch between when need be.
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kongregate is a 100 year old vault with flash games inside. this is one of those flash-gems that you'd never expect to find on here.
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very unstable. cursor keeps jumping so aiming is too difficult. target speed up and slow down to make targeting even more difficult.
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i feel like someone would make a code that would auto click and play this for you... but im suuuuuuure no one has done that... *cough cough code bullet cough cough*
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i thought this game was only 40 levels but here i am on day 42 and it still hasn't ended? is it glitched? i don't know if i should just stop because the game is broken or if it is like this on purpose.
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I got the same problem with the gunmen not shooting at wave 17 when there were 50 of them. Could it be because of Chrome? It sucks because there are no save files.
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The three quake'rs thing didn't work, but I did find a strategy that did. 2 fire guys, fully upgraded, one quaker, fully upgraded, 20 gunmen and 11 repairmen and a single wall upgrade with remaining funds. They never touched my wall.
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Sparta achievement tactic: buy 3 quackers, upgrade one to maximum, and one to lvl2. Then buy 60 gunners. That's all. You can leave the game and go get a drink, they deal fine with spartans and get you a achievement. (notice the plus-sign to the right, for the good of all of us).
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octopussy: toggles extra tower slots
goldfinger: activates fisty mcbeefpunch
moonraker: toggle enemies moonwalk
live and let die: maximum wall (bugged)
The World Is Not Enough: all weapons unlocked and fully upgraded
Die Another Day: house is invulnerable<
The Living Daylights: days pass by quicker
Diamonds Are Forever: unlimited money
From Russia With Love: Unlocked or purchased weapon(s) never reload
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The game is way too unforgiving. You have to know exactly what you can get away with saving, and what you need to survive for the next wave. Escalation happens extremely quickly and there's no save feature. If not for that it'd be an okay game, but having to restart every +5 waves in progress because I didn't know what was coming is way too boring. 2/5
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Log-Day 20:
It has almost been 3 weeks since the siege began. The enemy is relentless, only stopping at night, and they do not stop coming during the day. I am unsure about how much longer our defenses will hold... Armed with only a pistol, I can't take out that many. Luckily, we can fix the damage(glances at the 500 repair men who fix faster than the enemy can attack). War is hell...