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The controls make beating the first boss a total pain in the ass. Not only is it difficult for those of us who are more used to arrow keys rather than WASD to make the transition, but none of the movements feel natural to my hands.
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that is a good game, good gameplay and easy to play (sorry my bad english, i'm brasilian).but, some efects can be better, but, this game is awesome.!!
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This is the worst flash game I have ever played. At least with the crappy-made ones I get to enjoy the short and sweet plot. The hard badge doesn't have 4k awarded because it is difficult to earn, rather because it is difficult to play the game for more than 15 seconds without getting bored of the basic structure repetition. 1/5
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Man, rarely am I so impressed with a game's concept and so disappointed with its implementation. The controls are, as everyone says, hideous, especially the shift jump thing which is just plain awkward to maneuver with. Wall jumping is also awkward. The levels started out great, but eventually just became mindless platform jumping (with a couple exceptions); the game's mechanics fit well with puzzle platforming, but puzzles are rarely used in the later levels. The boss fight was cool, then the same exact thing two more times was not cool. Checkpoint placement in later levels is awful; there should NEVER be additional risk/challenge involved in securing a checkpoint. I was unhappy to see the "ice block recommended" stuff as far in the game as I did; it probably wasn't necessary past level 5 or so. All in all, great ideas, poor execution; 2/5.
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Make a sequel, Secondary (got it?) With arrow control, more character colours, more levels and with improved wall jumping and timer. Vote + if you agree.
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Got bored on level 5 after holding s would repeatedly get me through the first laser and then fail to protect me from the next one. Nice idea but the game just feels so clunky to play that it's not enjoyable.
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this game sucks! the controlls are horrible!!!!!!!!!!!!!!!!!!! the controlls are so bad that it dosent let my guy stop running when i want it to!!!!!
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Anyone else totally put off by winning the first boss (level 10) on the first try and accidentally dying by bumping into one of the vortexes on the way out?
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This idea is nice, and I can live with the controls, it just doesn't feel smooth. It just feels a bit as a struggle to play.
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I discovered a glitch (on the Newgrounds version of the game, not sure if it works on this one) where if you purposely wait underneath a door for an ice block to shatter, the door comes down on you in such a way that it sends you into the outside boundaries of the area, where you can walk around in. There's no way to get out of it though, so you have to kill yourself. Also, I'm not sure if I'm just good at the control scheme, but I didn't have any problems with it. I beat the game without much trouble and collected all crayons as well. I can see why some people complain: there hasn't been such a straightforward platformer like this in quite a while! Except that all the power-ups are automatically built into you...besides upgrades.
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I ... HATE ... FRIKKIN .. WALLJUMPS @___@
Seriously man, can´t past level 15, ´cause I suck in walljumps... T_T
Netherthenless great game - but the controls are awful.