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As I wrote, I'm not sure they're bugs or just part of the game. Anyway, the problems I had were with the helicopter, cut team, and hose team: all of them had a problem with positioning the starting and ending points. I'm not sure if it was because of a range thing or not. Maybe that'd be a good message from the game, that the hose was too long or the helicopter was traveling too far, if range is a problem.
Also, especially with the hose team and cut team, the starting and end points did not always "stick", not sure how to put it.
Guess that's about the size of it. Maybe a few more. Have a good one. I'm off to do something else.
Lol, if they could only throw money at my latest and greatest version called FireJumpersPRO. You can try it online at www.firejumperspro.ca/pro/ . It's a training tool for agencies that uses the latest GIS data from landfire.gov website to create maps of real locations with accurate data, from elevation, vegetation types and fuel bed types for amazing accurate fire burns. Anyway, it's cool, you should check it out!
The Cut Team is very useful if used properly. Cut team should mainly be used to cut grassy terrain (light green) and bushes (medium green). You should try to avoid cutting through dense trees (dark green) and they are very very slow cutting trees down. See, each terrain type effects units differently, from cutting to spraying water. Grassy terrain burns faster than trees, but is easier to extinguish with water. All about game balance! :)
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great game nice idea with different units plane needs to hold more and the choper to. The land units need to be faster
I could increase the effectiveness of the units, but then I'd have to make the fire faster. It's all about game balance, which is quite tricky considering that the fire burns randomly each time! If you liked this version, you may also like FireJumpers Sandbox, a cooperative multiplayer version. You can it online at www.firejumperspro.ca/sandbox/
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Hey Jason great game i have it on my android and i love but was on here so i thought i check it out see how different it was still love it keep up the great work
Thanks Agavin, happy to hear you're enjoying the game! Got a brand new version called FireJumpersPRO which you can try at www.firejumperspro.ca. The PRO version is specifically designed as a wildland firefighting training tool for wildfire agencies. So maybe not as easy as this version, but if you're looking for something a little more.. complicated, in-depth, then you'll enjoy PRO!
There's two new versions you can try right now. There's FireJumpers Sandbox which you can play either on your mobile device or online at www.firejumperspro.ca/sandbox/ and there's my latest wildfire agency training tool called FireJumpersPRO which you can try at www.firejumperspro.ca. There's more info on my facebook.com/firejumpers/ page.
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i hate long island so much I finally get it down to a small patch then the fires jump my lines in two spots and by the time I ferry in a load to put out one the other one needs like three more loads and starts spitting out jumpers
Long Island can be tricky! I use the helicopter to bring my cut team to the south part of the fire. The cut team starts near the bottom of the trees and cut east and then up and around the trees going north. At the same time, I have my hose team start to run along the road for extra speed while the helicopter does a few water drops to the north of the fire to make sure it doesn't burn any buildings. Buildings that are destroyed is the worst for your score. After a few drops, and the hose team gets closer, I use my helicopter to then transport my hose team also to the south, to cover the gap between the ocean edge and the start of the fire line the cut team did. Also, don't waste dropping water on trees(dark green terrain), it's much harder to extinguish than the bushes (lighter green). Try to stop the fire either before it reaches the trees or just after it's done burning through the trees. So basically concentrate your water drops/spray to bushes. Hope that helps!
Thanks Accatitippi for your kind words. This is my original version I built about 4yrs ago. Check out my recent version called FireJumpers Sandbox, which is cooperative multiplayer! Not so much a game with rules and scoring. Instead, you customize your own scenarios by choosing a map, placing your own units, setting starting fire locations and updating wind speed and direction. You can play online at http://www.firejumperspro.ca/sandbox/ or play it on your iPhone or Android. :) If interested, follow me on Facebook to see sneak peaks of my upcoming version called FireJumperPRO - Tactical Decision Training, which will be a training tool for wildfire fighting agencies. www.facebook.com/firejumpers/
Thanks, much appreciated! If you like this single player version, you may want to check out my latest cooperative multiplayer version called FireJumpers Sandbox. You can play online at http://www.firejumperspro.ca/sandbox/ or play it on your iPhone or Android. :)
Thx Strix, you should check out FireJumpers Sandbox, my latest cooperative multiplayer version. You can play online at http://www.firejumperspro.ca/sandbox/ or play it on your iPhone or Android. :)
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I keep getting random "You allowed a civilian to be lost" failure screens when there were no civilian anywhere near the fire. This is happening on the Hawaii level usually within a minute of it starting. The farthest I've gotten before it happened was about 2m30s into the level. Really annoying
On the Hawaii level, there is one civilian near the top of the volcano. Did you move that civilian to a safe location? There might be an issue with this version 1.4. My mobile version is 1.4.6. It's been over a year since I've updated this game. Though if you like this, check out my cooperative multiplayer version called FireJumpers Sandbox at www.firejumperspro.ca/sandbox/
You're in luck! Check out my cooperative multiplayer version called FireJumpers Sandbox! I recently added elevation and now with the improved Map Editor in game, you can create and save your own custom maps to the server, and even share it for others to play! This game is my original game I built 3 years ago, however I've been concentrating on FireJumpers Sandbox for the last year. You should check it out, let me know what you think! http://www.firejumperspro.ca/sandbox/
Thanks yomec. If you like this single player version, you may want to try out my latest cooperative multiplayer version called FireJumpers Sandbox, available on Android and online at http://www.firejumperspro.ca/sandbox/beta/ which is my current beta version!
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More news; the cursed cursor freed itself. The chopper seems to be load with a "cut" team, therefore cannot load water. How to drop them ?
Maybe I should RTFM !
hold SHIFT while drawing the helicopter's linePath to auto-drop the ground crew. The helicopter doesn't pick up water in the pro version.. at least not yet.
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Hi Jason
Still on the pro game. Managed to create a fire and worked it with the scoopers. Never get the chopper to load water. And encountered a couple bugs. Hard to get hold of the planes once they left the screen. At some point both planes left and my pointer get stuck in "W" cross-air mode. Could not not anything.
Thanks for finding that bug, I'll put that on my bug squashing list. Once they leave the screen, there's a small tab showing their entry location. On the unit's panel, you'll see a counter, like 2:00 or something. If you click on that counter, it'll start the count-down before the plane will return with water. If you click the counter a second time, it'll return the plane immediately. This functionality is designed to handle off screen pickup times.
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Hi Jason.
Looks great! full screen, planes path like in "flight control"
But I can't scoop or drop and there's no fire. normal ?
It can be played in multiplayer ?
Thanks, Pro version is more a training tool than a game. As for the fire, in step 2, you need to draw your own fire. There's a button you need to toggle to be able to draw the fire. As for the bombers scooping water, all you need to do is draw your path over deep water, the bomber will auto-scoop the water. You'll see a series of increasingly larger circles showing the scoop percentage to fill up. Once full of water, you can then draw a line over the fire. At this point, you'll see 3 bright circles showing the "dropzone" for the water drop. You'll also notice a number of dim circles which shows other potential dropzones. You can update the location of the dropzone by clicking on the actual linepath. A bit more complicated than the game, but makes sense once you get use to it! :)
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Voila, G fini les scenarios, tres bon jeu,
Il faudrait un editeur de map pour que les joueurs puissent proposer des scenars.
Je comprend le francais, mes c'est plus difficile pour moi. Si tu veux voir quelque chose plus compliquer, essaye ce link ici: http://redbloxgames.com/pro
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Hi Jason
Thanks for the response. you R right chain order will require code rehaul and may unbalance the gameplay. not worth the trouble.
A couple more bugs:
- In Chrome, when opening a map, the game is sometimes not responsive, not even showing the landscape, only the plane icon. I have to open a secondary tab and (alt-T) close it. Then the game is in Pause mode and I can start it. seems to be a "Focus" issue.
- just arrived at the Orlando map and its shown as 3-star completed, and all the following one too.
- Sometimes it;s hard to see remaining chards under a hose unit and you move it away before the fire is totally off. Should be able to see when a hose unit is /is not on a fire
Great Game. Took a while to really adopt it, but it worth it !
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Hello. Good game, deserves fine tuning to get to the very good game level !
I have an issue with units sent to maps' top edge or bottom corners. There's not way to control them, cause the orders buttons are out of reach, or the unit is under a game control (speed of menu) Bugged me in Central Park and 4th of July.
Another GREAT improvement would be to "chain" orders to chopper (pick unit, drop there, pick water, drop here...) like in restaurant-waiter games.
Hose units should be able to roll back to previous "nodes"
BTW is there a way to have hose units work as cutters ?
Anyway: Good Job !
yes, the unit menu isn't perfect, it's on the list of todos, just such a large list at the moment. Chain orders is a great idea, just not sure how to implement it into the game without over complicating things. It's already quite complicated as you know :) Hose team can reverse, to stop any unit, just click on it. That'll stop any action in place. Units can't swap their tools, hose team has to carry a lot, and aren't likely to also carry chainsaws too. Besides, it's more challenging with limited units. Thanks for the great comments. Will look into chain commands, but I'm not sure how to simply make that work.
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I want the game for my iPhone, but can't find it on the App Store! Is there anywhere specifically where I should look or any specific keywords to search?
I had taken it down a few months ago due to a weird bug where after a successful level, it wouldn't unlock the next level. However, this weekend (Sep6-8th), I'm adding it to the US App Store as a request by another user. If you're in the US also, this is the time as I'm removing it again on Sunday night. As an Easter Egg, you can unlock all levels by clicking on the version # at the top left on the splash screen.
Tout d'abord, transport de l'équipe coupe avec l'hélicoptère à l'angle sud-ouest de l'incendie, à proximité de la population civile et les arbres denses. Vous avez l'équipe de coupe coupé le long de cette longue zone d'herbe mince juste au-dessus des arbres denses vers le nord jusqu'à la route, beaucoup plus rapide coupe l'herbe de buissons ou des arbres. Ensuite, utilisez l'hélicoptère soit bombe d'eau de la partie nord de l'incendie ou de sauver les civils dans cette même zone. Alors l'hélicoptère ramasser l'équipe de tuyau et le transporter vers le sud de l'incendie, à contenir l'incendie d'aller plus loin au sud. À ce stade, le feu devrait être contenue assez pour lutter contre les incendies sur place. Rappelez-vous, arbres denses prennent plus de temps à brûler, et il est difficile d'éteindre avec de l'eau. Essayez d'utiliser votre hélicoptère à l'herbe à la bombe de l'eau ou des buissons, mais il faut éviter les arbres que c'est seulement 50% efficace.
Hawaii is a tough one, it introduces the concept of using terrain to your advantage. Have the helicopter transport in the ground units to contain the top and bottom fires, pushing the head of the fire between the two rivers. The bomber timer should complete just as the fire reaches the narrowest point between the rivers, which is where you should have the bomber drop its load. That should get you 3 stars :)
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It was really good if you could make us to make maps, adding the units, fire, etc...
And if we could share them online it would be great too.
Hoping for an update of this awesome game :)
We have built a pro version of the game with those features, however it's not open to the public. It's mainly geared for real wildfire agencies for training purposes. We're also working on making this multiplayer, which may end up as an update for the game, but we're still figuring out the strategy. Thanks for your review, much appreciated!
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Just finished the newest version and must say it's very well done with the updates. I found tour 1 to be more difficult vs what it used to be before i.e. less hosers in some maps, down from 2 to just 1. Hope you make more maps or if that's not in the plans then offer us the option to customize/build our own maps and upload to the game to share for others sort of like what creeper world is doing. Also, hosers seem very weak now compared to what they used to be, almost pointless in that they barely hold the line and are used more to stall the fire not to put it out. The heli was always used to finish the job
Thanks for the input, we actually made the hosers stronger, but apparently, not strong enough. We've just recently built a pro version of FireJumpers for our government's wildfire agency and we've learned a lot more about how they handle things. One thing they also said was that only in rare cases can they not hold the line, so we'll be improving all their skills on the next update.
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Does your progress not save? I played through almost all of tour 1.. now when i get back on i have to redo everything?
Second person who mentioned that.. strange. I use Flash cookies to hold the data, so it should keep the progress. All I can think of is if you cleared your cache that may lose data.
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cool i could only complete a few levels so far but will listen carefuly to the music :)
btw for the other guys note about hard to select units when close together, how about using a feature where you press and hold down "z" to zoom where the mouse cursor is? theres probably some free module you can use which zooms the area around the mouse cursor, a bit like when you rightclick Zoom in, zoom out, but more focussed on that mouse cursor? :)
got the music done by a fellow in the UK, great guy! If you listen carefully, you'll notice that the music is adaptive, so the volume of different tracks become louder based on the number of active units! :D
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aliright.. Kongegrate was able to help me out on this one. Got the latest and greatest v1.2 live now.. check it out :D
Initially planned to add a easy/normal/hard mode option, but I have such a huge list of other issues I've got to tackle first. If you need any help with strategies, feel free to join our facebook page (https://www.facebook.com/FireJumpers) and we can help you out :)