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ITS A LAG WHEN YOU ARE TRYING TO HOLD TO JUMP DOW DO GET THE COINS AT THE SCOND JUMP AT THE FIRST ABYSS (i havent come any further so i dont know if its the only abbyss(sry for caps)
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Hm..I think ill let him li-YA KNOW WAT HE IMPRISONED OLD PEOPLE SO F*CK HIM*kills Bad Mood Bear*...He also stole PedoBear`s music....
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The only reason Jay Armstrong games are awesome...
...is because every SINGLE one of his games have epic music. Now let me upload that to my MP3.
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I like it enough, but I'm not going to lie, I'm going to scream if I run into one more game that has A as attack and S as jump. If the vast majority of the population on earth is right handed, why in the name of ever loving f*ck would you make attack, which should ostensibly be the "primary" function, on the button to the left of jump where you have to hit it with your middle finger rather than your pointer finger? It makes no damn sense. Not one bit.
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Finally sat down and played through the whole game. Really good game, Jay. There were a few platform glitches, and it's slightly annoying how enemies can walk on spikes. Other than that, great game. And I love how you can chose your ending.
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I enjoy that you keep the catchy sound track in each of your games. I enjoy playing each and everyone of them and some are my new favorites. Keep up the good work! ;)
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Nice art and music, but I keep getting trapped in scenery, and the controls don't feel terrible responsive, especially when going for a jump off a ledge. Needs considerable work but promising.
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Infinite jump for pirate mode = hold S then switch between A and D, soo while holding s press d then a then d then a and so forth. and directional button.
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Wow, a surprising amount of gore for such a cutesy game, ahahaha. I killed the bear just for the sake of not having a double standard (after mowing through all his goons, why would I spare him?). What happens if you choose the heart?
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I finally figured how to get that dastardly first chicken into its nest in the dungeon... (Hint: You will not survive.)
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Even once you're used to the controls, the wall-jump mechanic threatens to ruin what is an otherwise delightful game.