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Why, why, WHY would you put the jump button in between the two attack buttons? Why is the melee attack mapped to my ring finger, while the least-frequently-used throw command is mapped to my index finger? Why does it say that I rescued all 13 hostages when there are at least 14 in the game? And why would you let me gain back more points than I lost for failing a stage, thus allowing me to grind to the top of the scoreboard? Did you even bother to playtest the final build??
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I have tried playing this game on 3 different keyboards (2 Qwerty, 1 Azerty), 2 different computers, and 6 different web browsers. I still cannot get past the start screen. Since my previous comment was rated down, I imagine someone here can explain how to remedy the situation in a civil manner. I would like to rate the game higher than 1/5, but I would need to be able to play the game first.
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somehow i got 15 out of 13 hostages but 5/5 awesome game i liked your ability to choose some things and pirate mode is pretty cool also i've seen both endings just to see what happens
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I HATE! sticky keys! I keep jumping to my death because the last button I pushed was right arrow and my guy respawns and runs right into the pit.
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Sometimes, when I'm making small movements, I'll press left and go right or vice versa. It occurs when I'm facing the opposite direction of what I'm pressing.
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Adorable but I just got trapped inside of a block!! Instead of climbing the wall, it let me go inside of the scenery, and now the walls have decided to be properly solid. It's the part where you come to a dirt/grass block with a strange device with a red light on it on top...
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I do not like the controls at all. If there were an option to change them then I feel like I could fully enjoy the game
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And in later news, the old hostages that have recently been freed have been found dead. Witnesses report that it was the same person that had freed them. His brain must have been suffering from the tetrapod attack.
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The controls are kinda laggy, you have to plan your next move like half of second before. This makes wall-jumping pretty hard.
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ITS A LAG WHEN YOU ARE TRYING TO HOLD TO JUMP DOW DO GET THE COINS AT THE SCOND JUMP AT THE FIRST ABYSS (i havent come any further so i dont know if its the only abbyss(sry for caps)
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Awesome game. But we get stuck on walls a lot and I happen to get teleported on random places on the map. Still a good game though :D
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Movement and combat is very difficult and unpredictable. Walljumping has some things that are good, but it's like once you start one action you can't do anything until that action is done.
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Those old men shouldn't joyously run around raising their hands up smiling when there are practically deadly traps around.