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Takes too long to kill enemies, which is frustrating. The planet is definitely something I like, and I like the mechanics overall. Reminds me a little of Dragon's Egg by Robert Forward.
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Killing enemies is horribly repetitive and frustrating. They have ridiculous amounts of health and your ship seems to be made of bread compared to them. Introduction of weird variations of different, never used (to the point I played to) physics made this feel more like a tech demo than a game. Plus they could have just made the ship fly like the much smarter enemies who actually have guns. Overall, it was a good try, but too annoying for me to enjoy playing through.
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Did you guys notice at the credits that one of the beta testers was called firefly? Sorry mate, no offense ment, but we just had to kill ya.
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Commander:"Launch yourself at the bomb" You:"but sir, what if it blows me up? I mean it's a GAINT FRIGGIN BOMB, me hitting it at full speed doesn't seem smart?" Commander: "JUST DO IT!" You: :but sir, can't we just neutralize it or something? I mean it just seams safer?" commander: "SHUT UP! I LIKE BIG BOOM!"
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When I first started playing I almost clicked the "X" but I pressed on with the awful thought that this game could just be another worthless game in which you watch your character move as you hold the right arrow key down. ---------------------------------------------------------------- As I got farther and farther into the game this thought became overwhelmed by other thoughts, "what's coming next?", "How do I jump over these spikes?", "how do I kill this freakin' monster!?", "Make my OWN Shelter from the stream of bullets!?"--------------------------Great Freakin' Game 11/5 =D
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Innovative game play, appealing stark visuals, nice simple soundtrack. Not much replay-ability, but I rated it a 5 none-the-less. Good work, Jonas.
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I almost forgot - dying on the side of spikes? If you're not going to program the game so that doesn't happen, at least draw something dangerous looking there so that it makes logical sense.
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What's the appeal of this game? The "Ambient" thing's been overdone, the mechanics are frustrating, the enemies are irrelevant but the game forces you to fight them, there's fridge logic abound, and in the end, the game probably ends with the player finishing its mission, so there's no real reason to follow the story.
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o yeh u could've easily done it more challenging. this kind of just felt like i learned to do stuff and was ready to use my skills to sumttin challenging, but like i said pretty, interesting and well done. just little more challenge plz :)
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"we couldn't have given you any weapons, they would have been far too heavy for this ground. Which explains why you send a robot made entirely of metal instead of a human in an environment suit with a gun and maybe some shaped charges, which would have weighed about the same.......... how?" it would be less spread out so the mass would be in one small spot Ferhago
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we couldn't have given you any weapons, they would have been far too heavy for this ground. Which explains why you send a robot made entirely of metal instead of a human in an environment suit with a gun and maybe some shaped charges, which would have weighed about the same.......... how?
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i'm 95% sure that locking keys are about ur computer ur computer settings. very nicely done game and pretty game. enjoyed a ton cheers ^_^