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This thing lags fairly well on my system.... It's very hard to control meteors when nothing happens for up to five seconds at a time.
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Made a 200 mile meteor. Threw it up in the air for 250+ miles. Missed the planet. Screw you gravity, thanks for wasting 15 minutes of my life.
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Cool idea but it was really hard to control. And there wasn't enough feedback about whether the impact effects were cumulative or had to be above a certain size, etc.
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Next time make Effing Planets.. This time you smack planets into other planets to make more of those instant-kill blasts you so long for.
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if there is a second version of this game,pls make it longer with bigger planet,more species.maybe we can upgrade our meteor like stronger gravity,hardened meteor,faster meteor growth...... love this game
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I made a "meteor" bigger than the planet below. At what point should my meteor's gravity pull the planet into it, instead of the other way around? Because I feel like I'm there.
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crash the foolish aliens ... meteors are falling so fast that gravity well isn't able to catch even smallest one ... so it turned to be stupid, boring game about watching little circles moving down the screen, and some objects making convulsive movements... GAME OVER
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Started playing, got on the second stage and had to go AFK. Came back about 25ish mins later and I beat the game and got both achievements. Fun game!
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Reading about all those 100,200,458 mile meteroids...I´m sitting here and trying to get a bigger one than 24 -.- BTW 26 was enough to win
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I made a planetoid so big that when the snails blasted it, it wiped them off the planet...I'm either playing this game extremely wrong or extremely right