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Not sure if this is supposed to a commentary on how games have gone downhill or if it's a weird ploy to get players to rage quit.
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The music. Why has no one mentioned the music??!! Just the intro screen music has me drooling. Brings me back to megaman days. Absolutely lovely!
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I like this game. I haven't found problems with the controls, and while the deadly surfaces could be more clearly defined, they're pretty clear once you know what they are. But the fact that sometimes you die for going off the side of the screen, or the top of the screen, with seemingly no rhyme or reason to it? That's really annoying.
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This game is difficult by the wrong reasons. Making the controls super sensitive plus a slippery surface and a fast character = difficult and disappointment. You simply can't control the llama properly, because you need a super precision for jumps, for going right, left, everything. There is a human sensibility to time, the minimal time a human can notice. Sometimes the time difference in pressing a button and doing a good jump or a bad jump seems to be inferior or really close to this amount of time. Many times I couldn't notice how I pressed the buttons differently, yet I died and the other time I survided.
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So everyone knows: Medals you get for completing worlds quickly or with very few switches. There are 4 levels of medal for each type and each world. If you get the best one, that counts as earning all 4 medals as far as the impossible badge is concerned. Trophies are special achievements you can see and earn in-game, but they don't open up until you have beaten world 8.
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You can change gravity mid-jump. But once you change it, you can't change it again until you've touched solid ground once.
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Please, if you're going to make a precision platformer, do NOT give it slippery controls and unclear hitboxes. There's a really fun gravity switching game here being marred by some poor design. Imagine if, playing Mario, you were as likely to die to a goomba as jump on its head when you hit it dead on, or if you slid off a ledge because you couldn't tell when you'd actually stop after letting off the controls. I doubt we'd still have italian plumbers starring in games these days if that were the case.
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In world seven, I didn't even pick up the power-up, but it still claims that I used the power...I can't use what I don't have.
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Every surface might as well be ice. Could you imagine playing a shmup like ikaruga where you slide all over the screen after you try to stop moving? It has never been a good idea to make controls deliberately slippery.
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*checks gameplays* 244879 eh? *checks how many people got the impossible badge* 594!?!?! THAT MUST BE IMPOSSIBLE THEN
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Has the potential to be a really fun game, but I like the logic aspect of when to flip to complete the puzzle more then the grilling of how many tries it takes me to get through the spikes without dying... it's too imprecise a game for that sort of thing. Fun concept though, reminds me of shift.
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@game5000 Counting the 2 extra worlds, there are 200 medals to be obtained, 20 gold llamas to get (they are awarded after completing a world without dying) and 10 trophies. It's not even 50%.
Seriously, moneyseize was waaay harder than this, I think that the terribad graphics and the hard-to-control-llama turn down a lot of people, but it's easier than it looks.
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Yay! Finally got the impossible! I have to say that it felt a bit easier than other platform-related impossible badges (moneyseize was way worse) but it still is very frustrating. My fingers literally hurt after beating that damned 10th level on hard.
As for the game itself: feels sloppy and buggy at first, but after you start to get the hang of it and advance some worlds, it really gets addicting and fun. The power-ups for every world and different enemies really managed to keep the game entertaining. This game is a must for all the hardcore platform lovers.
Also, the music was great for the most part (funky switch was addicting).
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To the Developer: I hate you. The making of this game shows no creativity nor exceptional skill on your side, yet it shows high levels of cruelty and sadism. This game is the most evil thing i have ever met - yet i cannot stop playing it. I HATE you! >:C
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Could use a restart world button, kinda find exiting to the main menu annoying when impossible badge hunting. Other than that a really fun game, even if the llama does have the traction of butter on ice
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World 6 seems easier than world 5 (Didn't try world 6 death free). World 5 requires a lot of precisely timed jumps, but in world 6 you can just practice and beat it without having to get lucky with timed jumps. I'm not sure though since I haven't actually tried world 6 death free.
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For those who want impossible badge and are struggling with world 6 death free. You can in stead just finish world 1 on advanced mode which is 10x easier. It will count as a death free world.
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I've beaten the first four worlds with no deaths but it makes me absolutely sick to think about beating two more doing the same. Ugh. Fun game though.
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3 problems: llama's can't change gravity
llama's can't jump about 15m's across a platform to another platform
It has a glitch on level 12 world 7. I did it easily run into a wall for 5 mins straight and it automaticly got all the achievments won the whole game for me and got rid of all my restarts and deaths. EPIC
I did the glitch on my friends one LOLZ
Definatly 1900's Music. My dad has this same record
he plays it everyday!It gets as annoying as surfin bird
BIRD ISN'T THE WORD!
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A pause button or save game button would be very helpful. I have to quit the game now, and I'm not sure I'm going to start over, so I probably won't be back.
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Because you actually watched 20 different people play in person, and saw them do every level without cheating achieving everything right. Of course not, otherwise the high scoreboards are glitched or broken, as I previously said.
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Looks like less than I would say 20 people got the impossible badge without cheating unless the scoreboard is glitched or wrong- I wouldn't be too surprised since my game is glitched so it doesn't reward one of the trophies, I should have the badge already, anyways, look at advanced world 4 switches All Time. One of the trophies is to do it in 39 switches or less. 34 is the best score you can get, I checked for the most optimal route on each level perfect run and that's what it came to be. Only 6 people including me has done this in between 34 and 39. Only 9 of 10 trophies is required, but getting advanced world 2 no deaths is harder, so I would assume more people would have chosen the less than 40 switches route.
Conclusion: This is probably the least rewarded and hardest platforming impossible badge for sure.