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My hearing may be gone for a bit, but worth it.
Also keeping the chain alive, copy and paste this for Supernova users: supernova://play?swfurl=https://chat.kongregate.com/gamez/0000/0204/live/four-second-frenzy.swf
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copy and paste this into the web address bar "supernova://play?swfurl=https://chat.kongregate.com/gamez/0000/0204/live/four-second-frenzy.swf"
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Upon starting this game, I thought to myself "I'm gonna beat this game in four seconds!" Three hours later, I still haven't given up.
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50 lvls finished with 4 lives left. 8 lvls finisbhed with 2 lives left. won the boss fight cause got easy lvls only. faq-ing random.
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Soo... Warioware, but far more confusing, horrendous controls for 70% of games, and 200% more yelling at you for the game's own fault? SIGN ME UP!
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Wow.. It became so much easier when I realised that you can HOLD space at the boss. I thought that I needed to spam it. Suddenly I beat it first try, instead of just dying over and over at the boss.
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I really like games like this, simple, and shows how you can make a game with no rng. This game requires skill to complete, and its glorious.
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Eh. Fun concept, but some of the controls just flat out don't work. I'd say three of the games are completely unplayable, multiple others are so wonky in the control department that it's luck based, and I encountered multiple glitches.
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Not that I'm complaining, but I somehow got the badge without playing to the end. I have failed every time I played, but I still got the badge. How?
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are you wake? no! i got a stroke because i dont know whats going on! :D pls kill me :D no... realy pls kill me this is the best on kong i had today... the rest was mobile victim p2win or idle crap. but this is what happen when gamestop makes kong his hooker
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26 developers from over 20 different countries worked for 28 days of their lives on this crap. That's nearly 2 years-worth of effort. Wasted.
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Yet another game which expects numerical input, but doesn't recognise the numerical keypad (or frequently arrow keys and space in endurance mode).