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The first battle was very tough. I lost, and lost again... And then I remembered that I hadn't distribute SKILL POINTS.
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It's always... the same game! :( I'm playing all chapters and nothing change, i'm a bit disapponted. I hope in forth chapter...
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Tip: if you have both the priest's "Righteousness" and the ranger's "Plague arrows", you can poison an enemy, and if your ranger dies, he will ressurect himself when the poison kills an enemy!
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Would be nice to be able to accelerate the enemy's turn in the same way you can your own. Pretty fun, pretty simple and straight forward, made me laugh.
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First of all, I'm pretty sure the guy creating these games is going to create a LOT of them in small portions. Not every single chapter might have a boss. It's a flash game, it's not going to be super perfect and the best game you have ever played. Just about ever flash game in existence comes down to repetitiveness and "just to beat it". I give the guy props for his polished character / enemy models, simple yet fun dungeons, and humorous dialogue. This is also just a little project for the author, not an attempt to create the best game flash has ever seen.
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Ended up putting almost all skill points on my ranger and clearing every level with him from a distance while the rest of the party did nothing. This game lacks something for sure.
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Actually, those series are awesome, but are easy. I suggest making a forth one, with more opponents, make the dungeon longer, and have a strong boss. With those things, your game will be a litle bit better.
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I think the gameplay mechanic is nice here, but each subsequent chapter hasn't really added anything from the first other than a couple of tweaks. This needs something more than just a dungeon mechanic; add a town, quests, shops, the ability to meet/recruit other knights, etc other dungeons to explore. This has a lot of potential but to me this feels like the beta test of the combat/dungeon mechanic only and the rest of the game is missing.
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one tiny little tactical flaw... increase the xp on the fire guys that summon little guys, and get rid of the xp of the guys they summon or someone (like me) can just sit back and slaughter them for rounds and rounds to level up
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*Slow Clap* Maybe put a slot machine and a shop in the dungeon so I can do something fun. Lmao at the ending. Very much like a serial comic release... so put some thought into really great abilities for the "superheroes" for the next one.
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The UI is beyond awful. Clumsy as all get out. Equivalent games twenty-five years ago controlled better. Sorry to dump on someone's effort but: blech.
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Loved the previous games, but a little disappointed with this one - short, no bosses, and no obvious changes from the previous game. Assuming there'll be another sequel, it would be nice to see a lengthier chapter with new skills or stats, a few bosses and more of a challenge. Still a good game, just needs a little improving.
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Disappointing end, and not much different from the other two. Also it gets far too easy after a few skill upgrades, I managed to kill most things with just the range characters. When moving characters it's monotonous and if this is the last chapter it will be incredibly disappointing!
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Idk if this is a bug or not, but whichever char I used when I press 5 on my keyboard, it will cause mass confusion without any cooldown (I have enable the skill first of course)..... I got through all the level without doing anything -__-"
I use mac with OS leopard, and never shut this game, (maybe this was the cause?? dunno), maybe just a bug I got from my laptop...
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Great series. But these chapters are way too short. This third chapter in particular. I little boss fight would helped. Also there seems to be a glitch where any character will shoot the mages fire ball for their attack.
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Nothing added in the third chapter vs the first two, very easy with even just x2 and max out main action, and where's the boss? :( Also a random bug - my wizard had mass confusion as action 2, but hotkey 2 always casted that, no matter who was acting!
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Throughout all three chapters I've run into a bug where I click on the Move All button and it won't let me deselect it. You either have to move your charachters all at once to a location or end your turn. This messed me up in chapter two during the boos fight. Other than that, great game. I played al three chapters.
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Is it possible for you to fix whatever is causing the characters to stop moving before they reach the square I choose? If so, that would be awesome, it's the only thing about this game that bugs me. I'm loving the series so far otherwise!
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it almost seems like he rushed through it and forgot what all of us loved about it... its still a great game i just hope it doesnt happen again
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the basics of this game were well developed, but more enemies, (with a boss or two), and more levels are needed for this game to be great.
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you can still just run it with the mage with chivalry and king command, toooo easy, if a challenging version of this ever comes out, I'm in!
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Fire enemies could be strong against fire attacks, and ice enemies weaker. There should be many more skills and the enemies should be a lot stronger and with different powers to make the game more challenging!
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Corpses could be resurrected (not sure if any AI creatures have that skill), and should then still be poisoned.
Also, I'd rather like the new epsiode smaller and sooner than bigger and later.
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Try doing the game starting every floor by killing your priest. It makes the game more tactical. Perhaps in Chapter four you could add enemy patrols, small obstructions, and healer enemies?
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Nice to see that the enemys got a little stronger, but still it was no problem killing them :-(
I hoped for an epic boss shooting lots of the little enemys each round...