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Well, its kind of disappointing. The drawbacks are: There is no boss in this chapter. The enemies stay the same - high shielded guards and ranged fighters - thats it. There are no secrets and it gets really easy when you found out how to skill your chars - which should be possible after playing even one chapter. But as it is a nice idea and easy to play.
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I loved the first one, but I can't say much is added in the sequels. It's a lovely mittle story, but not a lot of it to go through the tedious and way too easy dungeons. Too bad with no boss either, I was expecting to get some use of my nicely upgraded melee fighters!
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The balance is better with this installment, but by the end I was running around destroying everything and toying with my prey... not the best type of fun to have with a game, especially one of such potential.
I liked having hotkeys, but they turned out to be buggy.
As others have said, it was pretty anticlimactic to realize the game was over without a boss fight.
This was the shortest chapter, which means there was less fighting, less leveling up, and less hilarious writing. I hope this isn't the trend; hopefully the next chapter (and I do hope you'll make one) will be balanced AND a good length.
I hope you're listening to people playing the game and commenting positively and negatively. When a lot of people have the same issue, that's a good place to start working on the game.
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Why label some skills as "ineffective against bosses" if....
*SPOILER*
...there are no bosses?
Great game none the less, as usual.
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Just beat this chapter. What happened to this series? The first two have badges and many many plays. This one only has 213,000 plays and 1 badge, and the 4th, has like 5,000 plays and no badges. It's a great series, why has it just been like tossed aside? I want to play the 4th but..I have to admit. Kong has spoiled me with badges. I just don't get why this one get so much less attention and the 4th got basically none and no badges.
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Ok first off I love the game. I've played the previous 2 chapters. Very fun. But the one thing I don't get and I hope you consider adding in chapter 4.. is character progression. There's no sense of progress. Yes you start off each chapter at higher level, but that higher level means nothing. Max'ed chars still do the same dmg now at lvl 30 ie: (10 dmg per hit on mage for max fireball), which was the same back in Chapter 1. (Please plus this if you agree and would like to see some progression in the characters next chapter.)
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Ice demons aint imune to frost, and fire demons take full damage from fire, then why have different enemies at all? However the mini demon attack were great (and nice for xp-farming :P).
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Had a glitch where after getting all skills on the mage, I could press 4 for the Single Fear but it would cast Mass Fear and it would not be affected by cooldown... Game become a game of send the mage in and let the monsters kill each other.
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Honestly, I'm finding the Ranger can just about solo everything. Give him max movement, max infection rate, max range, 2x attack. Have him scout forward, shoot something. If it gets infected, retreat. If it follows, hammer it with attacks. If it doesn't, just wait for your XP meter to jump. For a fun little game, it's kinda sad this can be done right from the start. :\ Still, I'm really enjoying the series.
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NEEDS TO BE HARDER!!! I got bored and didn't finish this one... great format and execution of gameplay and graphics and writing; just make the enemies interesting and plentiful.
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Didn't feel like playing this(although I started to play it again 2 days later)after realising that the monsters are almost the same(rangers and guards) as the last two chapters. 3/5.
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nice looking, smooth working game but - very little tactics or challenge in game play (unless you made mistake in leveling then it can be hopeless), unbalanced classes and in the end just tedious clicking
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I beat the first, and the second, the third.... made it half way before I got bored, its too repeditive (like everone else is saying) It gets boring because its all the same........ 3/5, -2 stars for repeditiveness. :(
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well this game was fun, ill give it that but pretty pointless. the enimies dont really get better and there is no boss. the story line in this one was kinda stupid but again, i did enjoy playing to a certain extent.
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The poison mark is still there after the enemys have died. I mean, it's good to know if they are poisioned but they are dead, I think we can stop checking them for symptoms.
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The writing is clever, but there's little enough of that. The gameplay is just way too slow and repetitive. Same groups of enemies over and over.
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It is good to know that the corpse is poisoned. Because that plagued corpse can still spread the poison if another enemy is near it- it wasn't just put there for show
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You get exp for the small guys that are summoned by the red guys, so be sure to milk that for all it is worth before killing the red guys.
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The Warrior needs to start with higher hp than the others, gaining significantly more when his hp is leveled up. The King needs to start with higher damage attacks. Without these 2 changes, there is no point using the melee characters when ranged characters have the same hp, same damage, and the ability to shoot across the screen.
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Seriously? Only 15 points this badge? Can't be. For normals, this is a hard badge, so 30 would be correct. First time, i'll not do a badge of the day...
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I accidentally used all of my starting points on my Ranger. Not a mistake. I just destroyed every dungeon in like 30 minutes with just my ranger, it would've taken longer having to move everyone. (I did get my healer decent by the end, but she wasn't necessary.)
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Haha you can isolate a fire demon and grind experience on those little punks he summons. I was all ready to face an epic boss and... the end -.-
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I really love this game, its a great idea and very cleverly made. But this chapter was too short, and I would have prefered it if there was a boss fight at the end. Still, great game and please make more!
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why even bother making this chapter ? there's nothing new that would set it apart from previous part ... + there's no boss so it's really boring to slay same enemies over and over.
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@Puppu You should READ the description to the skill (you and the 371 that have voted your comment up). The INFECTED status remains because a dead enemy can still INFECT other enemies. Have you ever heard of the Plague?.
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repetitive and boring, offers nothing new from the other one, frankly i wouldn't be playing this if it weren't for the badge 1/5
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The worst one so far. No boss, no improvements, nothing really good about it it's just some game. The series started off so good too was expecting something big from flagstaff... major let down.
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This is a good game, but it could have been greatly improved by less tedious walking (like when you have to constantly click the end turn and move all buttons when no enemies are on screen) and weighting some of the skills like damage or x2 to make the game more of a challenge.