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So I get to solve puzzles, which are pretty much solely a problem of the mind: and if I die enough, I get to solve all those puzzles again? Sounds legit.
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As everyone is quick to point out, this game is really hard, but the thing that really kills it for me is the lives. Lives are pretty much an out-dated system that should only be used to make an endless game end. They are especially un-welcome in hard games, because then it limits the fun. I think I'm talking more to the badge-makers then the creator of Fold, since Fold lets you keep playing as a ghost, but the badges require you to use the lives. Then again, this is all years ago, so I'm probably falling on deaf ears here.
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Man...I can't tell you how good it feels to beat Uneasy mode. It just took multiple runs to set my path through each level. Then even once I had my paths set, it took a hell of a lot more practice to actually make it work. Not only do your anomalies have to be set and pointed at the exact right spot/angle, you're timing has be be dead on for a lot of them. This is a case where, it just plain took a lot f work, even more practice and it feels damn good to have beaten every level by just not giving up, a lot of practice, a lot of trial and error, a lot of fine tuning, and then even more practice. Now it's time fr Double Uneasy. That's gunna be fun. I still say 4 lives is much too strict, but it's a great game.
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I both love and hate this. It's a great game...but I don't think anyone would deny that it's damn hard. The only way to get through Uneasy ad Double Uneasy is to just keep playing the levels over until you work out the best path. Even then it's hard because lots of time the bubbles just won't throw you where you want, or accidentally fall out of one. The levels with the damn saws on the walls are the most annoying. It's a hard game, why do yo have to have lives? Especially such an incredibly strict number of them. 4 lives is hardly anything to make it through later levels. Like I said ,great game, but I'm tired of having to do the same levels over and over because of how strict the life limit is.
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So I just discovered how the gravity anomalies are fired...they're not shot where you're facing, but rather where your cursor is in relation to the character when you use one. If you fire an anomaly behind the character in hopes of it going forward, I got bad news for you: it'll go backwards. In order to shoot one ahead of you, just make sure the pointer is in that direction, too. Maximum precision can be achieved by keeping the cursor close to the player, as well. I regret saying this, but it seems most people get confused and angry at the game because of such an unexplained problem, so it would be helpful to keep this comment alive, please. For less down-votes!
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sorry for double post but the keys are so glitchy (you hold left and he stops 2 secs after you let go) and don't rate my comment bad because you all have amazingly good computers and this doesn't apply to you but my point is that you should make this game compatible for not-so-good computers and laptops. =)
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It's tough to get the gravity bubbles to land where you want since they shoot forward from you instead of where you click. It's a good concept, but that fact that there are lives, ruins it because it's easy to make a mistake and die.
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Reminds me of portal.GREAT 5/5 + favorited.Also gotta love the fact how in cliffhangers revenge I just popped my way onto the ceiling and then shot one,then another and repeated with all of them leading upwards so I just walked on the ceiling.
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I really like this system with lives because it requires a good strategy for each level. And I don't like that the game is low rated because it can't be passed in 5 minutes... But I've earned all the badges in 2 hours. I thought it will be harder :P
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Terrible, just, horrifying. The point system is seemingly at random, the low amount of lives that is gives is overwhelming, and the fact that those little quotes at game over are supposed to be funny, make me want to throw up. 1/5
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the lives system is terrible... i would have prefered a select level system and infinite lives because lives in this game means you are penalized even tho u have already completed the level make a mistake and when you make it to the level you are trying to solve you have only 1 life remaining even tho u could solve the earlyier levels. also i wish the aiming anamolys system was more accurate especially since it requires precise aim (my spelling sux)