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I do like this game, don't get me wrong. I just strongly disagree with there being fall damage, let alone the fact that you only get 5 lives. A limited amount of lives in a game like this doesn't work already, then you add fall damage. I'm giving it a very generous 3/5 and I mean VERY GENEROUS! There is a huge skill gap between Easy and Uneasy. So much so, that I think there should be some added tutorial in Uneasy. However, the game is very old, so my input will probably be in vain :(
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NOOOOOO. 1 life leftt, im falling towards the exit of the final level on double plus uneasy, when suddenly i accidentally make an anomaly that pushes me away from the exit and back to my doom.
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Excellent game - very clever. Shame a glitch causes sticky keys which causes me to repeatedly run to my death. Given up on getting the two harder badges.
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Fun concept. Poorly executed.... easy is way too hard. At the point where I feel that I need to use a walkthrough to understand the mechanics of the game is the point that I don't think the game is implemented very well. 2/5
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Really liked! Challenging -Amusing - Addictive. Really DON"T like is having to start all over again from the very beginning when I die!! Especially when I'm 5+ levels in. As bad as "Frigate"! Needs a 'Replay Level' button.
Don't cha think or Don't Ya?? >^_^<
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You shouldn't be limited that much in this game. As if it is not even hard enough though. So there should be no limit in lives and no limit in bubbles. The levels would be hard enough though then.
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I get too much lag. I press the left key and let go, and he will just keep on running until he touches the wall. Sometimes, I have to press a few other keys to get him to stop.
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what the fock is with the steering? when i'm on a wall sometimes my directions get reversed, and sometimes they don't! please change to relative controls god damn please, this shit don't make sense! walking leftwards should be leftwards! for the character!
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@TherockMeisterz, The game has an impossible badge and you complain of its difficulty? Yeah, and you put it in the comment section. It's a good game, people don't rate games up for easy badges, they rate it up because it is a good game.
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Got the impossible badge. It's not that hard, just watch a quick walkthrough and lose so you can practice on ghost mode. When you feel you're ready, go for it.
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The only thing I hate is the Anomaly. It doesn't explain how it's thrown or exactly how to use it. It just kinda throws you to the wolves.
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this is terrible. why make such an impossible puzzle game and then throw lives into the mix? games like this getting decent ratings make me want to build a platformer where the controls randomly change in real time and see if the morons who automatically rate impossible games highly will give me a high rating
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Easy mode alone is a bloody nightmare just because of how utterly piss-poor the controls are. Be honest with us: Did you do ANY beta testing on this game?
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If you die, you can continue in Ghost mode. If you want the badges, playing enough will grant you the skill to survive outside Ghost mode. If you can't get the badges, don't downrate the game. It's a fantastic puzzle game, probably one of the best on the site - it's hard, yeah, but it's totally beatable, especially in ghost mode.
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So I get to solve puzzles, which are pretty much solely a problem of the mind: and if I die enough, I get to solve all those puzzles again? Sounds legit.
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As everyone is quick to point out, this game is really hard, but the thing that really kills it for me is the lives. Lives are pretty much an out-dated system that should only be used to make an endless game end. They are especially un-welcome in hard games, because then it limits the fun. I think I'm talking more to the badge-makers then the creator of Fold, since Fold lets you keep playing as a ghost, but the badges require you to use the lives. Then again, this is all years ago, so I'm probably falling on deaf ears here.
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Man...I can't tell you how good it feels to beat Uneasy mode. It just took multiple runs to set my path through each level. Then even once I had my paths set, it took a hell of a lot more practice to actually make it work. Not only do your anomalies have to be set and pointed at the exact right spot/angle, you're timing has be be dead on for a lot of them. This is a case where, it just plain took a lot f work, even more practice and it feels damn good to have beaten every level by just not giving up, a lot of practice, a lot of trial and error, a lot of fine tuning, and then even more practice. Now it's time fr Double Uneasy. That's gunna be fun. I still say 4 lives is much too strict, but it's a great game.