Play: ConFusebox 2

Puzzle

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ConFusebox 2

Created by:

Dozericon-large_chat johnhattan

Rating:

  • Currently 0.0/5 Stars.
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3.3 (1096 ratings)

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Published:

2008-04-18

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Description

A sequel to the popular “turn on the lights” game. Now with three different ways to play and three different difficulty settings. Enjoy!

Instructions

Instructions are in the game. Just press the help button for full instructions for each level.

Best (see all)
avatar for Hyppy
Hyppy

Apr. 24, 2008

Under rating threshold (show) One suggestion would be to allow a shift-click or other easy button combination to "lock" a section of wire against changes. Sort of a "I know this wire must be in this position" toggle. Make the licked wires/sections lighter or darker or somehow easy to differentiate.

+ - !

(4)

avatar for TheOneTruth
TheOneTruth

Apr. 19, 2008

Under rating threshold (show) Very fun game. My issue with the first game was that the best possible score for a particular puzzle was limited by the initial configuration of the pieces, that seems to have been corrected with the new scoring system. If I have a complaint it's that in the "large" arrangements of constructbox the nodes are tiny, so it's easy to accidentally click a node that's already been set and bring down your efficiency. Still 5/5 though.

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(5)

avatar for HiDefLoMein
HiDefLoMein

Mar. 10, 2009

Under rating threshold (show) You doofs who say it's a copy of Loops of Zen - ConFuseBox came 5 months before it...

+ - !

(5)

avatar for MBtheI
MBtheI

Jan. 19, 2009

Under rating threshold (show) How is loops of zen better? This game has more features, two more games, and better controls. Loops of zen is boring

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(3)

avatar for HiDefLoMein
HiDefLoMein

Jul. 03, 2008

Under rating threshold (show) Constructbox is my Fave, though the others are good too. Nice reminder of NetWalk. Couple of complaints about the scoring system though. In CSB, I don't think it's right that the number of "moves" goes up by 2 with every connection you make - it should only go up by 1. With max. efficiency, the number of moves is equal to the sum of all the numbers on the board (if Bulbs equal 1) - but making a connection between two nodes should only be 1 move, not 2. Also, since no puzzle an absolutely unique solution, efficiency seems to be unfair to use in determining score - especially if you need to restart, the number of moves ought to be reset to 0.

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(3)

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