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TriGaVoid

TriGaVoid

by johnwinkelman

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TriGaVoid

Rating:
3.0
Released: January 13, 2009
Last updated: January 13, 2009
Developer: johnwinkelman

Tags for TriGaVoid

Description

No description available for this game.

Comments

0/1000
Sten123 avatar

Sten123

Mar. 14, 2009

0
0

Also consider putting a timer, indicating how long you've survived? Or maybe a combo counter, like "How many Trigmoids destroyed without being hit" type thing. :D

Sten123 avatar

Sten123

Mar. 14, 2009

0
0

Very nice game. :) I agree with Everet, it does need a pause button, and maybe changing backgrounds as the difficulty increases? Power-ups and bosses sound a good idea. Powerups eg: Invincibility, destroy all on-screen Trigmoids.. Also, include Kongregate API for high scores next time. :) (There a tutorial on API at www.kongregate.com/accounts/kongregate) Overall, very nice. 4/5. Oh, and, a variation of music would be good, eg: In the pause menu, be able to turn the music on/off, but also select different music.

disturbed_gregg avatar

disturbed_gregg

Jan. 20, 2009

0
0

Fun game. After lvl 40 I started clearing the green dots and not eating the reds because of the difficulty increase. IE: a field of health as you take on 1 object at a time.

NightGuard avatar

NightGuard

Jan. 17, 2009

0
0

Interesting game. Simple, but fun. I will agree with the comment that was made before; at times, they tend to cut across corners or skirt the edge of the field, making it hard to do anything about them. On games where that happens, when they do start running through the field later, the difficulty ramps up as you're facing the mobs you couldn't deal with before. Still, good concept for an avoider-style game. Looking forward to the next version.

johnwinkelman avatar

johnwinkelman

Jan. 14, 2009

0
0

Thanks again for all the feedback. I added Mute capabilities between/before games, and I have tightened up the enemies' boundaries as much as I can. Any more and they will magically appear out of nowhere. I am already planning TriGaVoid II, and I have some ideas for how power-ups and bosses will work. Thanks again for the feedback!