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This game is the amazing product of imagination, and animation. The removal of the king from the semi-chess game make for a smoother, and less tedious game- suitable for both casual and hardcore gamers!
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great game, on a side note, a better a.i. would be nice and also on moves that go across the board the arrow becomes obnoxiously large
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this is a really nice game. there's no luck involved, and the different piece combinations keep it fresh. I long to play this against a human. if you made a pvp server, I'd be on it for hours at a time.
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So, chess with slightly different pieces, a king that cannot move, simpler pawn capture rules and an AI that will ignore you as you walk right up the board and win? Umm...ok.
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My main complaint is not the difficulty but the behaviour of the AI. They do not defend the flag and do not attack properly. I have completed 3/4 of the hard levels and never had a challenge. For instance: it is easy to grab enemy pieces and to set up the pieces in such a way that the enemy loses without much effort. When you think of chess, then you have to place the pieces in such a way that they protect each other, but such is not the case here. It is very easy to take an offensive position and to attack the enemy, because this remains rather passive. This is what I have to criticize.
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nice game! be great to see puzzle stages where it is all set up and you only have like one correct way to complete it! love spending time on those :)
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And a quick follow up, I'm playing on hard and had a piece threatening the opponent's flag and it didn't attempt to stop it at all.
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It's been so long since i've played a game that i can actually get into and really enjoy, i was saddened when i finished the game, so i thought "Maybe there's a way that it would never end", so i was thinking and realized that adding a multiplayer to the game would be very fun as you could play against many different play styles and difficulties of players, just a thought
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Its a really good game and you put alot of time into it but its wayy too easy... i beat all the levels in all y difficulties in 45minutes...
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Hard seems to be "only sometimes" random. I didn't try medium, as i changed to hard after 4 or 5 levels of easy. The extremely stupid AI ruins the game completely, as it has no kind of multiplayer option or anything else that would cover up the really weak opponent.
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Love the game, but the AI is rediculously stupid, it does not protect the flag at all, its got no idea of what the pieces are worth and doesn't count more than one move ahead. Had this been a chess AI would be rating it 1/5, but the concept gets a 5/5 so great concept, but the AI needs some work.
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@JoshuaJewell "I may try to add another level of difficulty. Not quite sure how to approach it yet" Adding additional modes may make it more interesting while at the same time not being as hard to program as new AI.. some thoughts were m2m's suggestion of capture all pieces instead of just flag, or gold stars for completion of stages in a minimum number of moves, or I would like to see a point buy system where each piece costs a number of points and you have a certain number of points you can spend on each level.
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I agree that this is an excellent foundation for a great game -- if you can improve the AI (which is one of the harder programming tasks to take on) and have the random piece placement as a kind of "skirmish" option to the main game -- carefully thought out puzzles of increasing difficulty. That all sounds like a lot of work and time, but I really think it's worth it. You'd end up with commercial product -- ie, a perfect app for portable devices, very appealing to the casual chess player. Maybe you could even get funding for all that work at Kickstart? As is, this was really fun. Thanks for making it.
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IA should never make a move that places itself in check. It does though, and when it happens it feels like i just won a game against someone who doesnt know the rules. Not a very satisfying way to win.
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It seemed like did not know how to create text in your program..... well sometimes like when you beat easy, i didn't really understand why you didn't use static text...
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I like the spin on chess. You really are on the right track. I would like to see a challenge mode too. That may help with people who want more of a puzzle feel. You can keep the standard progression you have here, but then add challenges where you start mid-game and have to pull out a win or even have a unique non-traditional board where you are out numbered or whatever and have to win. I like what you are doing! Keep it up!
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Fun use of about an hour to complete all three difficulties. I'd love to see a multiplayer aspect in future versions or at least a stronger AI because I think the game itself has a lot of potential but is being brought down by the limited challenges. It would also be cool to have players make custom setups for matches that could put you at a disadvantage or could even be a puzzle to solve.
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Have been playing chess my entire life, and battle chess for well never mind. This is a brilliant twist on a classic. It is a very good start, can not wait until you release a version where I can play against a person, and have the ability to place my own pieces. Well Done, will be watching you in the future. 5/5
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... I went directly into the enemies ranks and he didn't kill me... i just waltzed into his pieces and took the flag even though he could have killed me.