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I love finding the perfect attack for each opposing army. It's like a military strategy where you have to find the weakness of your foe, be it the lack of defense, a weak offense, or a failure to keep away the opponents. Great game, love the concept, 5/5
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Its a really good game and you put alot of time into it but its wayy too easy... i beat all the levels in all y difficulties in 45minutes...
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@JoshuaJewell, this game is a wonderful, absorbing board game. I hope you make another difficulty! Honestly, it has been quite a long time since I've looked up from a game and said to myself, "How long was I playing?"
As for your work on showing differences in the level of pieces, I could easily spot the additions to each piece, but if I was just glancing at the board on certain levels, I could get confused, or misread the opponent's pieces and mess myself up. Something that could work is using opposite-color banding on the chest or shield (one stripe for lv 1, 2 for lv 2, 3 for 3, black/grey banding on the white, white/grey banding on the black). It would be a pretty big visual cue for a player just glancing at the board, and it would not require adding extra colors or numbers for easier recognition.
Thanks again for making a great addicting game!
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I conquered cities. I led armies to their inevitable fate. I saw men cry out in anguish as they were slain in the pursuit of their goals. I conquered those who had opposed me, and defended my honor as a general with the perseverance of my men and my own skills of leadership. But now, after all the bloodshed, I can finally clai-
"Congratulations, you beat easy, can you beat medium and hard?"
FFFFFFFFFFFFFFUUUUUUUUUUUUUUU-
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Question: Is it normal for your AI to trade a piece with 8 move options for my mediocre 3 move option piece?
I have a rating of 1800 in real chess, and trading a queen for a pawn sounds dumb. Or is it just me...? ;P
Great game on the whole. AI improvements will massively increase the fun involved! :D
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Could use some low key background music, I know picking the right type of music is tricky, but it would help IMO. Just remember to be able to mute sound effects and music separately.
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Hard seems to be "only sometimes" random. I didn't try medium, as i changed to hard after 4 or 5 levels of easy. The extremely stupid AI ruins the game completely, as it has no kind of multiplayer option or anything else that would cover up the really weak opponent.
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Love the game, but the AI is rediculously stupid, it does not protect the flag at all, its got no idea of what the pieces are worth and doesn't count more than one move ahead. Had this been a chess AI would be rating it 1/5, but the concept gets a 5/5 so great concept, but the AI needs some work.
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If you ever make a sequel to this, how about adding RPG elements, treating each type of piece as a class with upgrades? It could be a cool tactical RPG, like FF: war of the lions, but simpler.
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@JoshuaJewell The AI player will become mess up when you have 1 piece and it has 2 pieces. on medium lv 8 i believe the AI had a queen and a bishup and if i go near or even away the AI will just move the 1 queen up and down, up and down, over and over aging. i had to sacrifice my win so i could play. but that was just the AI being stupid so i give 5/5. I really love chess games! and the objectives you had were ok besides just taking out the pieces.
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I'm still playing on easy, but I find the AI really stupid : I was threatening the flag, and the AI had a way to take my soldier with a dwarf, and instead chose to move another soldier. I hope that the other difficulties will be more challenging...
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The AI was ok but really really dumb they think one move ahead and rarely protect the flag.2 move win mid way into the game dont mind if i do.
2/5
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While I love the idea, it is very difficult to tell at a glance which pieces can move where. The shield and weapon are neat touches, but they just don't stand out. I would use color instead - maybe the rank 2 pieces could be white with blue trim and black with orange trim, and the level 3 pieces could be white with green trim and black with red trim, in addition to gaining shields and weapons.
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@evilghostbat Except that if the other person has no other pieces, then it shouldn't be auto-lose.
You should also point out that if you have all the forward-moving pieces on the other side of the board, that should be auto lose as well, unless the other person has no pieces.
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Interesting and entertaining, but one humungous flaw- It doesn't react to "check" on the flag. If you put it into check, it should immediately attack that piece.
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I found this game interesting, considering I play chess on a regular basis (not saying I'm a Grand Master or anything) I enjoyed the similarities your game and chess have. I would've liked to see more structure. It get's a little annoying when the pieces are set up at random. I waste a lot of my time just repositioning my pieces so I'm not trading in my powerful pieces in first. If you get the wrong set up at the beginning, then the easy mode will try to trade off their week pieces for your strong ones. With a bad position this actually makes Easy harder. I'd give it a 5/5! I would've liked to see a knight piece and a little more contrast between the piece shapes. It get's a little frustrating trying to look for a shield and sword.
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@JoshuaJewell "I may try to add another level of difficulty. Not quite sure how to approach it yet" Adding additional modes may make it more interesting while at the same time not being as hard to program as new AI.. some thoughts were m2m's suggestion of capture all pieces instead of just flag, or gold stars for completion of stages in a minimum number of moves, or I would like to see a point buy system where each piece costs a number of points and you have a certain number of points you can spend on each level.
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Too easy; I played hard only and finished in half an hour. The AI does pretty idle moves and has no sense of piece value. It was only a matter of shuffling the weak pieces to the front and trading.
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Dwarf: "For the love of God soldier the flag is to your LEFT!", soldier: "It is not." Dwarf: "I can't fend of three minotaurs by myself! Just take one step to your left, PLEASE!" soldier: "Nope, don't feel like."
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I agree that this is an excellent foundation for a great game -- if you can improve the AI (which is one of the harder programming tasks to take on) and have the random piece placement as a kind of "skirmish" option to the main game -- carefully thought out puzzles of increasing difficulty. That all sounds like a lot of work and time, but I really think it's worth it. You'd end up with commercial product -- ie, a perfect app for portable devices, very appealing to the casual chess player. Maybe you could even get funding for all that work at Kickstart? As is, this was really fun. Thanks for making it.
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besides not thinking ahead, the main thing I'm noticing is that even(especially) on hard, the AI is way too protective of it's pieces. I had a shield minotaur threaten a basic dwarf, while the dwarf was protected by a shield human, and I had no back up after the minotaur attacked, but the AI moved his dwarf back anyway. you need to make the AI somehow understand what a good deal is, and that giving up a basic dwarf to kill a shield minotaur is acceptable. perhaps give the units point values, and have the AI try to get the mos points in addition to trying to protect the flag. Although that might require thinking two or three moves ahead anyway.
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This game is the amazing product of imagination, and animation. The removal of the king from the semi-chess game make for a smoother, and less tedious game- suitable for both casual and hardcore gamers!
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IA should never make a move that places itself in check. It does though, and when it happens it feels like i just won a game against someone who doesnt know the rules. Not a very satisfying way to win.
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Quite a brilliant game of chess, eh?
I haven't gotten to hard mode yet (And probably won't, It's a bit repetetive), but I have to say easy and medium weren't hard. I know you've addressed this, so I suppose this is already being fixed.