Comments for Check Flag

avatar for Alan_Redgown
Alan_Redgown

Dec. 17, 2013

Under rating threshold (show) One of the most fun Flash games I've ever played. I just beat Medium #11 and I'm already feeling challenged. :)

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(1)

avatar for anothernoob2
anothernoob2

Dec. 7, 2013

Under rating threshold (show) great game, on a side note, a better a.i. would be nice and also on moves that go across the board the arrow becomes obnoxiously large

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(1)

avatar for ecwcat
ecwcat

Jun. 16, 2013

Under rating threshold (show) 5 star game..will you ever create another level or have you moved on?

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(4)

Developer response from JoshuaJewell

I am currently working on another game. This is an idea I would love to revisit at some point in the future and add multiplayer and more pieces and game modes to.

avatar for dainius
dainius

Dec. 18, 2012

Under rating threshold (show) its really good game but maybe bit too easy,cause i beat hard mode and did most levels in first time

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(-1)

avatar for Aumpa
Aumpa

Oct. 29, 2012

Under rating threshold (show) Dev: Have you seen chessvariants.org? It has hundreds of varieties of chesslike games. Could give you some new ideas for pieces, board, objective, etc. I wish there were more games like this on Kong. Thanks!

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(4)

avatar for max00000
max00000

Jun. 5, 2012

Under rating threshold (show) gah long comments this is all i need to say EPIC

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(1)

avatar for davetabbs
davetabbs

Jan. 29, 2012

Under rating threshold (show) A very good game. It may not look fancy, but it plays really well. It starts off easy, but gets hard as you progress.

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(-1)

avatar for me2002
me2002

Jan. 29, 2012

Under rating threshold (show) Fun game, there's just one thing that bugs me. Why are the minotaurs white when the rest of the pieces are grey?

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(1)

avatar for mgklclstlmn
mgklclstlmn

Jan. 29, 2012

Under rating threshold (show) Congratulation! You've created a very good game! Piece movements and power (level) are very straightforward and quickly assimilated. Gameplay is somewhat easier to grasp than classic chess but every bit as engaging. You may have just created the game that brings the chalenge of chess to to a class of game-players who previously would have considered it too difficult to enjoy. I think those suggestions about developing this into a regular board game are a good idea, too. =)

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(0)

avatar for fhhuber
fhhuber

Jan. 25, 2012

Under rating threshold (show) Creative revision of the classic Chess. Takes a little getting used to... but once you figure out the AI is a sucker for a sacrifice its easy. RE the suggested capture a piece = you get to use it... it would unbalance the game very fast. Get a couple of pieces ahead and you're unstoppable. 4/5 because graphics could be better and AI needs work. It'll take years to figure out the possible strategies...

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(0)

avatar for tower07
tower07

Nov. 27, 2011

Under rating threshold (show) This is great, And in responce to what yutterh said, If I was a board game company I would buy this game SOFAST. Also this is just an idea, But if you ever decide to make some kind of sequal or something, Maybe you can add the Shogi rule (Japanese chess) that when you take a piece, then it becomes yours and you can place it on an empty space on the board. Plus if you think this is a good idea.

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(0)

avatar for luxembourg
luxembourg

Oct. 18, 2011

Under rating threshold (show) awesome game, brilliant job! only chess playing experience save my brain :)

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(1)

avatar for BMunage
BMunage

Oct. 1, 2011

Under rating threshold (show) Can I suggest a two player component? Good game.

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(3)

avatar for ChickenBoogey
ChickenBoogey

Sep. 24, 2011

Under rating threshold (show) Wait a minute... it randomizes the positions of the troops when you restart some of the levels? That kinda kills some of the "puzzle" aspect of it, don't you think?

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(-1)

avatar for dolton36
dolton36

Aug. 25, 2011

Under rating threshold (show) nice game! be great to see puzzle stages where it is all set up and you only have like one correct way to complete it! love spending time on those :)

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(1)

avatar for rontou1
rontou1

Aug. 14, 2011

Under rating threshold (show) at medium level 16, my brain hurt too much to play anymore. 5/5, and I should probably check what day it is now.

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(2)

avatar for dedservice
dedservice

Jul. 31, 2011

Under rating threshold (show) Fantastic game. It would be slightly more challenging if there was a check rule, where you are required to block/defend the flag.

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(1)

avatar for j0lly
j0lly

Jul. 26, 2011

Under rating threshold (show) This game should get achi's!

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(1)

avatar for travcm
travcm

Jul. 22, 2011

Under rating threshold (show) Very nice original game idea. Good job.

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(2)

avatar for whodey0299
whodey0299

Jul. 22, 2011

Under rating threshold (show) Bravo JoshuaJewell!!! I love this game.

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(1)

avatar for JoshuaJewell
JoshuaJewell

Jul. 19, 2011

Under rating threshold (show) Not sure where else to post this, the Hard AI has been improved quite a bit although I am not yet done improving it. Any feedback would be appreciated!

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(9)

avatar for kyruya
kyruya

Jul. 17, 2011

Under rating threshold (show) all it needs is a mutiplayer and you fix the not amazing AI!

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(2)

avatar for pdvsky
pdvsky

Jul. 12, 2011

Under rating threshold (show) yeah, i also think you gotta work out on that AI, the game is really good and i love the concept, but the AI doesnt protect the flag, and has no idea of piece value, they exchange a "minotaur ++" with a "normal horse" sometimes(i know you understand what i mean ;) ) good work though

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(0)

avatar for superrick
superrick

Jul. 11, 2011

Under rating threshold (show) Spagheti you will now be deleted of kongregate servers... I like it it was to easy however. Worth my time though. If you tweek the AI a little it might help. I do not think it was just me.

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(-1)

avatar for linktroxel
linktroxel

Jul. 10, 2011

Under rating threshold (show) AMAZING! Wish it had multi-player though. Great job.

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(6)

avatar for David4242
David4242

Jul. 10, 2011

Under rating threshold (show) nice game, but AI doesn't defend the Flag :/

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(5)

avatar for DarkMoon
DarkMoon

Jul. 9, 2011

Under rating threshold (show) I would rethink all the AI, and make so that the "easy" don't think ahead, the "medium" thinks 1 move ahead, and the "hard" thinks 2 moves ahead. Right now there's very little or maybe no difference between the 3 levels. The way it is, they should be called "random moves", "irracional", and "really dumb".

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(0)

avatar for fish2509
fish2509

Jul. 9, 2011

Under rating threshold (show) Great game! Theres lots of potential here including multiplayer.

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(5)

avatar for spagheti_meatbal
spagheti_meatbal

Jul. 8, 2011

Under rating threshold (show)

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(-21)

avatar for oralbcracka
oralbcracka

Jul. 8, 2011

Under rating threshold (show) Great game, but possibly the ugliest "Next Level" button I have ever seen.

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(5)

avatar for purple1001
purple1001

Jul. 8, 2011

Under rating threshold (show) needs a knight piece :D

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(4)

avatar for JoshuaJewell
JoshuaJewell

Jul. 8, 2011

Under rating threshold (show) I will be trying to improve the AI this weekend and fixing the end game screen. I have a full time job and wife so that is why any updates have been slow. If I could improve the AI I will prob remove the Medium mode and replace it with Hard, while adding a Very Hard mode for the new AI. To respond to skiracer33's comment, Easy mode would not go anywhere, there are plenty of people who are not great at Chess and I think Easy mode makes this fun and challenging for them. All the feedback I have received on Kongregate has been awesome and I will be taking a lot of the advice to heart for a Check Flag 2 down the road.

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(18)

avatar for zip9it
zip9it

Jul. 8, 2011

Under rating threshold (show) i'm finished, hmm i don't feel much different. make the win screen better

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(3)

avatar for skiracer33
skiracer33

Jul. 8, 2011

Under rating threshold (show)

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(-13)

avatar for skiracer33
skiracer33

Jul. 8, 2011

Under rating threshold (show)

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(-13)

avatar for 547843
547843

Jul. 8, 2011

Under rating threshold (show)

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(-3)

avatar for Cassus
Cassus

Jul. 8, 2011

Under rating threshold (show) Even on the highest difficulty level, the enemy AI almost always refuses to take a piece if its piece would be taken-- to "trade." Even if it would take two of my pieces for one of its own. Even if my vulnerable piece is about to take one of the AI's pieces. Which is silly. So here's an idea. I'm not sure how easy it is to do this in Flash, but maybe assign each piece a "point value"? Then the AI can compare the point values of pieces (maybe adjust them if it's about to lose a piece anyways) and decide whether an exchange is worthwhile. Additionally, the AI should ALWAYS protect the flag. As it is, I've been in this situation: XMX XEX XFX Where M is my piece (a shield dwarf that moves two spaces), E is an enemy piece, F is the enemy flag, and X is an empty space. And the AI does this: EMX XXX XFX Literally committing suicide. That shouldn't happen, ever.

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(7)

avatar for AlexGu
AlexGu

Jul. 8, 2011

Under rating threshold (show)

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(-3)

avatar for undedknight
undedknight

Jul. 8, 2011

Under rating threshold (show) enemy is stupid.

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(1)

avatar for JDGA
JDGA

Jul. 8, 2011

Under rating threshold (show) Well, they /did/ say that Derse would inevitably win... (I can't have been the only one who saw Homestuck in this)

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(0)

avatar for theschnitz
theschnitz

Jul. 8, 2011

Under rating threshold (show) And a quick follow up, I'm playing on hard and had a piece threatening the opponent's flag and it didn't attempt to stop it at all.

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(1)

avatar for theschnitz
theschnitz

Jul. 8, 2011

Under rating threshold (show) Interesting game, but the AI is HORRIBLE. Several times I attacked with a piece (leaving it undefended) and it completely ignored it, allowing me to kill again with it. To implement a basic AI that doesn't suck this bad, do a short breadth first search with heuristic values. Give every piece a point value (based upon how useful the piece is) with the flag having a huge point value. The value of any state is then SUM(values of your pieces) - SUM(values of opponent's pieces). Then do a 2-3 move look-ahead using min-max search (you assume your opponent attempts to minimize your value and you attempt to maximize it).

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(5)

avatar for UltimatePhoenix
UltimatePhoenix

Jul. 8, 2011

Under rating threshold (show) It so great to finally see a good chess game. Keep up the good work, I would love to see more!

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(3)

avatar for zack4545
zack4545

Jul. 8, 2011

Under rating threshold (show) am i the only one who thinks this game could be an awsome multiplayer >.>

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(5)

avatar for vorpalauroch
vorpalauroch

Jul. 8, 2011

Under rating threshold (show) Actually, the Queened Minotaur could be changed. The mace isn't very visible.

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(-2)

avatar for vorpalauroch
vorpalauroch

Jul. 8, 2011

Under rating threshold (show) If you work on anything, work on the A.I. The graphics level is perfect for this game; anything else will only make it more confusing.

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(3)

avatar for finchisneat
finchisneat

Jul. 8, 2011

Under rating threshold (show)

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(-7)

avatar for MaxMind83
MaxMind83

Jul. 8, 2011

Under rating threshold (show) Need an undo button and maybe different colors for the lvl2-3 units...Btw awesome idea: 5/5

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(-2)

avatar for peterpoop2
peterpoop2

Jul. 8, 2011

Under rating threshold (show) Wow !I so want a board game ! this is so awesome!Thumbs up if you think he should open up a little company !

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(12)

avatar for Kachinvo
Kachinvo

Jul. 8, 2011

Under rating threshold (show) i want 1vs1 mode now!! ^_^

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(9)

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