Comments for Check Flag

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chiefprimarybard

Apr. 21, 2016

Under rating threshold (show) Great game, but the AI can be quite slow to process on later levels, freezing the whole browser. 3/5 for that reason.

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(0)

Jotappolk

Apr. 8, 2016

Under rating threshold (show) This game needs badges.

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(1)

mikesully52

Jan. 20, 2016

Under rating threshold (show) Wish the ai was a bit smarter but interesting concept.

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Valentino211

Dec. 16, 2015

Under rating threshold (show) I think this chess is more fun http://www.threechess.com/

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daexion

Nov. 24, 2015

Under rating threshold (show) The game's AI makes for a game that gets boring quickly.

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Valderino

Sep. 21, 2015

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(-4)

Aratoko

Jun. 30, 2015

Under rating threshold (show) I set up a stale mate and now it dosent move so looks like im forced to offence

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MrQuagsire

Apr. 4, 2015

Under rating threshold (show) great idea but the ai is godawful

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(-1)

jasonjie88

Nov. 7, 2014

Under rating threshold (show) I think a better way to code this AI would be with heuristic programming. The basic premise: Write a class that has a default number variable that reflects the piece's strength. Then apply that variable to all possible moves and determine what piece should be moved next. But consider the flag an immovable piece and add a very high, very negative value (negative infinity if you can) and focus on protecting the piece. I'm writing this because in some instances the pieces won't block opposing pieces that will get to the flag on the next turn, which is a bit disappointing. Other than that, a pretty solid job and a pretty good take on a Chess-like. 5/5

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stlazy

Jun. 16, 2014

Under rating threshold (show) it will be fantastic if the author can provide a pvp platform

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nolen3

May. 2, 2014

Under rating threshold (show) nice game lol

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Alan_Redgown

Dec. 17, 2013

Under rating threshold (show) One of the most fun Flash games I've ever played. I just beat Medium #11 and I'm already feeling challenged. :)

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(1)

anothernoob2

Dec. 7, 2013

Under rating threshold (show) great game, on a side note, a better a.i. would be nice and also on moves that go across the board the arrow becomes obnoxiously large

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(1)

ecwcat

Jun. 16, 2013

Under rating threshold (show) 5 star game..will you ever create another level or have you moved on?

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(4)

Developer response from JoshuaJewell

I am currently working on another game. This is an idea I would love to revisit at some point in the future and add multiplayer and more pieces and game modes to.

dainius

Dec. 18, 2012

Under rating threshold (show) its really good game but maybe bit too easy,cause i beat hard mode and did most levels in first time

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(-1)

Aumpa

Oct. 29, 2012

Under rating threshold (show) Dev: Have you seen chessvariants.org? It has hundreds of varieties of chesslike games. Could give you some new ideas for pieces, board, objective, etc. I wish there were more games like this on Kong. Thanks!

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(4)

max00000

Jun. 5, 2012

Under rating threshold (show) gah long comments this is all i need to say EPIC

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(1)

davetabbs

Jan. 29, 2012

Under rating threshold (show) A very good game. It may not look fancy, but it plays really well. It starts off easy, but gets hard as you progress.

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(-1)

me2002

Jan. 29, 2012

Under rating threshold (show) Fun game, there's just one thing that bugs me. Why are the minotaurs white when the rest of the pieces are grey?

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(1)

mgklclstlmn

Jan. 29, 2012

Under rating threshold (show) Congratulation! You've created a very good game! Piece movements and power (level) are very straightforward and quickly assimilated. Gameplay is somewhat easier to grasp than classic chess but every bit as engaging. You may have just created the game that brings the chalenge of chess to to a class of game-players who previously would have considered it too difficult to enjoy. I think those suggestions about developing this into a regular board game are a good idea, too. =)

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(0)

fhhuber

Jan. 25, 2012

Under rating threshold (show) Creative revision of the classic Chess. Takes a little getting used to... but once you figure out the AI is a sucker for a sacrifice its easy. RE the suggested capture a piece = you get to use it... it would unbalance the game very fast. Get a couple of pieces ahead and you're unstoppable. 4/5 because graphics could be better and AI needs work. It'll take years to figure out the possible strategies...

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(0)

tower07

Nov. 27, 2011

Under rating threshold (show) This is great, And in responce to what yutterh said, If I was a board game company I would buy this game SOFAST. Also this is just an idea, But if you ever decide to make some kind of sequal or something, Maybe you can add the Shogi rule (Japanese chess) that when you take a piece, then it becomes yours and you can place it on an empty space on the board. Plus if you think this is a good idea.

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(0)

luxembourg

Oct. 18, 2011

Under rating threshold (show) awesome game, brilliant job! only chess playing experience save my brain :)

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(1)

BMunage

Oct. 1, 2011

Under rating threshold (show) Can I suggest a two player component? Good game.

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(3)

ChickenBoogey

Sep. 24, 2011

Under rating threshold (show) Wait a minute... it randomizes the positions of the troops when you restart some of the levels? That kinda kills some of the "puzzle" aspect of it, don't you think?

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(-1)

dolton36

Aug. 25, 2011

Under rating threshold (show) nice game! be great to see puzzle stages where it is all set up and you only have like one correct way to complete it! love spending time on those :)

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(1)

rontou1

Aug. 14, 2011

Under rating threshold (show) at medium level 16, my brain hurt too much to play anymore. 5/5, and I should probably check what day it is now.

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(2)

dedservice

Jul. 31, 2011

Under rating threshold (show) Fantastic game. It would be slightly more challenging if there was a check rule, where you are required to block/defend the flag.

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(1)

j0lly

Jul. 26, 2011

Under rating threshold (show) This game should get achi's!

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(1)

travcm

Jul. 22, 2011

Under rating threshold (show) Very nice original game idea. Good job.

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(2)

whodey0299

Jul. 22, 2011

Under rating threshold (show) Bravo JoshuaJewell!!! I love this game.

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(1)

JoshuaJewell

Jul. 19, 2011

Under rating threshold (show) Not sure where else to post this, the Hard AI has been improved quite a bit although I am not yet done improving it. Any feedback would be appreciated!

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(9)

kyruya

Jul. 17, 2011

Under rating threshold (show) all it needs is a mutiplayer and you fix the not amazing AI!

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(2)

pdvsky

Jul. 12, 2011

Under rating threshold (show) yeah, i also think you gotta work out on that AI, the game is really good and i love the concept, but the AI doesnt protect the flag, and has no idea of piece value, they exchange a "minotaur ++" with a "normal horse" sometimes(i know you understand what i mean ;) ) good work though

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(0)

superrick

Jul. 11, 2011

Under rating threshold (show) Spagheti you will now be deleted of kongregate servers... I like it it was to easy however. Worth my time though. If you tweek the AI a little it might help. I do not think it was just me.

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(-1)

linktroxel

Jul. 10, 2011

Under rating threshold (show) AMAZING! Wish it had multi-player though. Great job.

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(6)

David4242

Jul. 10, 2011

Under rating threshold (show) nice game, but AI doesn't defend the Flag :/

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(5)

DarkMoon

Jul. 9, 2011

Under rating threshold (show) I would rethink all the AI, and make so that the "easy" don't think ahead, the "medium" thinks 1 move ahead, and the "hard" thinks 2 moves ahead. Right now there's very little or maybe no difference between the 3 levels. The way it is, they should be called "random moves", "irracional", and "really dumb".

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(0)

fish2509

Jul. 9, 2011

Under rating threshold (show) Great game! Theres lots of potential here including multiplayer.

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(5)

spagheti_meatbal

Jul. 8, 2011

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(-21)

oralbcracka

Jul. 8, 2011

Under rating threshold (show) Great game, but possibly the ugliest "Next Level" button I have ever seen.

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(5)

purple1001

Jul. 8, 2011

Under rating threshold (show) needs a knight piece :D

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(4)

JoshuaJewell

Jul. 8, 2011

Under rating threshold (show) I will be trying to improve the AI this weekend and fixing the end game screen. I have a full time job and wife so that is why any updates have been slow. If I could improve the AI I will prob remove the Medium mode and replace it with Hard, while adding a Very Hard mode for the new AI. To respond to skiracer33's comment, Easy mode would not go anywhere, there are plenty of people who are not great at Chess and I think Easy mode makes this fun and challenging for them. All the feedback I have received on Kongregate has been awesome and I will be taking a lot of the advice to heart for a Check Flag 2 down the road.

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(18)

zip9it

Jul. 8, 2011

Under rating threshold (show) i'm finished, hmm i don't feel much different. make the win screen better

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(3)

skiracer33

Jul. 8, 2011

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(-13)

skiracer33

Jul. 8, 2011

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(-13)

547843

Jul. 8, 2011

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(-3)

Cassus

Jul. 8, 2011

Under rating threshold (show) Even on the highest difficulty level, the enemy AI almost always refuses to take a piece if its piece would be taken-- to "trade." Even if it would take two of my pieces for one of its own. Even if my vulnerable piece is about to take one of the AI's pieces. Which is silly. So here's an idea. I'm not sure how easy it is to do this in Flash, but maybe assign each piece a "point value"? Then the AI can compare the point values of pieces (maybe adjust them if it's about to lose a piece anyways) and decide whether an exchange is worthwhile. Additionally, the AI should ALWAYS protect the flag. As it is, I've been in this situation: XMX XEX XFX Where M is my piece (a shield dwarf that moves two spaces), E is an enemy piece, F is the enemy flag, and X is an empty space. And the AI does this: EMX XXX XFX Literally committing suicide. That shouldn't happen, ever.

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(7)

AlexGu

Jul. 8, 2011

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(-3)

undedknight

Jul. 8, 2011

Under rating threshold (show) enemy is stupid.

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(1)

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