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Bonus maps need a bit of tweek. They are quite a bit harder than the other maps. Also it would be nice if we had stats on the trees so we can measure speed vs power, more importantly it would be there to decide if it is better to use more trees or higher level ones.
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It would be nice if you tell how many creeps were still to come in a wave, or better yet, what sort of creeps to expect.
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AWESOME game! 9/10 But it needs achievements to make it more complicated. Please click + so it reaches the developer!
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Hey. I like your game, but I've seen one or two thing you could enhance :
1 : Mute button doesn't mute the music, it's only mute the sound during fights. (Can't play at work, aaaargh !)
2 : Big badass spirit should give more that 1 soul, cause during round with only 2 badasses, you get only 2 souls, and that's not enough.
3 : On unplant mode, we should remove more than 1 tree per time (each time you need to reclick on the button, etc... and that annoying)
However, it's a great game ! Nice friendly graphics :)
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Could be my favourite game but miss some things ... Upgrade tree of course, anf some stats for towers !!! I can't rate more than 3/5 without that :'(
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I wish the game wasn't so dependent on spells. I feel like the towers are just slowing them down while I figure out the right spell to cast. A true tower defense game can be won with towers only, instead of some "god" figure throwing down random spells. Still a good game, just not what I was looking for.
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excellent, I liked the graphics a lot, but could implement other skills for each tree and more levels for them, and of course one of the few in Spanish that I see, congratulations:)
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If the piercing ones could be made to shoot at the last spirit they can shoot at, it would be so much more useful. As soon as the first spirit leaves the straight part of the path and it starts shooting at him, the penetration effect won't do much really.
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it's cute. it's fun. nice work. Not a whole lot of replay value. I mean, 20-30 min of playtime and then I'll probably never play it again. Still, 'twas a fun game to try. 4/5 !
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its a nice variation with pleasant graphic however it is far too easy to pose a challenge - therefore boring quite quickly
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I honestly didn't find this game very exciting. Each "tower" can only be upgraded twice and at a cost so cheap you can do it by wave 3 for all the towers you're ever going to need.
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"It feels a bit spammy to me."
Now this comment is going to get rated down because I told the truth. I'm sorry but I don't like simply building a ton of the same tower and spamming the same spell, it's not fun at all. 3/5 though because it runs smoothly.
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Very polished game, but it would really benefit from more options in upgrading. 5 or 6 tower types and 3 upgrades each just doesn't feel like it is enough.
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Can you make the 'mother tree' have some type of special as power? maybe like range bonus if you build towers near it or damage bonus. It would make the game more unique!
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How do you even kill Borer. The description is unclear "take down the little ones to get the big ones." You can't kill the beavers by casting spells on them, neither can you stop the blob on the ground.
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fun-ish, needs stats! lack of a progression system to get better made me quit after the grass levels, but it was a fun little jaunt while it lasted, makers comments on how pink trees worked would have saved me a lot of strife in the 5th level, not interested in continuing after that, thanks for the game 3/5 (-1 each for lack of progression and very little tree/ degree of upgrade stats like what does upgrading purple do?)
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Juicy Beast is awesome. Totally answered my above question (hit pause and use the guide... What? It's only easy if you know the answer). Thanks!!!