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flamewolf33-wow... know i have to go play ether war again just to remind myself how awesome this series was...,, i did the same thing lol.. this in combination with an spaceship to control would be alot better..
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its sad like all of you sad abow. i have 1 more thing. the waves are totally random if you loose 1 you cant improve your strategy because next time there are totally different waves. that sucks i mean give us a chance to improve the strategy
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disappointed in what i just played hope they relise that they had a good thing going before
and they abadon this idea
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1/5, since you can do better. I'd be delighted to see any of these new enemies in your previous games. Main killer here is lack of a starship, fast forward button, and allied starships.
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Know what I think would make a great Ether game. A 6 player online Ether, with one person as the base, making the allied ships, with having 50 orbs come at the base at once. Plus if you agree this would be cool :3
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I think there is a great concept in here, but I also didn't get pulled in. I feel like you left out some of the better parts of shooters and TD games, so the hybrid doesn't satisfy as either. One of my problems was the view range -- I'm zoomed in too close to really see what's going on (the base takes up more than 1/10 of the screen, but that's what I usually stay centered on). If I'm watching the radar screen the whole game, what's the point of the pretty graphics? If there is no turret, no aiming or clicking, I need to feel like it's more of a TD game -- need to see the enemy swirling in closer and closer while placing defenses in their path, or maybe even trying to nudge/alter their trajectory. To feel like I'm managing a battlefield. Or: If I was trying to aim at those spiraling motes and shoot them down while guarding my base, that would be a shooter. As it is, I'm not doing either. So I, too, lost interest.
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Maybe more of a challenge, the first ether game was actually kind of hard. In some circumstances I'd lose, this game I beat every time without even thinking. Get a speed up button, more upgrades, more towers, and mostly more skills. 3/5
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Sometimes a completely different direction is a good thing but the mechanics in this game are too simple and a little unpolished.
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It's better if you make the path of an enemy a straight lane in 1 spawning point rather than a circle path that spawns anywhere far from the base.
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i like them game in general, what annoys me though - and that is a fault many games like this have - is the missing grid...it is quite hard to position the towers perfectly aligned...otherwise nice one
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This is depressing. I've been a fan of the series up 'till now. No way to repair turrets, no upgradable range for combat turrets, and an incredibly boring lack of variety. A prime example of mediocrity.
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About 30 minutes or so of play value. 2/5 Strategy: build a group with 1 of everything on each side. Build lasers to the counterclockwise of your groups. Towers cost nothing so you can lose as many as you want while you level up your main towers. Nukes work well. Had 4 nuke towers by the end, and I still had 9 nukes left over. I would like to see all of the gun's range increased by about double so that you could move them further away from your main base. We have all this area, and we only use a tiny bit effectively!! And you have to wait so long for the enemies to come to you! I think that it would be a lot better if the game was zoomed out quite a bit too, you can't see very much of the play screen. Needs way more unlockables. 4 with only 1 good one isn't cutting it. And different colored backgrounds isn't really enticing me to want to play this lesson in drudgery again. The tutorial? Don't need it... would have figured this out in half a second.
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i'mm liking it so far, only a few requests
1. turn off music, leave on sound effects. (i dont know why people put music in games really... i usuallly turn it off first chance i get...)
2. speed up
3. i'm really wanting to be able to zoom OUT
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oh, sorry, i didnt see the pretty invisible green text below (or above in some cases..) the upgrades but you still miss out on the Turrets................
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first i couldnt remember where i heard the name "Ether" before... then i read the comments and "oh yeah, Ether War!" and then i thought this was actually good... you could at LEAST of the LEAST of the LEAST have put a manual turret to actually make the player PLAY the game instead of just staring at it.... and made it more like Ether War with a Station with Platforms you build on... and put something so you knew wich Grid you were clicking at instead of a little to the side of it so you put up a Turret the wrong place... and then you couldve added some kind of information for the turrets, like the VERY BASIC thing.. i dont know if you heard about it, but some games put in some information about how much the Turret and Upgrades COST, so you spare the player the confusion of mathing it out themselfs....
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really? are we going to turn all GOOD SHOOTERS into defense games? all kong is now is stupid puzzles and defense games.
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another thing to add to this is a grid on the map and not only on the mini map. just for the ocd ppl :) and make it so you can toggle it to :P
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what happen to my favorite game, come on don't you read the comment sections we loved the old ether, you should of just made some improvements and went from there, i feel like i am playing my daughter games. please rank up if you think the same and tell the maker what you really want from ether
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I like it as an idle game like a knights tale. You can start the wave,do something else for a while until its over, upgrade and buy new turrets, and then come back do it all over. Its not to difficult so you really dont have to worry about dying while your away if you have just a few well placed towers
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The game is good, great idea, but you should make a speed button, maybe speed x 2, x 3 or x 3ยด5. More variation in skills and towers and improove the upgrade system. If you do it the game will be much better, and i think you can make a splendid game ^^
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Probably the reason that I don't like this is because, 1: It isn't really a tower defense. You can't maze, or do anything. You just lay towers down. And 2: It isn't an ether game. Or i don't think it is, it's just, like I said, laying towers down.