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Amazing game, I started as an Archer. I'm now a level 24 or 25, and the only problem I've had so far is a Unique Venom at the beginning, took me over 5 hours just to get to a high enough level to beat that, but I haven't had any problems after that. I give it a 5/5.
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Good game if you don't mind some grinding. I just finished it and if you get frustrated by the big increase in difficulty when you go to the second island don't worry: the subsequent islands get a little tougher but nothing like going from the first to the second.
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if you are not ready to leave the island do not complete all the quests there. you are forced to proceed once you have done so.
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very nice artstyle, very good gameplay, very good item/shop/upgrade system, very good leveling and skill system.... but OH MY GOD is it painfully bad animations on the warrior and mage.... why am i poking at a dinosaur with a sword -.-
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i dont know if its a bug but after i killed a monster i took the loot and when i put go back it doesnt allow me to close the loot window :/
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Uh... When I completed the first island, it says, "Congratulations! ... You may choose to travel to a new island, or continue playing here." It doesn't give me the option to continue playing on island #1... Any tips? Or is this a bug?
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Great game I really enjoyed it. I would definitely like the archer bow slam skill reconsidered. The more levels you get the longer the cooldown becomes. The bow slam is not used for seperation but really only for a knock back and interrupt. I'm happy if the damage of the bow slam never goes up but instead the cooldown keeps dropping so I can protect my wimpy archer.
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I was enjoying the game up until the 3rd island, then it became way too repetitive and completely lacking any story as to why things are happening in the game universe. I used to exact same tactic to beat every demon type and it got boring very quickly. 3/5 for the effort.
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The fact that less than 9000 people got the hard badge means that it is either too hard or some combination of time-consuming/boring. Since it isn't too hard...
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Cool game at start, then combat gets super repetetive towards the 3rd map, just kite and cast ice nova all day long but the enemies have super mucho health so you do it for like 10 minutes a fight. Get's kinda tedious
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Played a bit this morning and found that I could cast about 30 fireballs in 1 second on my mage. Went away for 2 hours and found that he fixed it. Damn.
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So many items t.t And the itemmanagement in this game is rather bad I have to say. Why can't I sell right away from my inventory. Why can't I sort equipment in any way? Why can't I filter itemcategorys at the vendor like I can in Inventoryscreen? Having to tripplecheck all items over and over again in order to sell, equip, keep (strong ones that I don't meet the requirements yet), etc. get's frustrating.
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The crazy cooldowns make upgrading my skills feel more like a penalty than a benefit ... would really like an auto attack option so I'm not just holding down the '1' for the duration of every battle.
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I really wish that when selling things at the store you could organize them the same way you do in the inventory, so that when I have 4 low stat necklaces to sell I can filter to jewelry instead of picking and choosing between other pieces of equipment.
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This game has a lot of potential. There is a lot to fix, a lot to add. Might keep an eye out for this one, if the developer responds more :D
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Nice game, even quite addicting if you like it. The biggest problem IMHO lies in the inventory menu, where you can't sort stuff or stack things to sell because you don't need them. 4/5
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Needs to change character attack direction based on which side of character mouse is on so we don't have to practically charge the enemy to attack.
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This game is pretty repetitive. This game is pretty repetitive. This game is pretty repetitive. This game is pretty repetitive. This game is pretty repetitive. This game is pretty repetitive. This game is pretty repetitive. This game is pretty repetitive. This game is pretty repetitive. This game is pretty repetitive.
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You can hit your Health Potion hotkey while attacking and it doesn't interrupt your attack. Wish I'd tried that sooner!
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The Enhancements should be %tile as well. Later in the game using alot of dino's soul to "simply" get +10 vitality is a very little bonus when you allready have 400. Would be nice if it was 2% for first lvl, 4% for second level and so on. Would make it more worthwhile later in the game.
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There is a bug with some of the bigger monsters where they will freeze for a few moments but then whack you multiple times in an instant, usually resulting in death.
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The valuation system for the items is pretty crazy and seems more island based than what the actual item does.....the lack of storyline doesnt help in avoiding making the game repetitive after 20 or so minutes.
The game would really benefit of better explained concepts and the ideas used for the combat system and a storyline....
It feels like a waste of great graphics and artwork if all those things are lacking
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So I visited an island with both "The Lilendo Ruin" and "The Lelendo Ruin," and I thought to myself, "How would you tell them apart if they came up in conversation?"
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You should let us make more than 3 characters, that sux to have to delete one in order to make the same character in another mode. Or instead, we should be able to get a character and move it to another mode (Like, making my first character ever be in supermob mode, for example)
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Hard badge is extremely easy and takes about an hour with this method: Create a warrior, Choose supermob customization, Then first island just fight pretty much every monster and gain a few levels. First island will be the only challenging one. Improve strength, con, dex until str is 100, con is 80 and dex is somewhere in the 60's. Improve will and int depending on important equipment you want to wear. Island 2 focus on str, and con and slightly on dex. Dont increase dex past 100. Once your hp are above 1000 or so use bloodlust as your primary attack. Equip the strongest weapon you can, speed doesnt matter. By island 3 u will be 3 hitting 2 star enemies. Just pick up all oranges you see and dont be afraid to grind. They frequently drop oranges. My ending stats when i got the hard badge were: 470 str 205 dex 248 vit 108 int 117 will. with a lvl 8 bloodlust and a claymore that has 627 dmg on it. (3500 dmg a hit) Just drink potions and you've won the hard badge.