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Got the hard badge, but I must say I got awfully bored with this game long before the end. It is extremely repetitive, and not really a challenge once you get your stats up a bit. Also, all those different equipment names ("xyz of nonsensesyllables") are completely pointless.
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The shops update their inventory when you turn in a quest. So you should check all the stores after ever quest. Also the amount of items you receive depends on your level. So it's actually better for you to take on the big guys and ignore the little guys. Which is great in my opinion.
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Quick tips for issues or questions people may be having. Please + if this helps you, or you've had these problems! 1.) You can move the island map around with the arrow keys. 2.) Monsters will give lower exp and loot if you are much stronger than them. No loot, its time to move on! 3.) You can reset the monsters in a dungeon by reloading the game. 4.) You don't need vitality. Cooldowns are king. Get lots of will! 5.) The archer IS playable on kongregate. Ignore what the game text says, I think it was accidentally changed when the author updated. 6.) Warriors can charge + whirlwind for great results. Bloodlust does wonderful damage for little hurt as well. 7.) Archers can knockback endlessly (keep bowslam at 1.0 sec cooldown! Don't upgrade it!) This + Ice A. + Light. A. can keep everything at bay. LA can easily be kept at a 1.0 sec cooldown with will, even if you upgrade it constantly. Its stun % goes up by three EVERY time you upgrade it. It turns into a perma-spam-stun around lvl 15.
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1. New enemies are needed at each new island. Sandbox mode should always have a town with all shops and amenities available. As it is, you can easily get a starting town with little more than a Jeweler in it. 3. Add some interesting and more varied dungeon backgrounds. It's easy, and would add a lot to the impression all the dungeons aren't exactly the same. --- In short: work on adding more variability to the game, so it is a bit less monotonous.
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Trick for the warrior: Just spam Whirl continuously, most monsters won't even be able to hit you once and the huge advantage is that weapon speed becomes irrelevant since Whirl's cooldown is weapon independent, so you can equip a super slow weapon with really heavy damage and just destroy everything.
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Dude, at one point I could wipe out a champion before it even got close enough to attack my mage. At another point I got my ridiculously damaging fire spray to 1.0 seconds cooldown. Mages own.
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The attack hotkey should be moveable. Im a mage, I'm not gonna smack things with my wand, and now theres gonna be skills I can't have on the hotkey cause of a skill I will never use.
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So... When you make a spell upgradeable, and each upgrade makes the spell do 10 percent more damage but increases cool down time by 30 percent and mana cost by 22 percent, you're not really upgrading the spell.
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The disadvantage with all-random generated quests, npc's, maps etc is that there is no storyline, no characters to make the game interesting. Its just an endless grind to level up. It all looks very promising, but gets boring way too fast.
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suggestion: Increase the percent change spider souls add to items. It's way too low to be of benefit, without adding at least several levels, which is just too expensive. Have it start off at adding 1% in addition to what is already on the item, not just multiplying what is on the item. otherwise, things like "5% leech" won't ever get a boost from using spider souls.
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@ Narutoyoshi and loligeslol5 Maybe you should read all the instructions??? Quest Items are not forever gone.... and you can change the key for the attacks in the options. + so others can see.
Instructions
Help & Tips:
9. You can assign your own hotkeys in the game option menu.
11. If you accidentally sold a quest item, just go back to the main menu and reload your profile, you can find the item in the dungeon again.
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Upgrading skills for increased cooldowns is absurd. No reason to ever upgrade the archers Bow Slam, it will literally kill you to upgrade it.
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The inventory should keep similar items together, like all my shoes in one place so I can see which is best. And more powerful items should be worth more than weak items. Some of my 300gp stuff is better than my 30000 gp stuff.
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The WARRIOR is far superior to the other 2 because his passive abilities are SO freaking good. His Sonic Dash skill utterly owns and destroys champs/elites/etc. It is also incredibly for farming. Get the biggest weapon you can, preferably 2 handed. Skills take the same time to use and are based on your damage, so slow weapon isnt a problem.--------One good strat is to clear the dungeons, back to town, then back to MENU and restart with fresh dungeons. Its a great way to buff your champ and get lots of skill books.
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nice system, if you turn off the particle options and the battle one it will run faster, at least decently, but one importan thing: WHATS THE POINT???? any MAIN GOAL besides just hacking and slashing everything ????? give the game some purpose like hunting some dragon or stuff.... i will be waiting some acts and upgrades...
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Strategy tip: Warrior with a focus on Strength, dexterity, and agility. Get a mana stealing and health stealing item. Now spam whirl. Congrats; you just hit everything near you three times recovering almost all of your mana, if not more (not to mention health, assuming you get hit). Also works on most bosses! Downsides of the game: Repetitive, obnoxious banter, lame dialogue, and the quests are bad for people with dyslexia... "Collect Dino's Balls... 0/13"... Also, how the hell do you make teeth into soup..?
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Thanks for all the feedback and suggestions. I have just fixed the willpower bug, it will now reduce the correct amount of cool down time. Please refresh the game and make sure you are running version 1.05. Time to upgrade your skill level!
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The game is very repetitive, but something just keeps me going to achieve the hard badge. It is not impossible to achieve it, but I sometimes wish it is an impossible badge rather than a hard badge. The game is super time-consuming, especially in the later islands when there are so many quests to be done.
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I wish the equipped weapons and armor would show on the visible character.
It get repetitive, but it's a good game. 4/5
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The game mechanics are nice and the graphics look really good. But the game gets repetitive very quickly. A final goal would be nice. The random item generation could really use some more logic guidelines. It is just ridiculous to find a "broken cloth" that gives 5 magic defense, requires you to be level 25 to wear it and sells for 3000 gold. Also, there should not be heavy armor that requires intelligence or willpower or magic staffs that require strength to use them.
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Bow Slam books should upgrade knockback distance as well. The higher cooldown and mana cost is actually worse for an archer as its a spell that is used not for its damage. And also there should be a way to reset your abilities or something. My bow slam is too high making it pretty useless.
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leveling up skills is so not worth , the cooldown increases by so much , there should be at least a way to level down your skills.
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Advice, if you play archer, get all the points on strength and try to have dexterity with the same points as strength. By the end levels, you can win by just spaming the basic attack and body slam. For mobs use the arrow rain, it does like 7000 damage X 10 if you body slam the enemies together.
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If you use equip item A to temporarily boost a stat above equip item B's required stat you can equip item B then remove item A, item B stays equipped despite no longer meeting the required stat.
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I really hate how in so many fantasy games, the only available female class is mage. I like having a female avatar but also prefer warrior class.
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Oke, game to start, but it gets tedious. You start to collect a lot of crap (the weight of the stuff stays the same, but your strength increases). For the weapons it would be great if you don't have to mouseover, maybe you can't show everything, but if you'd just show the max damage it'd be great. I'm not going to use a max 100dmg bow if I've got one of 600dmg, no matter what the bonuses are going to be. Another solution, two separate inventories, one to put my crap in, other for useful gear. Also, it'd be great if it'd show what my total stun chance is.
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the hard badge is actually pretty easy, although somewhat tedious ... i did it with a warrior, but by the time i'd finished the 5th island, i was on lvl 85, and gold had become completely irrelevant ...
what this game really needs is 1) something to spend gold on (37million gold piled up and nothing to spend it on), and 2) healing and mana potions should be based on a % of total hp/mp, rather than a fixed amount of points replenished ... the strongest healing potions i've seen so far are grand potions, which only heal 10k points ... on a character with ovr 40k hp, fighting against uniques that hit for more than 10k a pop ... plus the cooldown timer on potions ... makes them pretty useless beyond the 1st island ...
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I agree with all the comments about the game being repetitive. The missions were all basically the same, and the locations were all very similar, with the same monsters found in them. The game also became very easy for me after the third island, and I didn't have to upgrade my equipment often.
That being said, I did enjoy playing the game. If there was a bit more variety added to quests, locations etc rather than having it as monotonous as it is it would be a brilliant game. 4/5. Thank you for the entertainment, I hope you consider a sequel with a bit more to it
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Iwas going to chose the warrior class, but when i saw the archer was only available on two websites i said to myself: "It has to be the best"
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TIP : If you want the badges quickly...
Character : Archer
Only thing to do :
Bow slam and basic attack... beig level 8 I killed elite monster.