Under rating threshold (hideshow)
Great game I really enjoyed it. I would definitely like the archer bow slam skill reconsidered. The more levels you get the longer the cooldown becomes. The bow slam is not used for seperation but really only for a knock back and interrupt. I'm happy if the damage of the bow slam never goes up but instead the cooldown keeps dropping so I can protect my wimpy archer.
Under rating threshold (hideshow)
I was enjoying the game up until the 3rd island, then it became way too repetitive and completely lacking any story as to why things are happening in the game universe. I used to exact same tactic to beat every demon type and it got boring very quickly. 3/5 for the effort.
Under rating threshold (hideshow)
The fact that less than 9000 people got the hard badge means that it is either too hard or some combination of time-consuming/boring. Since it isn't too hard...
Under rating threshold (hideshow)
Cool game at start, then combat gets super repetetive towards the 3rd map, just kite and cast ice nova all day long but the enemies have super mucho health so you do it for like 10 minutes a fight. Get's kinda tedious
Under rating threshold (hideshow)
Played a bit this morning and found that I could cast about 30 fireballs in 1 second on my mage. Went away for 2 hours and found that he fixed it. Damn.
Under rating threshold (hideshow)
So many items t.t And the itemmanagement in this game is rather bad I have to say. Why can't I sell right away from my inventory. Why can't I sort equipment in any way? Why can't I filter itemcategorys at the vendor like I can in Inventoryscreen? Having to tripplecheck all items over and over again in order to sell, equip, keep (strong ones that I don't meet the requirements yet), etc. get's frustrating.
Under rating threshold (hideshow)
The crazy cooldowns make upgrading my skills feel more like a penalty than a benefit ... would really like an auto attack option so I'm not just holding down the '1' for the duration of every battle.
Under rating threshold (hideshow)
I really wish that when selling things at the store you could organize them the same way you do in the inventory, so that when I have 4 low stat necklaces to sell I can filter to jewelry instead of picking and choosing between other pieces of equipment.
Under rating threshold (hideshow)
This game has a lot of potential. There is a lot to fix, a lot to add. Might keep an eye out for this one, if the developer responds more :D
Under rating threshold (hideshow)
Nice game, even quite addicting if you like it. The biggest problem IMHO lies in the inventory menu, where you can't sort stuff or stack things to sell because you don't need them. 4/5
Under rating threshold (hideshow)
Needs to change character attack direction based on which side of character mouse is on so we don't have to practically charge the enemy to attack.
Under rating threshold (hideshow)
This game is pretty repetitive. This game is pretty repetitive. This game is pretty repetitive. This game is pretty repetitive. This game is pretty repetitive. This game is pretty repetitive. This game is pretty repetitive. This game is pretty repetitive. This game is pretty repetitive. This game is pretty repetitive.
Under rating threshold (hideshow)
You can hit your Health Potion hotkey while attacking and it doesn't interrupt your attack. Wish I'd tried that sooner!
Under rating threshold (hideshow)
The Enhancements should be %tile as well. Later in the game using alot of dino's soul to "simply" get +10 vitality is a very little bonus when you allready have 400. Would be nice if it was 2% for first lvl, 4% for second level and so on. Would make it more worthwhile later in the game.
Under rating threshold (hideshow)
There is a bug with some of the bigger monsters where they will freeze for a few moments but then whack you multiple times in an instant, usually resulting in death.
Under rating threshold (hideshow)
The valuation system for the items is pretty crazy and seems more island based than what the actual item does.....the lack of storyline doesnt help in avoiding making the game repetitive after 20 or so minutes.
The game would really benefit of better explained concepts and the ideas used for the combat system and a storyline....
It feels like a waste of great graphics and artwork if all those things are lacking
Under rating threshold (hideshow)
So I visited an island with both "The Lilendo Ruin" and "The Lelendo Ruin," and I thought to myself, "How would you tell them apart if they came up in conversation?"
Under rating threshold (hideshow)
You should let us make more than 3 characters, that sux to have to delete one in order to make the same character in another mode. Or instead, we should be able to get a character and move it to another mode (Like, making my first character ever be in supermob mode, for example)
Under rating threshold (hideshow)
Hard badge is extremely easy and takes about an hour with this method: Create a warrior, Choose supermob customization, Then first island just fight pretty much every monster and gain a few levels. First island will be the only challenging one. Improve strength, con, dex until str is 100, con is 80 and dex is somewhere in the 60's. Improve will and int depending on important equipment you want to wear. Island 2 focus on str, and con and slightly on dex. Dont increase dex past 100. Once your hp are above 1000 or so use bloodlust as your primary attack. Equip the strongest weapon you can, speed doesnt matter. By island 3 u will be 3 hitting 2 star enemies. Just pick up all oranges you see and dont be afraid to grind. They frequently drop oranges. My ending stats when i got the hard badge were: 470 str 205 dex 248 vit 108 int 117 will. with a lvl 8 bloodlust and a claymore that has 627 dmg on it. (3500 dmg a hit) Just drink potions and you've won the hard badge.
Under rating threshold (hideshow)
This game does have very nice graphics, but it's otherwise just terrible. Playing as a warrior my game consists of walking forward, holding down attack button for a couple seconds, and repeating ad infinitum... it gets old fast. Add to this that warrior skills actually get worse as you upgrade them (longer cooldowns and higher mana costs in exchange for a marginal damage increase) and you have a boring game that's broken as well. 2/5 is really the best I can offer this one.
Under rating threshold (hideshow)
And in the end, the ideal hack n' slash strategy worked once again; pick Warrior, gather up all the enemies on the battlefield, move into the middle of all of them, spam the spinny AoE attack, and attach your dripfeed of potions.
Under rating threshold (hideshow)
tip for easy win against champion, elite, unique and legendary(archer):
in the beginning train strength and vitality
than mostly willpower and strength
->willpower will lower your skill cooldowns
further you will need about 5% mana steal
through this you can spam bow slam every second and no monster can touch you
also you can keep the enemy in stun when you got lightning arrow at lvl ~15
Under rating threshold (hideshow)
Hero: Hey look, there's a treasure chest! I'm going to go open it, and along the way, I'll make sure to run into all the monsters on the way!
Unique/Elite Monster: Nope.avi
*Hero dies*
Hero: FFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUU
Under rating threshold (hideshow)
firespray = super broken, it acts as an interrupt, and appears to reset the cast timer, get enough willpower as a mage to make the cast timer 1.0 and no single enemy can lay a finger on you, you don't even need to put a single point into dex, str, or vit unless you feel like using a particular piece of equipment
Under rating threshold (hideshow)
"take this. take this. take this. this is way too easy." "take this. take this. take this. this is way too easy.""take this. take this. take this. this is way too easy." oh god what luck the voice is mutable seperatly!!!
Under rating threshold (hideshow)
Why does cool down of bow slam increase per level? I should have known, then I wouldn't have upgraded it. Just to let you all know.
Under rating threshold (hideshow)
I think this is a really great game. Too bad it was launched in the best week of flash games of all times. Too many good games to compete.
Under rating threshold (hideshow)
i never even used the blacksmith, the game is easy enough. just warrior spam whirl and you kill everything..
inventory management was quite annoying, would have liked an auto sell feature for junk items. its otherwise a solid enough game.
Under rating threshold (hideshow)
Bro, this game is very badly optimised. Even on low detail it still moves like a snail. I have seen turn based RPGs that move faster than this. You gotta optimize the combat sequence to at least run at a constant 30 fps.
Fun game but the poor frame rate kills it for me...
Under rating threshold (hideshow)
I hit 1000 intelligence and it rolled over to 100, and my willpower displays as 0. It doesn't seem to actually affect my attacks, it's just how it's displayed. I thought we were done with Y2k?