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Hey Kano, Know it's a commonly discussed issue, but could you really do something about the 50 Stamina/Lvl up. It really needs to be based on your level or your total stamina or something, because its really hard to level up with only 50, when i have over 1k stamina. Thanks, love all your games.
We're aware that this is a hot topic and we're looking into alternate ways of dealing with the Stamina given back on level up. When we have something locked in, we'll be sure to let you folks know. :)
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-_- ptw ? no , it gives so much free favor points , do challenges , level up , get arena , i got the newbie kit in 3 days playing
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I may be wrong but it appears that the XP return on stamina is higher than on energy, at least early on. Just a note to those trying to quickly get the badges
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Suggestion: In order to increase the player pool, remove the energy system. It works, but not many people like it, and I ignore games that use the system. Nice idea anyway..
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Where's the game? Where's the choices? Terrible interface -- no feedback from pressing buttons except a fast flicker, the interface is so crowded I must scroll the window up and down to find things, and sometimes the buttons will rearrange themselves to squeeze in a new announcement that doesn't go away (ie. Why are there two buttons to do a job? "do job" and "do job again"?) Such simple design mistakes, so many design mistakes.
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Click this button 10 times. Congratulations! Now you can click it 20 times and pretend it's a different button! Just like the real mafia.
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OGRastamon said on Nov. 08, 2013:
How to not make a good game: Copy one of Zynga's oldest and make no improvements.
Developer response from kanoapps
Mob Wars was actually the first, so, now you know!
My bad. Please allow me to revise my statement armed with fresh knowledge.
How to create what appears to be a bad (new) game: After a court battle over IP, create a spin-off of a game that pre-dates and inspires one of Zynga's oldest with minor improvements and then four years later, after Facebook usage drops, release it on Kongregate to confound me.
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Theres nothing more exciting in a game than doing absolutely nothing and waiting for an energy bar to fill so you can have 2 seconds of fun before waiting for another half an hour
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I see that the developers are quite active and the game isn't ignored by the them, so this is a quite promising sign, anyway I really like this game ; Keep up the good work guys!
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(looks at tags) multiplayer.. time management.. uh oh..(looks at forum posts) almost entirely "add me" posts.. (gives one star and leaves)
You can always invite pre-existing Mob Wars: La Cosa Nostra players and not involve your Kong friends! Look for the invite code on the Mob page and paste that into chat!
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This really is not my type of game were the only reason you stay is basically to get more stuff and become the strongest or is why I would stay. But I have to have at least an attempt at some kind of story or no mater what it says on the screen you are just doing the same thing over and over. I do like all the different items they are neat to see and I like the gifting system. Also nice that you can easily earn favor points. I saved mine and bought the starter pack and have some of the best stuff for like the next 100 lvls before I hit the badge. But I will not be playing this anymore. keep up the good work.
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I like the game, but it sucks how I accidentally attacked a person who used real money to buy incredibly cheap stuff like some kind of jet so now they keep attacking me and killing me. :(
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How is damage calculated for bosses? I used all my favor points to buy a discounted Glovebox Protector, which has an attack value of 723, but I'm only doing 99 damage to the boss each time?
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Just to say many thanks to the Developer, for taking the time to both read, and especially to respond, to the comments made about Mob Wars.
Also, my apologies for not realising that Mob Wars preceded Mafia Wars!
This type of game may not be suited to everyone, but it's nice to see something like this, that's a more unusual game type for Kongregate.
Many thanks for your responses! :)
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Well, I think this game screen could use some re-sizing in my own opinion as well. Shouldn't ave to scroll down to see the other half of the game screen. But other then that, not a bad game for passing time at all.
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there needs to be something where you can control if people get in your boss or not.... my boss was sent out from somebody besides myself and a bunch of people joined +1 so they can see.
You can always set the Helper Damage slider on Boss pages to a lower threshold to prevent anyone else from killing your boss. I'll pass along your feedback though. Thanks!
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I wish we could see progress bars in the achievements sections that tells us in more detail how much we need for the next medal. You know like "x/500 jobs assisted" or whatever each one has. It probably doesn't matter that much, but I think it would be nice to have.
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Also, I respect that you're doing your best, cause I've never seen so much developer responses in my life. Some people are bound to forget that...
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Developer response from kanoapps
"...In a text/graphic setting it offers deep mechanics, rich content and social gameplay."
Wow.
I wouldn't be so conceited with this crappy clusterf*ck of an excuse for a game.
1/5
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Thank you for the reply. I know those limited sale items were selling like hotcakes, and I know it makes sense to increase supply where there is demand, but what's the point of making something limited if it will never run out anyway? It's like branding a mass-production version as a limited edition to increase sales, that's just greedy and superficial marketing. You could've at least replace it with something else when it is sold out. And no, I'm neither buying nor wanting those. Burned my favor points on the limited-time offers ^q^
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it would be nice if lvling up added the energy and stam overflowing what we already have. no one wants to lose almost a full tank.
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why is there only a high level arena, it would be appreciated by more players than just me if there was like a level 35-75 or a level 50-100 stuff like that instead of just one with 550 and up.
550 isn't exactly "high" in the grand scheme of the game but I certainly take your meaning. It's something we're considering looking into, so thanks for the suggestion! :)
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Anyone else choose who they're going to attack based solely on the stupid random names? Like I'll go after a "knifey spoony" before someone with a cooler name.
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Like others, I tried this game only for the badges but I found I kind of really like it. I just wish it was a little more polished. Like hovering over a name gave a little box of info(lvl, whether a mob, maybe a send a gift button) but also the existed implemented hover over features, such as over an item, seem a bit delayed so that you think it's not going to come and then move your mouse away when it comes at the last second. Also, I find it a bit difficult to see the atk/def of an item. When I get a drop and I forget what stats the item has it's kind of a pain to check. You have to go way out of your way. Just put a quick hoverable display with that instead of just the name.
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Sorry Kanoapps, I forgot to mention that they are attacking me AND punching me AND hitlisting. But the attacking is the worst problem because I can't ambush them even though I have enough money, energy and stamina. No fair.
If they've attacked you in the last 24 hours then you should be able to set an Ambush on them. Or, if they're a lower level than you and you retaliate and kill them, they'll disappear off your Rivals list. If you think something else is going on, please write into Support (support.kanoapps.com) and we'll take a look at your account!
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Have you ever thought about raising the gift limit? Not that I use all of my 100 if I am being lazy and only regift or gift along if it's an option
This gets brought up from time to time both internally and on our forums (forums.kanoapps.com) and the general consensus is that 100 is about the right number for daily gifts. We appreciate the feedback, however! :)
Mob Wars: La Cosa Nostra was actually one of the first games of these types. With four years of content and development behind it, you can't go wrong! :)