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Based on feedback we have just released a new version with the track editor in game. Uploading of tracks is still only available at Kano Games. We will hopefully have another update shortly that will fix a bug for outdated flash players.
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No matter what I do, on most tracks the bike behaves totally unnatural almost all the time my bike spasm out and I fall through the track. I don't find it enjoyable at all, compared to FR2 this is rubbish. Looks like no one actually tested the bike behavior.
Just like in FR2, if you don't have enough speed / momentum going over areas with gravity you can get sucked through the ground! What tracks were you getting sucked through the ground and were you going full speed? The physics is exactly the same as FR2.
What would you like to hear? We have been considering some basic bike sounds for future versions, nothing too crazy as we find majority of players enjoy rocking out to their own tunes.
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I Notice i can find ALL of these tracks and a lot more for Free Rider 2 on Trackmill.com. Free Rider 1&2, are way better.
What features do you enjoy more in FR1 + FR2? We are looking to add the track creator into 2 hopefully today. Besides that, the track database on Kano Games is the only official Free Rider track DB.
Yes please! Please tell Jim about our time travelling abilities (see response below), he would likely be very interested to know that time travel does indeed exist and Free Rider is it's proof!
Oh no you caught us! Free Rider was developed by time traveling to 2010 (when Happy Wheels was released), copying happy wheels then jumping back in time to 2007 to release Free Rider and then again to 2008 to release Free Rider 2, and now finally 2013 for FR3! Come on now, if we could time travel we would do something far cooler than "copying" a flash game.
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Aww... i had high expectations, maybe more playable vehicles or something new, all this is is free rider 2, with an easier way to get tracks, and only the bmx bike =/
Both the MTB and BMX are playable, bikes are just selected by the track creators. We eliminated other vehicles as +95% of the tracks are created with either the BMX or MTB.
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Its way too fast, thats the only way I can describe my gripe with the game. I feel like I'm on the edge of my seat and have to focus way too hard on playing, when in the last game I could just relax and play some Free Rider 2, but now I can barely even see what I'm playing because it feels like it goes so fast.
Hmm, the speed should be the same. We did modify the zooming of the camera though. Have you tried disabling camera mode and zooming out a bit, does that change the feeling of the speed?
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This is a very nice game, but it seems unpolished. I can usually only spend 5 minutes on it because the lack of soundtrack makes it feel empty, and there are lots of missing features here that other similar games had.
Staying true to Free Rider we didn't want to add music, etc that could take away from the experience, we find players usually enjoy rocking out to their own tunes more.
We are looking into add some bike sounds into a future version though, would that be something you would like to see/hear?
As for the missing features, can you be more specific? We loaded FR3 up with new features: saved replays, best times to race against others and updates to track editor are just a few of the many new features. We plan to add checkpoints to this version and will look to start tackling that this week.
Thanks for the feedback.
Looks like the rating is getting punished for having a track editor offsite as well as a bug that is impacting players with outdated flash (about 6-10%). We should have an update out today to fix both those issues.
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The arrow keys seem to stick a lot, don't know if that's my fault but awesome feature to have pre-made tracks right there in the menu though!
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All I think this game lacks is the ability to save tracks and play them on kong, Also a possibility of badges would be nice.
Unfortunately the development effort to add that to the flash version was just too much which is why it currently only exists on Kano Games. To improve performance we have a version in development that will be re-written in HTML5 where we plan to bring to Kong and will give those features.
Well you know what they say riding a bike isn't easy at first but... Definitely good feedback though as we will look to add a tutorial of some kind for future versions.
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great, I was reading all the comments and thought to myself: sounds like fun! actually it is fun...but did anybody try to press "Down" to slow down? Right, you do a face plant. every time. funny the first time, but why include a suicide button?
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100 Jumps Fixed: k, only 100
*5 mins. later: k, jump 20 after 10 tries
1 hr. later: k finally made it to jump 20
?: still loses at jump 20, looks at time: I'VE BEEN HERE FOR 3 HOURS! FUUUUUUUUUU
It is a super hard track, takes a lot of practice to complete that track. We are working on adding checkpoints so hopefully we will have an update here shortly. Check out @pkbelg's run over on KG for some tips: http://www.kanogames.com/free-rider-3/track/1032-100-jumps-fixed/race/1009679
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This game is impossible on a slow computer. Especially with a cat on the computer table. Don't get me wrong, it's a great game. These are more of my own problems.
We can't do much for the cat but have a version that should perform well on the slowest of computers, understand that doesn't do much for you right now but should give you something to look forward to!
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Very fun! all though No. 2 I found was a bit better like the built in track sharing! And glad Free Rider was added to Kongregate!
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I'm a fan of the free rider games, but what happened to all the vehicle choices? Those were perhaps the most fun part of the game. I also seem to have a problem with the change direction command, it only does it when it wants to. I don't know if it's just me, or if everyone has this problem. i'm just saying you might wanna check it out.
Could you expand on that a bit? We added quite a bit to FR3: player saved replays, challenging friends with best times, added functionality to track editor, increased play area and improved performance over FR2.
Larger gameplay window, several performance optimizations over FR2, player saved replays, best time trials, added functionality to track editor, tons of tracks and a full dev team behind it!
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wow... disapointed, i played all theese tracks in canvasrider and they ran a lot more smoother than here, the game is too fast and the physics are crappy
Thanks for the feedback! We have a new version of FR in progress that in our testing so far will far exceed the performance of canvasrider. We made the decision to release Free Rider 3 to conclude the flash versions of the game and to let everyone know it is back under active development with a full team behind it, we also wanted to get feedback from the community of players! What tracks did you have issues with? As for too fast, are you comparing to FR2 it should be identical. If you are comparing to the previously mentioned cloned version of the game will have to disagree with you in that we actually find it tough to play as a slowed down, isn't the point in racing to go fast!
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why should i have to make an account on another game website to save the track i have made. this is a terrible way to make people go to your website.
Creating / displaying a track database from within a distributable flash game had some limitations as well as technical issues. The official track listing for FR3 is on Kano Games as well as saved replays and best time trials. We do have a Free Rider version in development that will be re-written in HTML5 and will make its way to Kongregate with more features over this version.
We made several changes from FR2: increased size of game canvas, improved performance, player saved replays, time trials and most importantly we have a dev team behind the game!