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Drag from safe nodes. Click to send from endangered nodes. Better to build too much than to have your network trashed and ruined because you sent too much away. And with some nodes, wait for them to send away or get hit before taking them yourself.
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This game poses a decent challenge (unlike phage wars, in which you just capture everything fast and win, seriously I haven't lost once in the whole game). Still it's easy if you give it enough tries.
It has a major luck factor: Sometimes every enemy will attack you and there will be no way, sometimes they kinda ignore and there's when you gotta attack and get a +3 star. If you can't beat any level previous than 16 you should really stop playing
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anyone else find it unfair that they can control all their things at once and you need to click each on and then click target..?
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Blue has different behaviour, he's a coward. Red on the other hands has it in for you. Unfortunately when you try to exterminate him blue stabs you in the back.
And is yellow is..... yellow
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Meh. I've seen these games way too often with not enough difference between them. It really is the same old same old with new paint.
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you gotta love when you are having a good battle with one color, when BAM over comes a 300 from another color and makes you lose in one swoop
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needs a god damn deselect feature click otuside circle or something keep sending from front to back lines accidentally
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insanely awesome game, 5/5 due to sheer strategy and attention span required to do any good, although i must say, blue is quite often more suicidally agressive than red is.
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This game is unfair, AI can send 2 units at once whilst the Human can only send 1 at a time. You should make a Click-And-Drag to allow the selection and movement of multiple units at a time.
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Took me a while to get used to the controls, would always send things that I didn't want to send before that. Now that I got the hang of the tactics, finetuning how many units I send and timing an attack well (making others weaken an enemy before I capture the node myself, for example), and the controls as well, the game is actually real nice and I find myself replaying levels repeatedly. =)
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lol if you want blue to be easy just push the speed to 3 it makes it ALOT easier for no reason at all .... i guess it makes it easier to strike.....
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I have to say I like the fact that when you send your units, you send all of them. Not half, but all. It adds a nice challenge, and makes this the first game of its kind that I have had to retry levels.
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Sorry for the double post, but so far I find it challenging at first, but at 4-5 planets controlled, you should dominate.
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I find that the "You have too many units to control" and the "I hate the linear style" complaints are very dumb. They make the game.
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nice game, but it became REALLY easy after i found the constant sending feature, all you have to do is find the closest +3 and go after it wile they go after another, then just set a supply line to defensive points
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first of, level 6 is so easy its not funny, you just need to know some strategy.
1. see the numbers on the uncapped towers? thats the resistance so a 10 tower needs 10 units to take
2. if you let the npc take down the resistance, you can easily take it. so a enemy who sends 15 units at the uncapped square, has 5 left after they cap, easy to take.
on level 6 just wait for the npc to break down the towers a bit, then take it over with your hoard.
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the fact that enemies can micromanage 6 different units at once and you are confined to clicking each individual planet derives from the *fun* aspect, also, I prefer free roam cell games, not linear path followers...just a personal issue 3.5/5 i'll round up
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I found this game quite difficult at first, but it became infinitely easier when I played on speed 2 instead of speed 3. Like most people said, the mechanics are quite simple. Just attack when someone else attacks and follow them xD
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Good game but I have a few complaints. First sometimes when my circle is overrun, the units inside don't seem to subtract the number of units that attacked. i.e. an 800 attacker attacks my 750 bubble and there is 800 left of the attacker in the bubble. This brings me to my second point. please reduce the max number of units in the bubble. Its really quite annoying when your half way done and all of a sudden there is an 800 rampaging through your lines and you can't do anything about it. It would also be nice if only a portion of your bubble left and some stayed behind to defend. I do however like the ability to have a bubble constantly send troops to another bubble and I think that it is a nice improvement over similar games.
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Too many people complaining that it's to hard when the games mechanics are rather simple. Just try and think a little. A lot when it goes way higher.
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there are alot of games like this...... Try making one of these with a upgrade system!!!!!! that would be better....like you earn points each lvl that you beat. faster spawn rate,stronger troops,faster moving troops,mabey so you can choose what you troops look like. who know im sure that there are many other ideas + this if you agree!!
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lol is the OVER 9000 joke form ME2?*wink wink*
lol anyways great game. simple.
more levels would be nice, along with multiplayer too if posible
thatd be epic