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I literally covered the whole entire thing in land so that there was no water left! Then all of a sudden the population got bigger...
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I suppose a zoom in button would be good too I guess. As well as having the option for created towns to not form a road to the nearest town or road they find.
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Damn you... You made this game knowing my weakness for all Sandbox world builders!
One big benefit this could have is if you could save worlds..
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game now has this weird thing that if it runs long enough it won't reset world if i press r, it just shows a blue game window and won't make a new island
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April 25, 5520: Boats begin mass-crafting by fishers of Rodacea.
May5, 5520: Huge boats created for food storage.
May 25, 5520: Boats loaded.
June 10, 5520: Boats for people finishd.
July 7, 5520: People loaded into boats. They set sail and leave Rodacea for Greek islands found by boat scouts of Rodacea.
April 25, 5521: Rodacean survivors land on Greece. Can see a volcano erupt in the distance.
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This is an idle game, you idle, a fast forward button would beat the purpose... and the graphics are pixels a zoom wouldn't work.
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If there were tree regeneration, which i suppose it isn't a big deal to implement, or at least to give the option, the civilization wouldn't be headed to starvation. It would be more entertaining to mess around with self sustainable systems.
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@AndreiL11 Yeah, I figured that out, too. When meteor showers come in, they usually hit towns that are uninhabited. A triangle of islands I had that had a small megalopolis growing was left completely uninhabited and got hit by meteorites.
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Please change de R key to somewhere else (or change your hotkey...). It being so close to the other commands leads to unwanted big bangs.
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Great game! a similarity to the game "civilization" on roblox- i loved that game- but this game is EVEN better-. The only thing is,if i placed 2 towns on the opposite sides of the map, they would suddenly team- as if like magic!In other words, please could you add where they are not a team unless, maybe, they are close to each other, or just randomly (based on maybe, numbers?) pick a time to team, a bit like simulating democracy ecxept its not- its jsut random- as i saw the years counter, i thought, could you maybe add the fact that the civilians must evolve-but after that, i felt that would be a bit fare-fechted for a game develepor due to the lack of graphics space and of coarse, a person is a pixxel, but now to come to think about it,maybe ageing- as the people have there colours- but still, thank you for reading this comment.
5/5 or ***** or Five Stars!
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if you don't do anything all peepz will die you need to place at least 3 towns close together to let them grow and survive
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just making a history of my civilization
year 39:population is 115
year 40: population is 116 and 14 towns
year 41: population is 117 and at the end of the year,it rises to 118
year 42: population hugely rised to 123 and 15 towns
year 43: population starts decreasing
year 44: population decreased to 121 but rised back to 122
year 45: population is 119
year 46: population starts dangerously decreasing
year 47: small meteor hits 2 towns and decreases population to 77
year 50: large meteor hits earth,killing all of the towns
year 54: there is hope,a town has been discovered
year 55: ???
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the meteors! dear god the meteors! i left my civilization for about 5 minutes came back and every town had been destroyed by a meteor!
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One of my favorite things to do:Start th first civilizations off on a small island and then create towns there so much that they reach their carrying capacity. Alot of people die, and some people venture to new islands.
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Guys, this is a free version, go on there website and find the discord, because the devs dont ever know there game is on here..
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ecember 27, 5498: Road to first town of Rodacea potentia insula severed from other towns by asteroid. Food in thatarea begins to run out, and people of town make attempts to rebuild roads around large crater.
April 4, 5510: Small mountain town started on future named MT. Etna. Much food is nearby. Greek language developed there.
May 5 5510: Ancestral version of Greek religion founded.
January 14, 5512: Two different cultures of Rodacea reunite. Wars begin.
April 25, 5518: Wars end with Etna tribe viorious. Cultures ideals combine and become mor like Greek.
April 24, 5610: Land bridge betweenrigial Rodacean island and potentia insula reforms cmpletely. More wars begin. End within months.
March 1,5520: Oraclus(oracle) of Rodacea declares that Etoaba(Etna) will erupt on the day of Rodacea's creation the next year.
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December 16, 5420: Smal family goes to work and gets lost. Barely surviving... they create a new town at the other side of the island.
November 30, 5451: Combined population of all 3 Rodacean cultures is nearing the hundreds.
April 25, 5468: 148th Anniversery of Rodacean culture. Largest populated town: 15 with almost 200 in food.
D
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December 9, 5373: Carrying capacity shrinks in Rodecea Conditoris ager. Population levels to 16 again.
May 9, 5388: Small town started at land bridge-like island, then at main island: Rodacea potentia insula.
November 10, 5400: Land brige island sinks back due to rise in sea levels. Town destroyed, and different clans are seperated.
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I wanted to make up a story for this civilization so here we go:
footnote: Rodacean islands are my make- believe predeesors of Greece.
April 25, 5320 BC: First inhabitant town of Rodecean(Roh-DAY-sea-uhn) islands land on small island, Rodecea Conditoris ager.
March 12, 5324: 2 New towns built on same islands to move with resources at other end of island.
January 2, 5340: Population is 20. Constant moving between towns because of changing food areas.
October 5, 5251: Large fires wipe out major amounts of food. Naturul population boom begins with survivors. Population: 25.
March 10, 5362: Decrease in water levels causes a bit of a island to pop up in between large island and original island.Primary secesion makes small trees grow there.