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I really like this game, visual changes to the units when they level up or get upgrades would be nice, perhaps some sort of notification when a unit gets low on health. It would also be nice to see the boundaries of the units when editing the formation, also, while in formation editor, there does not seem to be a way to upgrade/rearrange the skills. Finally, why is the max level for most things 7? Just seems odd.
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I think this game is very fun VERY solid 5/5 but I think that you should make changes of how unit look after upgrades
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I got a rare unit called the arcane wrath and I gotta ask. WHY IS IT SO STRONG?! Only level 5 and it says that it already does 2600 total damage.
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At the end of a boss fight, all coins should be collected automatically. It's frustrating to have to do it myself. // Implement a "skip all dialogs" option. // Implement a "never follow mouse" option. // flying units should be ignored when placing a regular unit. I hate having to move flying units away to put regular units there. // add earlier help to talk about moving units, and using the formation editor. I remember my first play where I didn't know about these things until a lot later. Mention that the base is also movable.
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When I increase speed, it's difficult to click on units and bring up their upgrade/information panel, even when I click on nothing to pause. // There's a stack-cheat, which lets me put units on top of oneanother. Message me for details, and I can provide a save game.
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I've been replaying this again, and have been enjoying it a lot. I'm going to reset and play it again now. Others have voiced concerns I share. For me, I really hate that the range of certain shooting towers is increased but their firing range is not. This is frustrating as all hell. The two I'm thinking of are the red one which shoots a wide array of projectiles, and the little shield-destroying unit. Both of these are hopeless idiots when given high range. High range is my play style of choice, so this is annoying.
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I think there should be a unit to alert you by pausing the game when a rare unit drops, and were you can set it to only alert you for certain rares instead of constantly doing it. I know I have missed a tesla when I barely saw it before it disappeared, and it is not a crime to leave the computer running, or enjoy some tv or what have you. Second, could there be a button at the bottom right corner which you can click to view all units who have lost 60% of health of whatever that is interchangeable. It shouldn't have the number of health it currently has or below because what about the units who's max health is below that.
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Great game. There are not enough proper strategy type games on KG, that are not also tower defense. This game breaks the mold a bit (5/5).
[Comments]
1.) I'd like to echo a suggestion: health indicators, esp. for low health units (or perhaps notifications that could also be used for other events). Nothing more frustrating than playing until the boss then losing one you've leveled out of the blue, or finishing a level then realizing your unit count is down not knowing when or where it happened. It's virtually impossible to check the health of each individual unit while also managing the fight.
2.) Easier way to view unit stats & compare with other units. Swapping in and out of storage is tedious.
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0/5-tutorial menus instantly close, can't select units, died to restart. clicked new game and option menu closes too fast. unplayable.
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THERS NO MUSIC. i go to the options and turn it off and back on theres only a short burst of sound and then its silent
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Small/Med/Big/HUGE bug: for all but the first time you upgrade Void Heal for Neg Voider, the healing number seems to be going below how high it needs to be.
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i wish there was a "Recall Vira Saviors" button which will bring all of your Vira Saviors back to your base, in case they go away, and a "Select Fion Drones" button so you can easily select Fion drones without having to chase them to select them, also showing their upgrades and rank when you hover over one in that time, and how to exit the Select Fion Drones menu is the same as exiting the unit bank.
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Fun game, but does anyone know what the rare units do, exactly? Okay, the defense walls and gold banks are easy enough, but arcane fury and infinite fortress are... puzzling, and I'm not too sure on the specifics of the sanctum beacon. It would be helpful if there were some sort of... okay, it's really, really past my bedtime, and I'm blanking out on the word here. Info thingy.
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Fun game, but does anyone know what the rare units do, exactly? Okay, the defense walls and gold banks are easy enough, but
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The defence shooters need to shoot at the closest unit, I've had my towers shoot at enemys on the opposite side of the map while their side is being bombarded