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Um... mkay, so let me get this straight. I have to build some sort of tower, then place the servants onto the tower, and make sure they don't fall. If they do fall I have to restart. And I have to take each servant and drop them into the right bucket.
BUT HOW COME I CAN'T JUST DROP THE SERVANT INTO THE BUCKET WITHOUT MAKING A TOWER?!?!
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Good game which is well made. The only problem is that the levels give a really big clue to where the pieces should go. for example have a spot which is the same size as the piece you have so you know it must go there. 3/5
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I'm not usually one to point out other people's mistakes, but at the time of this writing 57 of you seem to agree that the author's use of banter is incorrect. However, I think you'll find that the author did indeed do the research. Used as an INTRANSITIVE verb, banter can mean; "to speak or 'act', playfully or wittily" You can verify this at; http://www.merriam-webster.com/dictionary/banter
I did a little more research and found that Princeton University agrees with this as well; http://wordnetweb.princeton.edu/perl/webwn?s=banter
So please, before throwing someone under the bus for what they write, do your research first. ~thankyoupleasedrivethru~
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Cute, a nice little twist on something that has been done so often. I really like the music, but the game is a easy. Really easy, but I would play a sequel.
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Kind of an overused game type, "Physics-based Fun game with colourful objects yayy!" I've seen this game type way too often, sorry but I have to give you a 2/5.
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Solid game, a bit on the easy side. I think becasue it feeds you the shape. If one were to have to choose the order, then the possibilities increase, however the level design becomes more difficult to control. Good game.
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As someone who works as a professional writer, I'll chime in and say that "bantering" is indeed used correctly. Fun game -- a tad short. nothing new but i can't get enough of the physics puzzlers.
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Very easy, nothing new and quite boring. That said, I did find myself trying to get a high score at the end, there is something strangely addictive about it.
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Wow, I blazed through this one... must have been a tad easy, as these types of games usually confound me for several days... nice, but nothing totally unique or incredible.
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who cares if banter is being used correctly or not, comments are meant to give opinions of the game not for pointless arguments.
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Tazxen you are are incorrect, banter is being used correctly, to 'translate' the description of this game "The king of shapes enjoys addressing his servants in a witty or teasing manner" there is nothing wrong with this sentence. it would also make sense if you said ""The king of shapes enjoys speaking to/with his servants in a witty or teasing manner" I hope you have learned to look things over correctly before judging.
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this is a great game although they ruined it for me but not making it more exciting. it gets repetitive very easily and i just got bored.
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Too slow. I suspect the graphics are, as is often the case these days, needlessly complex. Plus the "banter" thing; that's a stupid mistake.
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As good as these games are I wish King.com would give us more than shapes. With that said, I don't hate this game, but its getting old.
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Game doesn't work (after clicking play), so 1/5.
Please make the game work without the need to turn on the flash option 'Allow third-party Flash content to store data on your computer'.
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It would help a LOT if the shapes shown in the preview were to scale/actually the shape you'll be getting. (I'm looking at you, Level 12, with your rectangle that turned out to be a 't' shape) Several levels required multiple tries because I thought I was getting several planks the same size, and one turned out to be much longer or shorter than expected for where I planned to place it. Fine with too long, but too short would fall off the screen. Interesting idea, but needs some tweaking.
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it's a nifty idea, but could someone PLEASE explain to me under what definition "bantering" means assault to a person (or, in this case, shape) instead of talking back and forth with a person? I found that the "take away" mechanic was so simplistic that it never really added to the challenge, except maybe 2 or 3 times. It wasn't ever the hardest part, however.