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Had a bit trouble with getting the last award though I've completed all the levels - wrote Kong team as well (swift reply - thanks) - it worked out automatically though, as I started the last level for second time :)
PS: get us a PAUSE button and you'll be rated one star more!
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Champion has most dps and hp, wizard has most leadership and most total damage because she's ranged, Knight has most.... I have no damn clue.
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As the mage becomes able to wield a non-ranged mace and sword later on, I think a possibility would be for the warrior and cavalry to gain ranged options later. Say, like a javelin for the warrior and a bow for the cavalry (horsebowman).
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Usually I don't comment, and I know this is address by many others, but still:
First of all, fun game. I like it. Good concept, and as far as the puzzle portion of the game goes, well executed. I like the three classes and that bigger block collection nets you abilities etc.
The RPG element is frankly broken however. The Shop is buggy at best, and the fact that you have to drag an item from the store into your inventory THEN onto your character is irritating.
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your knight has leveled up 0+ 0+ 0+ i dont know when that started but he is level 12 and the knight and the other 2 have had bad luck leveling as well like your paladin has leveled five health nothing else and the mage only 2+ on health and leader ship
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finally ^^ i got hard badge. 28/27/35 all weapons whit block+crit all armors whit reg (weapons and armors have (180))^^. thx to the chests that i got doing map lvl 1 for chests ^^
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Not a bad game but gold gets useless pretty quick as items gained always seem better or at least not bad enough to replace. Currently, I have over 40,000 gold and nothing to spend it on. Maybe next game can let you augment items or something.
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Wow.. My guards always die. It's so frustrating cause I have to keep replaying the same level just to get 'Triumph' all because my guard died. -_-;
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Even though the stats on the level up screen say "+ -24" or whatever number it happens to be, they still actually gain. There is some sort of bug there, but they do NOT actually lose power even when it says they do. On a related note, even though my horseman is twelve levels lower than the other two by the end, his base leadership is higher than warrior-man's, and his HP is better than magic-chick's. His damage is a little better than hers, too. There isn't that much of a balance issue... Imagine how OP he'd be if he did level correctly with them. Oh, and to people who think it doesn't get harder toward the end, try getting a perfect game on the next to last level. Freaking wall-smashing dragons....... ><
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in addition to all the other bugs I see mentioned, the game also needs options to lower the graphic quality. A puzzle game shouldn't require such heavy graphics, running so slow that every level takes an hour and a half
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It is burdensome in the later levels, how weak the knight is. Even if fully reinforced, he has apparently no way of mitigating damage. The number of times I failed the last level with the warrior and mage at full health and the knight dead... really imbalanced.
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An enjoyable enough game, but the length of time each round takes can be quite intense and for me at least it cut back the enjoyability a small bit. Aside from this and the unbalances between heroes (Damn that weak horseman!) I found this to be a pretty good game. 4/5
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Tips for playing: 1) Every armor type can have regeneration on it. Equipping each hero with a regen item makes the game much easier. 2) Your weapon/armor choices determine which specials you get. There are 3 boxes near each hero's items that tell which each choice does. Make sure to get lots that clear board space. This keeps things moving. 3) Once you get your mage equiped with some regen and a good weapon, she really doesn't require support. Make sure to fill out your knight and warrior with ranged attackers (and melee) before bothering with the mage. 4) One successful way to play is go for total mobilizations. Start at the bottom of the stacks and move up, clearing everything. Once you run out of moves you'll get a total board reset, which usually comes with 1-3 items. This is an effective way to play once you've got some good ranged support in your knight and warrior. Over all, a pretty fun game.
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It's a pretty good game, although keeping the horseman alive is a pain in the ass. But. The only real complaint I have is that the levels are soooo long. I spend 20+ minutes on each one! Seems like it takes up too much time, for me. :\
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Finally a bug that was /good/ for something. Had an archer tile that respawned every time I used it. Put down 9 archers by the second wave :P
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what are the highest level weapons? Because so far after level 14/15 there hasnt been much other than the same weapons with different bonuses.
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It's an interesting blend of genres, and a pretty good tool for wasting away a while, but there's something I wonder -- how is Mobilization caused? It's just pretty weird to suddenly have the entire board disappear, and you're not sure how to get that working again.
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Just a few things I'd like to see in this game. 1) The bug that makes the horseman lose stats fixed. 2) Some kinds of bonus for matching 7 colours. 3) The bug where if you make a group of 6 you get a group of 4 result fixed. 4) A next wave button. That is all.
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A great premise! Very original ... but stumbles in the execution. Besides the often-noted balance issue, the controls are less responsive than is needed for a switching game. And why in the HELL do switching games 'reward' you with bonuses by blocking the view of the playing field?! lol 3/5 Could easily be a 4 or 5 star game with more testing and balancing.
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Really? I need to get 4 in a row...?
Pssh... Get some updates for 3 drops or something.
Overall, I like the concept 4/5
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Hi guys - I got in touch with the developers of this game, a russian team known as iriysoft - they weren't aware of the issue. I have told them, and shown them the comments here and they said they will look into it. We should have a fix inbound in a couple of days :)
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This game is, at most, a good puzzle... The "RPG" title is offensive sometimes, giving that most of the time you got to WISH to be lucky enough to make a Skill to save your but... Alas, the Knight "Hero" is the WORST of the trio, and I say "Hero" because most of the time you gotta be crazy amout saving his sorry, pathetic, STAT BUGGED ASS !
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Sorceress: "Oh my god! The horseman is dead and there are a ton of things attacking the walls! Should we go over there and help." Warrior "Nah...lets stay here and see what happens."
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Yeah guys, this Knight on the Horse is MOST DEFINITELY getting NEGATIVE numbers added to his HP, Attack and Leadership when he levels. He's getting WEAKER from leveling. This most CERTAINLY MUST BE A BUG. Dude just got + (-2) attack, and +(-6) HP for leveling up to 16.
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The horseman dies often enough already, and now he starts losing stats when he levels up? This really needs to be fixed...
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I think that we can conclude that somewhere along the way a man on horseback did some truly horrible things to the developer(s) of this game.
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I have never seen a game where the caster outlasts the rogue consistently but this Sorceress is running circles around the Horseman.
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Add a unlimited mode... as the possibility to get the lvl 5 guard is too difficult... i will go through several call to arms just to get to lvl 4 with 100/200 on any of the factories(?) also more variety of attack waves. Perhaps a king's guard 2 :D
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Of course the horseman stays behind in level. Whenever he is using his charge ability, the damages he does are not counted toward his XP
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It started out alright, but quickly devolved into a 'bejeweled' marathon. At first I was interested in the leveling system, the itemization, and guards, but then it just became a long grind. I liked the initial direction the first few levels offered, but that is the only thing the game offers. 20 levels of more of the same does not a great game make.
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knight dies instantly while everyone is always owning even though he has support and good armor. other than that it is a pretty good game