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This game is incredibly easy, exept for the red jellies level.
But the artwork, oh god how I love the artwork. The whole consept is a bit trippy, but man.... The graphics rule.
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I loved this game. I played Little Wheel before and I wasn't expecting much of a gaming challenge, so I had nothing to be disappointed about. I would love for OneClickDog to make a game that's charming AND challenging, but for now... I adore this little piece of art, as I adore Little Wheel.
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How do you make the red jellies level? The last two come so close that it won't jump before the next hits, no matter how I spam!
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Click this. Now click that. Now. Watch the paint dry. Beautiful, yet very, very, dull for an adult and too difficult for a little one.
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It would've been nice if there had been just a tad bit more of a tie-in between Mogo Mogo and Little Wheel (i.e. him making a robot or something)
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Really liked little wheel. This doesn't capture the magic of that one. The "next level" disrupts the art, and the puzzles take enough clicks that they seem to think they are hard, when really they're just repetitive. 3/5
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Was this even developed by the same team as Little Wheel? Each level consisted of clicking on circles until you won. There were no "puzzles" involved.
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Graphics are charming, music is atmospheric (though there's really only one track through the game), the puzzles are fairly simple to figure out, and anything you can interact with is clearly marked without making the solution too obvious. However, some of the levels are frustrating for the wrong reasons.
In Level 6, you have to jump over flying creatures, but there's a significant delay on your jumping. And in Level 11, you have a Simon Says puzzle with not four, not five, but THIRTEEN colors and notes to memorize, all of which the game tries to hide from you. Thankfully, each note is only played once, and the game doesn't punish you for making mistakes, but it is insanely tedious to have to remember not only the order of the notes, but where said notes are.
Overall, this game gets a 3/5. Not the worst puzzle game I've played, but far from perfect.
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Lovely art style and charming characterization, but the game mechanics totally blow. Boring and repetitive. The 'whale-riding' level is the most stupid, retarded piece of c**p I've seen in a Flash game for ages.
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I drew a mogo mogo on avatar creator ^^. I really hope there comes another "Little wheel" sequel/prequel i just love them.
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Shame - it's all style over substance. little wheel was a brill game but this is just repetetive clicking - 3/5 for looks but otherwise a bit of a fail. Can't even be bothered to finish it.
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Great, great art. Horribly easy game.
I wondered how I could miss the prequel to Little Wheel, but now I know. This was pretty disappointing. :c
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I think these games are more about the art and the idea of how puzzles can be made AND solved. As for the whale level, all about timing, easy peasy. 5/5 canj't wait for the next one [^^]
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Terrible. Its not really gameplay, just clicking predetermined circles. The whale sections was bad because half the time the guy wouldn't jump when I clicked the circle.