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why do you add a time limit when you get all the bad cars off screen? I think it should "check" when the player is done with the level. not when the game decides your done with the level.
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Get rid of that Funflow button that clicks you to facebook. It's incredibly annoying when you're trying to control a car around that area.
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great concept, and fairly well designed game. Not a fan of the physics though, too inconsistent. It seems when certain events happen, there are around 7 different outcomes, and only 1 will allow you to complete the level. That may just be me trying to go about completing the level wrong though.
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far too simple, i feel this would be appropriate for third graders at best, but the game play was solid and the idea was creative so 4/5
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Why the hell does going to the walkthough make you join the FunFlow app on facebook if you're logged in (to facebook)
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Some of the levels, even the intro ones, are highly dependent on luck. Repeating the same clicks doesn't always net the same result. For example, level 7, clicking the upper left car I've had it hang on the edge, fall off the ledge, and have both the car and beam fall.
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3/5, it's not a bad game, but I'm taking off 2 points from the 5/5 due to the fact that you didn't really balance the physics, whether or not the wheels are moving IN AIR affects whether or not the car will keep turning towards rolling.
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Pretty solid game. Ramps up in difficulty slowly enough to keep from getting frustrated, while challenging enough to keep me busy a while. All in all, I liked it.