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Suggestions: 1) Replace Chop with something else. Axes already do high damage, making Chop rarely useful. A passive Stun would be a good substitute. 2) More Spells with additional effects (other than blocking projectiles and destroying stuff). And of course, more dungeons/bosses to come with the spells. 3) Replace PotionFind with somethings else. It's absolutely useless as we can just backtrack and kill Fiends for potions. ItemFind is a great alternative. 4) More stats. Just because they're fun, and it makes people want to "collect". I love the game. I hope it gets updated frequently.
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>Don't go into the hole in the wall. It should be a shop but is bugged out and they don't seem to be supporting it anymore. You just get a black screen and you lose your progess
I should read the comments first
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This is one of my favorite games ever. Killer sound track, awesome sounds. It really appeals to the whole 8-bit era and dungeon crawler games. This is everything I want in a game.
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Contrary to some other comments, for me the newest version seems easier (now lvl 50 completed with 0 deaths). Although quite addicting, there are issues. The difficulty seriously lacks behind the character development. With 9k damage, 3k crit, 5,5k health, 1,8k armour every normal monster is oneshotted, bosses die in 1 sec and the max damage dealt to character is 5 per hit. Maybe reduce the bonuses from the yellow circles and the effect of armour too.
Saving works allright, although in the previous version it would've been frustrating to have to change magic to a worse one. As someone said, the running speed boots don't scale with level. Chests should only open after battles (which you seem to be working on). Weapon inherent bonuses could be mentioned explicitly.
Of the other stats, proc is by far (too much) the best. With the situation explained above, crits, deathstrike, life leech, chop are utterly useless. Potion find and life leech seemed much more useful in the previous version.
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The stats reward increse
+3 life and +5 attack when you choose the attk
+5 defence +5 crit when you choose the crit
+5 defence +5 life when you choose the life
This is really great!
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I did not die, my character was reset. All browser history and cache was not cleared. I was well over 2.5k in each stat.
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Am I really that much of an idiot.. I've played this game around 8 times now, and I've only just realised that different weapons give different hidden stats:
Spear - 16 *Crit
Axes - 10 Chop
Blades - 21 *Crit
Daggers - 8 *Crit
Hammer - 10 proc
Some tips for the bosses:
Sword Boss - Probably the easiest, the only difficult part is when he strikes you once, then lots of times in a row. Make sure you block once he starts attacking multiple times
The Fire Boss - Run away from him once he starts going on fire
The Lightening Boss - He'll start to turn yellow, once he does, run! He can easily take half your life off with a lightening bolt in the center.
The Chaos Boss - He doesn't have anything special, but he does have a lot of life - use as many as your stun attacks to get rid of the two heads, and then just play it safe by attacking then blocking.
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SUGGESTION for better gameplay: Only some Idea helpers :D
1. U Could make one Minion which helps the Player to kill or defend.
2. Inventory for random generated items.
3. a Shop after 10 Dungeons at the end.
4. An item that protects for 100 Damage and then breaks
I KNOW A lot of Ideas :D
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Has a hard badge, yet i proceed to go full doom "rip and tear" on everything. guess it doesnt hurt that i got a level 4 green weap in the beginning :D
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ive had the green set and it gave me +64 life regen and +15 chop or cleave (cant really remember) and got it within the first 40 floors, worked really well
the set bonuses are averages, cant remember if it was 15 or 30 or somewhere around that, but it was real good, too bad i closed the browser and couldnt get back on the floor i was on even after saving the game.
my average was 2.5 mins per floor, ive made 200 floors, ive spent good 8 hours in like 4 days haha
if you could actually save the game to start playing where you left it at (the little room where you choose magic element) would of been fuking great.
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In case nobody else figured it out, it's a bit pointless to upgrade your health when you get the choice. I always go with attack because then my base attack goes up, and health still goes up. I've never really cared for critical. I like having a huge attack.
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great and fun game, I do however feel there should be a sort of reward upon death because there is no sense of reward when finishing a playthrough.
So something like distributable stats based on your dungeon level (ie, you die on floor 3, you get 3 points to put into your stats at the beginning of a new game) and of course the stats carry over upon new death(s)
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A 'click on map to teleport to previously cleared room' feature would be GREATLY appreciated. Give it a magic cost if you need to justify it. Also, a description of the advantages of different weapon types, clarification of stats and add the missing stats to the hover menu (like 'extra attack' or whatever it is called).
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This could really use a continue from last save point when you die. And more about what the different stats do. And maybe some sort of XP bar for leveling up or even an idea of how that even works.
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Honestly one of the best games ive ever played Not just as in best flash games I mean Best games Period, If you had to pay for this game i would buy it, If you release Bit Dungeon II on steam I would pay for it.
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I seriously love this game. The amount of support the developer has given it is awesome. I just keep coming back. Although, one suggestion: Just remove the spells in the rooms after the second playthrough. Walking into Lightning by accident from Chaos is just rage inducing.
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have a bug when i figth the soul collector.we are both close the enter door and when he turn into fire, it's look like he push me out fo screen. The screen turn and stay into black after this.
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Tips for part 2:
1) The key is superfluous as a game mechanic. Just allow the user to open any door after clearing a room. Keep keys for hidden / special rooms.
2) Make the shop accessible anytime a room is clear as a menu item. No need to carry inventory. Just sell and buy anytime. Also have random items appear at the shop each time but allow one slot to be locked for later purchase to give you something to aspire to.
3) Characteristics should scale with level. If I level up from level 10 to 11 allow for health plus 10 instead of a constant health + 5.
I learned about this game from an inferior copy - Space Croissant.
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Love the game but I have one question, When did I switch my eve eight sword I got on level five with a level five blade on level 14?
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what you should say is that every time you touch one of those ladies it gives you a soul as well as a great item and souls are continues
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Wow, wtf...
If you pick up an item from a shop, and then drop it (by equipping your old item) you have to re-buy it. This should be fixed...
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Hi Dev :) Was wondering if my game is bugged?
I'm at Level 112 and swapped out a pair of boots with 0 armor for a pair with 544 armor -- but in the same stage, I was taking 27 damage before and 27 after wearing the new boots.
My armor total is now 4363, meaning the +544 was about a 13% increase in armor-- shouldn't some additional damage be mitigated after that? Or have I gone over a certain cap where it all plateaus out?
Thank you! (playing on the Android, thanks for bringing it to us. :))