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HELP PLEASE My ship has a rectangular white border so that is appears above the background image and makes it look bad. Sorry to post again but I forget to mention to message me if you have the solution
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HELP PLEASE
My ship has a rectangular white border so that is appears above the background image and makes it look bad
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I have a question, how do you script so the ship doesn't leave the boundaries? I know a tiny bit of C++ so i was thinking some kind of if loop like if(_x=0) {velocity == 0}. Im a little rusty on the syntax but I was wondering if anybody new the actionscript for something like that.
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Wow, sure makes a mess when you accidentally declare "shootLimiter" in the missile script. A very nice tutorial indeed, as it shows the basics needed for experimenting. Too bad with the flash trial being 30 days only.
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Actionscript 3 is 900 times harder to make games with because there is not as much functionality with movie clips, that is why it is in actionscript 2
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Ok, I have all the code right, and there are no compiler errors, but when I press space, nothing happens, any help on this?
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please help i have made the missile etc blah blah blah done all the coding but when i test it and press space nothing happens please help
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idk how to edit lines on CS5, i meant i do, but they just get longer, must not thicker, or even how to select its tickness, i did it with primitive rectagle tool but i doubt it is the same
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My missiles do come out from the tip of my ship but they wont move and my missile class coding is exactly the same as in the picture, what am i doing wrong??? Help me!
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I keep getting this error. D:\Documents and Settings\Owner\My Documents\Flash\Tutorials\Missle.as, Line 1 The class 'Missile' needs to be defined in a file whose relative path is 'Missile.as'.
I've copied and pasted the code directly from the tutorial. It should be working. I'm only on step 4 or 5 and I'm getting this error. Pressing Space will not shoot missles at all. Help?
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I'm on page 7 where it says to test our script. I get 2 errors:
This statement is not permitted in a class definition.
if( Key.isDown(Key.SPACE) )
A class's instance variables may only be initialized to compile-time constant expressions.
var missile = _root.attachMovie( "Missile" , "Missile" + _root.getNextHighestDepth() , _root.getNextHighestDepth() );
Please help!!!! I'm using Flash MX. Please send me a shout if you think you know what to do.
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Guys... don't attack the tutorial... it's a brilliant resource and saves many hours work learning the basics of flash, oh and @Nathaniel100 yes it does, because that program uses as2.0... kthxbai
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Important Note!:
The higher your "shootLimiter > x" 'x' is, the slower the bullets will be released (the more frames it will have between each bullets).
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ok, not what i looked for, but i hope i can use the code to experiment and play around. Right now im mixing frameactons and movie clips. i hope this works
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@aquspal it not a game at all so if u dont like this cause its not a game look at the front page instead of coming here and complaining its not a game when it has the word TUTORIAL in it......unless you dont know what that is...in wich case goto a doctor/therapist
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To the people who made their missiles but can't get them to shoot, did you add the symbol directly on the ship animation? I had the same problem because I didn't follow instructions and made a separate .fla for the missile.
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Strange, I couldn't fire missiles after adding the shoot limiter. Couldn't figure out what was wrong because my code was the same as the screen shot. After playing with the code a bit I changed &&shootLimiter>8 to &&shootLimiter>=8 and it worked. Anyone know if this is related to the fact that I am using CS5?
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if the missile isnt showing up, make sure the missile linkage is the same for the ship shooting the missile and the actual missile movie clip. if it isnt moving, make sure the missile class has the same name as the class under the missile movie clip's class
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i really dont get why people are insulting this thing. it is there best tutorial out there. mabye your game only sucks because you suck at flash. i have learned so much for this tutorial. and if your having problems. Figure it out yourself. the code here is correct. youve obvouosly done somthing wrong.
thanx for the tutorial :)
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Nah, I just fixed the "Missile could not be located" issue with a lot easier way. Turns out in the previous Shootorial it says "Make sure ALL of your files are saved in the same folder." I saved them in different ones, causing an error. I fixed it! :D